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Ugh, guess it is Eternal September for Arelith. R.I.P.
I mean how console players are able to type well in order to maintain RP?
Well, I think my pirate will go do some traveling from the Island :D
Could you also share the timeline for rolling out the improvements on PC?
It would also be nice to see more details about the rebalancing.
I know our keyboard-less console gamer friends will agree; who needs variety when you get to choose from 1 of 2 roleplay-enforced server options!
Also, where are improvements on PC? And what is this "rebalancing" someone already asked? Boss and mob nerfs? Melee buffs?
I doubt this huge effort on consoles while ignoring PC would be very profitable. The game was made for mouse and keyboard, gamepad makes the game very limited. Ignoring the main audience is very insulting and arrogant when the game was sold for them with the promises of future improvements, and many bought it to support the improvements in the future.
https://forums.beamdog.com/discussion/comment/1107032/#Comment_1107032
The persistent worlds of Arelith and Ravenloft: Prisoners of the Mist will be available for Nintendo Switch and Xbox One players as part of multiplayer support for Neverwinter Nights: Enhanced Edition.
We’re pleased that there is an enthusiastic community willing to welcome adventurers from these new platforms into their campaigns. We’re interested in exploring the possibility of making further persistent worlds available to console players. Please note, the Nintendo Switch and XBox One versions of Neverwinter Nights are only compatible with persistent worlds that support NWSync, and have a total download size of under 4GB.
Have you ever played one one of these servers? It requires a lot of typing to interact with people on them. As you have chosen to not allow KB/Mouse support they are going to have a tough time typing out paragraphs with a controler.
I'm actually dumb founded even the Xbox isn't allowed that as all their titles are going to be cross platform (PC and XBOX will be able to play everything).