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The one I had is that while I can understand that you regret giving your character STR 14 when your attacks are purely based on DEX now, keep in mind that STR also has other advantages. The lower your STR is, the fewer your character will be able to carry, and that can be quite annoying in NWN. So don't feel too bad about it. Well, you probably knew that already, but just in case.
Oh, and a fighter/mage build might not be the best in NWN, as armor has an increasing chance of spell failure, the heavier it gets. Sure, you could cast buff spells before a fight, then don your armor and be a melee fighter, but the mage levels will make your melee fighter less effective and more vulnerable, I'd think. I don't think Stoneskin can make up for all these disadvantages. But then again, I'm no expert on builds at all.
Also, with 12 INT and 10 CHA I don't think you have a very viable spellcaster. Bard would be a good second class for you to take if you want some thieving skills and also want to cast spells, since you get both abilities in one class and your fighter strengths already make up for most of the bard's shortcomings. After that you'd make a fine Arcane Archer with that high DEX or a Champion of Torm if you want to focus on melee stealth.
I wouldn't regret it. While weapon finesse adds dex to AB it doesn't help with damage and you're going to need damage when you start running into enemies who have some damage reduction. A 14 strength at least lets you get Power Attack, which can help.
Because of your attributes you can't make it work. The highest spell level a wizard can cast in NWN is intelligence-10. That's base intelligence (items and spells don't help), so with a 12 intelligence you could only cast level 2 spells. You could use your level up ability points to get that 14 int you need for level 4 spells though.
A Fighter/Mage is a hard thing to pull off in NWN. Normally in 3rd Ed. it's done using prestige classes like the Eldritch Knight that have full BAB progression and also improve spell casting. That prestige class isn't in NWN, so you have to balance spell casting with BAB progression. It's possible in epic levels, but it's really hard to pull off with 20 levels. If I were to do it: I would start level 1 as a Fighter, then 8 levels of Wizard, 1 level of Fighter, 10 levels of Arcane Archer and then keep going as a Wizard (in Epic levels BAB progression is the same for all classes).
Ideally, you want to take the Wizard levels early, because at low levels they can buff up and fight fairly well and their BAB hasn't fallen that far behind the Fighter. Since you're going dex, you also want Flame Weapon as soon as possible to do some damage. The end result isn't great, but it's good enough for the main campaigns.
Adding Rogue to the mix will make things more complicated since they need BAB help as well, and with three base classes you're begging for an XP penalty. You could try something like Fighter 4/Assassin 8/Wizard 8 pre-epic, but it's trying to do too many things at once, and wouldn't be a good character.
Bards are basically F/M/Ts they have the skill list of the rogue, some arcane spell casting and medium BAB progression. They're more or less what you're trying to create.
The Barbarian or the Monk.
I think F/T/M is off the table for this character then! I guess I am too colored by playing BG/BG2 where intelligence isn't really that much of an issue for mages and fighter/mages since you can always use potions before learning new spells to avoid the int req.
I did some research here before starting up https://steamcommunity.com/groups/NWN-Players/discussions/1/ but thought I could device my own build with some luck, based on my experiences in BG/BG2, where the F/M and F/T/M are really good for soloing. None of the other fighter-based builds really caught my eye neither. Since my original idea is no good, I think I'll go further into a more versatile Fighter/thief-type that is mainly melee-oriented, but can also hold his own with ranged weapons.
I am somewhat surprised that dex bonus doesn't apply to both hit and damage with finesse weapons. I guess I was fooled by the fact that it does in 5th ed D&D.
Any thoughts on a good Henchman for the versatile fighter/thief-type? Right now I have the thief, but he is more or less a carbon-copy of what I am aiming for, if only with less HP and survivability. A cleric, mage or bard perhaps?
Or, you could just choose which character you like best (sympathy, background story, voice etc.).
If you're going for a fighter/thief (or any kind of rogue build) then your goal is to maximize your sneak attacks, and that means having a melee henchman who can attract a lot of attention and has the HP and AC to survive it. My first pick would be a cleric henchman. They can wear heavy armor and buff themselves while you zip around the battlefield doing the real damage. After that, I'd go with good ol' Daelen Red-Tiger.
Sneak attacks are awesome in NWN. Use them right and you can finish off powerful fighters in a single round.
Absolutely. NWN is based off of Dungeons & Dragons 3rd edition ruleset while IWD is 2nd edition ruleset. Both are drastically different.
The way to get more offhand attacks in 3rd is to take 2 weapon fighting as a feat, improved 2WF then greater 2WF, each giving you an additional attack with your offhand to trade off another -5 to that attack, just like your main hand.
Others have put this up before, but going mage for you wouldn't be a good idea, as you'd be able to only cast 2nd level spells (Melf's Acid Arrow, Knock, Electric Loop etc), and 3rd level spells are where mages start to really shine.
My suggestion for you in this setup is to stick with a single class for the time being before you concern yourself with the messiness of multiclassing, despite how much fun it can be. For an elf with those stats, I'd recommend going Ranger, who gets bow feats and 2WF feats for free in addition to getting full Base Attack Bonus that the Fighter gets, the only downside from your listed stats is you wouldn't get the Ranger spells, but most of those are so minor it's not too terrible of a tradeoff.
Power Attack works best with a character that has an absurd bonus to hit, so taking a -5 to hit to get a +5 to damage is worth it if you already have +15/+10 to hit and go crit fishing as a fighter.
I know, very long, but thanks for reading and hope this helps! Remember to stay healthy out there!
Edit; almost forgot, but the skills. I can see discipline, as it helps vs knockdown and others, but why parry? In NWN, for every 5 ranks in Tumble you have you get +1 to your AC. I'd recommend if you do make a new character, swap those 2 skills around. Yes, getting that parry roll as a bonus to your AC is nice, but you need to activate it which means you can't attack until they miss you by 10 or more. Personally, I'd rather have the passive smaller bonus that always functions.
https://nwn.fandom.com/wiki/Whirlwind_attack
Rest of the build then comes naturally.
Also Str 14 is good, otherwise you´d be too gimped with your encumberance.