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So quite different games in many ways, and yet you'll probably find it familiar too.
And as others have said if you are a D&D fan then the solo campaigns are fun.
The rules are more detailed, so you can really go to town on finessing your character build and kit if you like, or play through on a standard package if you prefer simplicity.
Combat in NWN is less clunky IMO, though DA:O gave you more control over companions, and it had some very well designed battles.
The biggest win for NWN is the wealth of excellent custom modules. Those for solo players tend to top the download charts, as it happens, but as you can see there is also a thriving PW scene. Something for everyone.
It was Bioware's 'new' NWN, not tied to WotSC or Atari, but their own IP. It even had fully functional multiplayer built in on release (but hidden cos EA had just bought Bioware!) Some coders found it and released it as a free mod on the bioware social site but EA closed that down. Given how they made Mass effect and DA MP later it's not hard to guess why they didnt want free MP, free PWs and free content made by the community.
So NWN was the precursor. Unlike DA:O it doesn't have modern graphics, and the ruleset is somewhat different (more open actually, more choices in how to build your character and more non sensical rules but that's part of it's charm too *grin*)
More importantly there's hundreds of free adventures on neverwintervault (that you would be happy to pay money for), some even AAA quality, some became novels, and they cover every possible concept, not 'just' a fantasy world with rich Lore and history and a myriad stories to explore. Some are puzzle, some detective, some hack'n'slash, some RP, some class orientated... I could go on and on listing genres (most are DND/DA tho, it's a dice rolling RPG, no?)
And then there's the online PWs , (the original MMORPG b4 the term was invented) 15+ years of constantly improving and making the impossible happen in some cases.
So, similar? Yes. And better too in many ways.
Have fun :)