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Not sure about feats ordering. Gotta have penetration and spell levels, but concentration? Meh, you are a tank, as hard or harder to hit than a good fighter... I wouldnt blow a feat on it. Silent spell is one of the first I get; its only 1 level cost and it bypasses silence. Hard to beat. Racially, being able to resist spells somewhat is nice. I would argue luck of heros maybe at level 1, and if you feel like it maybe the magical starter feats have some merits. Even spell focus you may want str to have a hit them option, or go with zen arch and use a ranged option, to stretch your spells out between rests against trash fights. Otherwise if it helps caster level /penetration/etc that makes your spells land, its good. Maximize or extend are great too, but you can go without those for much longer.
A few things don't change tho if it's a caster build, cleric or otherwise. You need a really really good reason not to make your casting stat 18. Increase that and only that. Get extend spell first. You will want your buffs extending. Still (silent is a good choice if cleric so long as you fight with silence on yourself, but note not every spell can be silenced or stilled. NWNwiki is your friend here.), empower and maximise are best thought of as spellbook management feats so you don't run out of spellslots for the spells you need and those you most use. Get still/silent soon after extend and the others as the relevant spell slots become available.
I don't think skill focus is a good use of a feat except in extreme circumstances. The best one to stop having your spells interrupted is expertise and imp expertise. +5/10AC means you are less likely to get hit in the first place. Alternatively or in conjunction, consider Trickery domain. Imp invis is a 50% miss chance for anyone attacking you physically.
If you like the idea of building characters and want to plan I cannot recommend Kamiryn's Character Build Calculator (from neverwintervault.org) and nwnwiki enough. If you want expert advice on a build you have made then check out the Epic Character Builder guild. (I'd give you links but my CTRL+C seems to have gone wrong. Easy to find with a search tho).
Have fun :)
Then it kinda depends on what you want to get. Extended metamagic is obviously good, empovered/maximized is barely needed because cleric has good base spells on all spell levels (with correct domains). Combat casting is useless because Improved Experise is that much better, but its worth it for Improved Combat Casting on epic levels.
You probably want to have some physical damage capabilities even for pure caster cleric. Easiest choice here is to take Zen Archery and go for archer/slinger route. But that also means you want to take Point-Blank Shot and maybe Rapid shot too, because why not. You can also drop both Expertises for this route beacuse it will not work with any ranged weapon.
Another solid option is 1-3 of monk and/or rogue levels. Monk gives you Wisdom to AB bonus, unnarmed attack bonus with kamas and access to Acrobatics.
Third option is to get some fighter/Torm leveles and go for Shield/Scimitar or something like that.
Btw, for domains I highly recommend to take Trickery as a caster cleric. Imporved invisibility is one of the most broken defensive spells in original nwn and will help to survive lot of things that could kill fragile spellcaster othrerwise.
You can check e.g. this guide as example how to build powerful caster cleric
https://www.tapatalk.com/groups/nwnecbguild/demolition-man-cleric-38-monk-1-rogue-1-t515420.html
There are obviously other methods to do it.