Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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Mooney Apr 23, 2020 @ 12:59am
FPS controls
I just cannot play the game with these awkward tank controls, that were a chore even back in the days...
Is there ANY way to set up something that resembles half decent FPS controls? Via mod maybe?

Dear Beamdog guys, how could you not update the control scheme to something remotely modern?
This is such a dealbreaker, and completely unnecessary...
Ongoing development you say? Well then, that should be your number one priority.
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Showing 1-15 of 37 comments
Dreamer (Banned) Apr 23, 2020 @ 4:55am 
What
DrLoboto Apr 23, 2020 @ 5:21am 
Not sure what you're asking for. NWN isn't a FPS, it's a mostly mouse driven TPP RPG that's best played with a zoomed out top down camera, so what do you mean by FPS controls? Using A and D for strafing sideways or what? That's just not possible. And AFAIK mods can't change the control scheme either. You can change the keys in the setting, but if you use the keyboard it will always be tank controls. You can however switch between three different camera modes under Controls. If you choose Top Down, the camera won't turn along with your character, if you choose Driving or Chase it will (Chase will a little delay, I think). The experience is much better if you use the mouse and zoom out though.

Or just ask for a refund, because it's unlikely this will ever change.
Mooney Apr 23, 2020 @ 6:36am 
Mouselook would be a start. Its not like i havent played the original, and the controls were terrible back then allready.
Allso, if you "dont know what im talking about" install Neverwinter(the MMO) and check it out.
Its a night and day difference, and there is zero benefit to the current control scheme, that was developed long before mouse controls ina 3d environment had any sort of standard.
Ina game like Baldurds Gate, where you have to control multiple charachters, i dont mind a "click to move" control scheme, but ina title like NWN this is anything but ideal, and certainly not "the best way to play it".
Heck, even DDO did a better job, almost 15 years ago...
If you remaster something, bring it up to snuff. Alas this isnt the case(yet).
And no, im not goina refund anything, i have super fond memories of the game, and would love to reexpirience some of that old charme.
Preferably without going nuts over controls that feel like they have been ripped out of the first Resident Evil.
Last edited by Mooney; Apr 23, 2020 @ 6:43am
Ettanin Apr 23, 2020 @ 6:55am 
Neverwinter and DDO are of a completely different style of game than NWN.

NWN is a RTWP CRPG while Neverwinter and DDO are Action oriented MMORPGs.
Last edited by Ettanin; Apr 23, 2020 @ 6:56am
Bored Robot Apr 23, 2020 @ 7:06am 
I've actually been looking into this, because when you set the maximum camera zoom to something ridiculously small, use the driving camera mode and hold down the mousewheel to look around, you do get a pretty cool pseudo-FPS mode.
Like anything else in EE, it's more doable than it was before but it would still take an incredible time investment get it working.
DrLoboto Apr 23, 2020 @ 7:11am 
Originally posted by Mooney:
Mouselook would be a start.

What do you mean by mouselook? Have you tried keeping the middle mouse button pressed while moving the mouse?

I'm not going to install Neverwinter the MMO again, btw, I thought it was a pretty tedious and cumbersome experience. XD

Originally posted by Mooney:
and certainly not "the best way to play it".

It is, if you're alternative is tank controls.

Anyway, you're right, NWN EE is essentially the same game as NWN was. Beamdog are just implementing some new features for modders and such, they didn't create a whole new game in its spirit from scratch. And as frustrating as that may feel, it also makes sense because NWN is mostly about the community content and NWN EE had to ensure compatibility with it.
Last edited by DrLoboto; Apr 23, 2020 @ 7:30am
Mooney Apr 23, 2020 @ 7:29am 
I didnt particularly like Neverwinter either, but they did a fabulous job with the controls.
And having a mouselook option shouldnt affect compatibility in any respect.

Allso, pressing the MM button lets you rotate the camera, not the charachter.
And no, NWN is just as "action oriented" as DDO. Both use a pseudo round system.
(While that certainly is true for Neverwinter, nevertheless the input scheme should work just as good, regardless of action focus or not.)
Theres no reason whatsoever to not give us a modern input scheme.
Last edited by Mooney; Apr 23, 2020 @ 7:31am
Erik Apr 23, 2020 @ 7:31am 
He wants the camera to work like it does in Dragon Age Origins. Which is basically like a 3rd person game, WASD movement and mouselook while controlling the main character. It works perfectly fine in CRPGs and could work perferctly fine here.

I personally prefer the top down, zoomed out, fully rotatable camera, click to move, tactical style for CRPGs.

But otherwise yes, it would work perfectly fine here. The only downside is that finding some things in the environment could prove difficult. More options for more players is always a good thing.
Last edited by Erik; Apr 23, 2020 @ 7:31am
DrLoboto Apr 23, 2020 @ 7:31am 
Originally posted by Mooney:
Theres no reason whatsoever to not give us a modern input scheme.

Of course there is a reason, and the reason is that movement is hardcoded. NWN EE is a remaster at best, with a lot of goodwill, not a remake.
Last edited by DrLoboto; Apr 23, 2020 @ 7:33am
Mooney Apr 23, 2020 @ 7:32am 
@Erik: Exactly, i didnt say get rid of the old fashioned input style at all.
(Btw, detaching the camera from the mouse by holding down a button works wonders.)

@DrLoboto: Ive bought all the remastered Infinity versions Beamdog has put out, and they managed to add welcome additional functionalities in those, while they too are "just remasters".
But in here thats not possible? Doesent make a whole lot of sense, since they apparently do have the sourcecode to work with.
Last edited by Mooney; Apr 23, 2020 @ 7:41am
DrLoboto Apr 23, 2020 @ 7:37am 
Originally posted by Erik:
He wants the camera to work like it does in Dragon Age Origins. Which is basically like a 3rd person game, WASD movement and mouselook while controlling the main character. It works perfectly fine in CRPGs and could work perferctly fine here.

But you can already do that, if you set camera mode to Top Down (then zoom in again if you like), with the exception that you can't step sideways, A and D will always turn the character, but you do get free mouselook when pressing MMB.

Given what kind of game NWN is and how it's designed, I still think it doesn't play very well with the camera zoomed in, but YMMV.

Last edited by DrLoboto; Apr 23, 2020 @ 7:41am
Mooney Apr 23, 2020 @ 7:40am 
Thats only particularly true, you can remap a,d,q and e. The game does have strafing input support, just no proper mouselook.
Being able to control the charachter with your mouse allso doesent mean you have to be zoomed way in.
For me it just diminishes the immersion, if i subjectively dont feel like i have direct control over my charachter, and since we dont have a party that needs to be controlled, thats pretty much unnecessary.
Last edited by Mooney; Apr 23, 2020 @ 7:43am
DrLoboto Apr 23, 2020 @ 7:41am 
Originally posted by Mooney:
Thats only particularly true, you can remap a,d,q and e. The game does have strafing input support, just no proper mouselook.

Okay, so please explain, how do you "strafe"? And what do you mean by "mouselook"? Sure, you can make the character turn with Q and E instead of A and D, but AFAIK there are no side step movements you could map to A and D.
Last edited by DrLoboto; Apr 23, 2020 @ 7:43am
Mooney Apr 23, 2020 @ 7:44am 
Starfing simply means sidestepping, and mouselook means just that, Your mouse controls the charachters direction hes facing. Like in any other game from the last 10 years, its really not that hard to grasp.
DrLoboto Apr 23, 2020 @ 7:45am 
Originally posted by Mooney:
Starfing simply means sidestepping, and mouselook means just that, Your mouse controls the charachters direction hes facing. Like in any other game from the last 10 years, its really not that hard to grasp.

Okay, now explain to me how you can sidestep in NWN and how your definition of mouselook is different from pressing MMB in Top Down camera mode.

EDIT: Oh, okay. I understand now, what you mean by mouselook.

Originally posted by Mooney:
For me it just diminishes the immersion, if i subjectively dont feel like i have direct control over my charachter, and since we dont have a party that needs to be controlled, thats pretty much unnecessary.

Fair enough, but that's how NWN was designed back then. It is old and clunky, and as I said, the EE is not a remake. The game is what it is, I fear you have to take it or leave it.

Mabye there is a slight chance that something like you want could be implemented, no idea, but Beamdog's list of things to change is so long already, there are so many things users wish for, and BD has a comparatively small team working on the EE for years already. So I wouldn't hold my breath for it.
Last edited by DrLoboto; Apr 23, 2020 @ 7:51am
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Date Posted: Apr 23, 2020 @ 12:59am
Posts: 37