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Hell, I'd even make due with a crappy wine wrapper for the toolset if it meant I didn't have to reboot to Windows to make module modifications.
@Star-X I'm not sure which version of wine you're using, the toolkit runs without issues on wine 3.15 so that might be an option for you. With that being said I'm really hoping Beamdog will eventually release a native version to make our lives a little easier.
Cool, that's nice, considering I couldn't get the Windows EE toolkit to work with the Linux binaries and data.
I'll have to experiment with that later.
In first opened area fog is rendered, but in second not rendered.
Scaling for objects is awesome!
I'll also waiting for improved script editor.
Also I found quick fix for last NVIDIA driver problem.
Add nwntoolset in control panel of NVIDIA and disable "Threaded optimisation". Now toolset will be wroking fine :)
0(20) : error C7529: does not allow # include directives
0(21) : error C0109: can't open include file "inc_keyhole"
0(44) : error C1503: undefined variable "Drawkeyhole"
is this a known issue???
Am I doing something wrong?
nwtoolset.exe / replaced the old one (and yes I saved the original )
toolset-changelog.md / where does this go? what is it?
any help is appreciated.
Thanks.
OH MY GOD. IT WORKS! Thanks! I really wanted to explore the editor, but working on a virtual machine is paaaain. So now I can work in a normal way. Thanks again :)
I have the same problem...
I've tried all kinds of updates and nothing, it doesn't work for me.