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https://nwn.wikia.com/wiki/Main_Page
https://neverwintervault.org/
https://old.reddit.com/r/neverwinternights/
https://forums.beamdog.com/categories/neverwinter-nights
If you're searching because you're modding, then that's another story, and the poster prior has some good links.
the vault and the wiki are unofficial sites that have quite a bit of content for NWN 1.69 and NWN:EE, they are community sites, similar to the Reddit.
Alignment restrictions are mainly because of game lore and ruleset reasons, so dismissing them as *arbitary tags* is not correct. Of course people can chose to ignore such things or overwrite them but speaking as someone who has played this game for many many years, they do add a lot of immersion, diversity and rp-type quality to the game. It also stops the practice of people just making the same ultimate meta-builds.
As the OP elaborated more, then yes it does seem that they are looking for alignment items from a player perspective, not a modder perspective. There's definitely nothing wrong with that, but in the scope of the original campaign, the items are few and have zero impact on the story, as characters aren't punished/rewarded for alignment choices or any alignment items they posess. If a "good" quest isn't available because the character is evil, then there's likely an "evil" quest to balance that. In this game, being good-aligned, and having a good-aligned item just for the sake of having it, isn't immersion, it's hoarding. Being the "Hero of Neverwinter" generally means good aligned or lawful/chaotic neutral, it breaks immersion to be the hero and yet chaotic evil, for instance.
I've played NWN since the 2002 release and in my experience, alignment doesn't matter unless you're on a server where alignment is made to matter more, such as a roleplay server. The OP is looking for the items in the original campaign, though, and my point was that ultimately it won't be worth the effort. It's a video game, meta-builds are going to happen regardless, so why be at a disadvantage to other players when you can be effective and not drag down the group? Video games are also a lot less forgiving, if a character doesn't have the umph! to get it done because they lack effectiveness for the sake of "immersion", then they may struggle to actually progress the story/campaign. Alignment is not greater than Story Progress.
Even in the TTRPG D&D which I've been a part of since '85, alignment was arbritrary simply because being forced into a single mindset (CG, LE, TN, etc) made for very one-dimensional characters. D&D is the only system that used a stiff alignment system and they've toned that down in the latest edition(5e).
With all that said, the OP might be able to make use of this GameFAQ that lists all ingame items for NWN, and further down it describes each item including alignment restrictions.
https://gamefaqs.gamespot.com/pc/188666-neverwinter-nights/faqs/24467
Warlock has never been an official class in NWN or in NWN:EE. If you are using a mod that includes the Warlock class, then it's best to seek out the developer of the mod and ask them.
In regards to immersion, You and I can both pick up a longsword IRL, our proficiency/skill with said weapon would depend on our experiences with it, or something that behaves similarly. We'd very likely be schooled hard by someone who has trained with such a weapon for years.
The point being: items, alignments, classes, and skills are all meta-game concepts and they can take away from immersion if they become the player's focus. I'd recommend shifting focus to the actual story that's happening(if you seek actual immersion) because the player character may be a driving force but it isn't the only force at work, and those forces are greater than some numbers or words in the description of an item or such.
Perhaps give Tabletop RPGs a try, as video games are far more restrictive because of coding and AI limitations. If you're of the mind where you want to be a Warlock who uses a greatsword and a crossbow, then you'd actually be able to do that, whether in specific genre systems(D&D, Pathfinder, etc.), or in generic systems(GURPS, Chaosium Basic RPS, Tri-Stat dX, etc.).
I'd have to agree with you.
The original NWN was my favourite game for a long time way back when. It has it's faults of course, but most definitely as you say the best.
NWN2 did not really add anything of value, better graphics is about it, at the cost of dumbed down and nonsense play mechanics. The expansions and so-called updates only made matters worse.
Neverwinter MMO is fun for a short while, but very shallow, and has no staying power as such, obviously trying very hard to be *cool* but has no real substance.
It would seem as though we are in agreement about alignment based weapons and alignment based restrictions being an interesting mechanic that adds divergent play, and one that actually could do with developing. The original campaign did not have as much as it could of had.