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Or just ask for a refund, because it's unlikely this will ever change.
Allso, if you "dont know what im talking about" install Neverwinter(the MMO) and check it out.
Its a night and day difference, and there is zero benefit to the current control scheme, that was developed long before mouse controls ina 3d environment had any sort of standard.
Ina game like Baldurds Gate, where you have to control multiple charachters, i dont mind a "click to move" control scheme, but ina title like NWN this is anything but ideal, and certainly not "the best way to play it".
Heck, even DDO did a better job, almost 15 years ago...
If you remaster something, bring it up to snuff. Alas this isnt the case(yet).
And no, im not goina refund anything, i have super fond memories of the game, and would love to reexpirience some of that old charme.
Preferably without going nuts over controls that feel like they have been ripped out of the first Resident Evil.
NWN is a RTWP CRPG while Neverwinter and DDO are Action oriented MMORPGs.
Like anything else in EE, it's more doable than it was before but it would still take an incredible time investment get it working.
What do you mean by mouselook? Have you tried keeping the middle mouse button pressed while moving the mouse?
I'm not going to install Neverwinter the MMO again, btw, I thought it was a pretty tedious and cumbersome experience. XD
It is, if you're alternative is tank controls.
Anyway, you're right, NWN EE is essentially the same game as NWN was. Beamdog are just implementing some new features for modders and such, they didn't create a whole new game in its spirit from scratch. And as frustrating as that may feel, it also makes sense because NWN is mostly about the community content and NWN EE had to ensure compatibility with it.
And having a mouselook option shouldnt affect compatibility in any respect.
Allso, pressing the MM button lets you rotate the camera, not the charachter.
And no, NWN is just as "action oriented" as DDO. Both use a pseudo round system.
(While that certainly is true for Neverwinter, nevertheless the input scheme should work just as good, regardless of action focus or not.)
Theres no reason whatsoever to not give us a modern input scheme.
I personally prefer the top down, zoomed out, fully rotatable camera, click to move, tactical style for CRPGs.
But otherwise yes, it would work perfectly fine here. The only downside is that finding some things in the environment could prove difficult. More options for more players is always a good thing.
Of course there is a reason, and the reason is that movement is hardcoded. NWN EE is a remaster at best, with a lot of goodwill, not a remake.
(Btw, detaching the camera from the mouse by holding down a button works wonders.)
@DrLoboto: Ive bought all the remastered Infinity versions Beamdog has put out, and they managed to add welcome additional functionalities in those, while they too are "just remasters".
But in here thats not possible? Doesent make a whole lot of sense, since they apparently do have the sourcecode to work with.
But you can already do that, if you set camera mode to Top Down (then zoom in again if you like), with the exception that you can't step sideways, A and D will always turn the character, but you do get free mouselook when pressing MMB.
Given what kind of game NWN is and how it's designed, I still think it doesn't play very well with the camera zoomed in, but YMMV.
Being able to control the charachter with your mouse allso doesent mean you have to be zoomed way in.
For me it just diminishes the immersion, if i subjectively dont feel like i have direct control over my charachter, and since we dont have a party that needs to be controlled, thats pretty much unnecessary.
Okay, so please explain, how do you "strafe"? And what do you mean by "mouselook"? Sure, you can make the character turn with Q and E instead of A and D, but AFAIK there are no side step movements you could map to A and D.
Okay, now explain to me how you can sidestep in NWN and how your definition of mouselook is different from pressing MMB in Top Down camera mode.
EDIT: Oh, okay. I understand now, what you mean by mouselook.
Fair enough, but that's how NWN was designed back then. It is old and clunky, and as I said, the EE is not a remake. The game is what it is, I fear you have to take it or leave it.
Mabye there is a slight chance that something like you want could be implemented, no idea, but Beamdog's list of things to change is so long already, there are so many things users wish for, and BD has a comparatively small team working on the EE for years already. So I wouldn't hold my breath for it.