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You're not expected to take the same character through all the content, though you can if you really want to. Both the original campaign and Shadows of Undrentide are designed to start with a level 1 character for example. Hordes of the Underdark assumes that you are the same character from SoU but there is a level gap in between the two.
You can generally take the same character through those modules, too. There's a guide called Hero's Path which identifies suitable options for your starting level.
You will max out at level 40 long before you play all of the best, so you can save versions of your character every few levels in order to play more campaigns at that level, or start a different character, or both. There are tools which you can use to level up and equip a different character without grinding.
Some fan-made modules will remove your character's equipment ("item stripping"). This is done to protect you from importing custom items that aren't universally supported, and to make the experience more balanced.
Some of the very best modules have class restrictions (e.g. "Almraiven" for wizard and "A Dance With Rogues" for rogue / rogue multi-class). Playing a different class is usually very interesting and it would be a shame to miss out.
1. Most are built for specific levels, difficulty hardly ever scales, so unless you pick a module that's precisely built for the range your character is currently in, it will be either too easy or too difficult.
2. In general, I think lower level modules are more common than higher level modules; many popular ones require you to start with a fresh lvl 1 character.
3. Even if you find one fitting for your level, story-wise the background might not fit (it might be a completely different setting, or it might assume something about your past that doesn't match your earlier adventures etc.)
4. Some modules might strip your character of most equipment and items at the beginning, to make sure the difficulty is evenly balanced. (It's hard for the module author to guess what kind of equipment you're bringing into the module, as there are no universal standards all module authors adhere to - some modules are low magic or use loot very sparingly, others are "Monty Haul", as RPG veterans use to call them, deluging you with more magical equipment than you need and letting your character become overpowered quickly.)
5. If your character level is too low for a module, some modules will automatically give you enough experience points at the start to make you level up to the minimum level thats required. There are also modules that help you manage your characters before you import them into other modules; they will allow you to level up or de-level your character, provide them with more or less adequate money and gear for that new level, let you test character builds etc.
Certain modules are biased towards certain classes and professions and so making multiple saves of your character will allow you to play with different profession choices.
I strongly recommend you make multiple saves of your character at level 1. Then you can import them into a new module instead of making a new character.
you *CAN* but you shouldn't. modules are designed for a specific level of play. give or take 4 levels, if you play a level 4 module with a level 20 character and equipment its not going to scale.
Generally speaking the second campaign is level 1-12 and then the third campaign is the same character but its level 15-30ish.
so there is a suggestion there should be a minor module in between SoU and HotU where something happens. and you get 3 levels. I mean you kill something in HoTU below level 15 you get like 3000 experience so you are going to be level 15 rather promptly.
But you could string something in the middle there without breaking lore or gameplay.
Dont get this there are more bugs in this version then in the original and far less stable, I crash about once a hour.