Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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zanathas Aug 31, 2018 @ 11:40pm
Darkness over Daggerford problem!
Seems I did a boo-boo-- the side quest of Fernigold the Elder in the south, whose treasure-hunting son has gone missing (Quest: Fernigold the Younger). I can not find Klevtor on the docks and need the map. Is there a console command to get it or bring him back as my side quest will be dead if I do not fix this. Thank you. :neverwintereye::spacehamster::steamfacepalm:
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Showing 1-15 of 18 comments
I find that the module is very laggy and buggy
zanathas Sep 1, 2018 @ 12:00am 
not sure if i or the dock guards killed him but he was nowhere to be found. :steamsad:
Entering the docks, turn left and walk a short distance - Klevtor (and his friend Rugmax) are on a small ledge overlooking the water. If they're definitely not there, the easiest thing to do is

dm_spawnitem pm_fernigoldmap

Unless you can spawn in both Klevtor(pm_klevtor) and Rugmax(pm_rugmax) spawning in just Klevtor won't work, as his dialog has interjections from Rugmax. Shout if you need more help.

zanathas Sep 1, 2018 @ 10:50am 
Thank you so much I will try that. In your opinion what is the best course to go? Spawn in the map or the to characters? Well just tried it and I can not spawn inany of the characters. When i complete the console command it says success and then nothing.
Last edited by zanathas; Sep 1, 2018 @ 11:50am
dm_spawncreature should work for the characters, but it seems you can only spawn in one character at a time, which won't work for this dialog as both are needed. Just spawning in the map should be ok, you'll miss a journal entry but it shouldn't be quest-breaking.

I do wonder what happened to the NPCs though - do you have anything in override directory that could be causing problems (e.g. AI override hak)? Or maybe you just killed them? :-)
zanathas Sep 1, 2018 @ 1:40pm 
When I entered the docks area 2 militia guards were killing seagulls and a battle was happening all over the docks. There were injured dock workers and everything on the ground was not important. The sounds of battle was in the air ........... but that is not even in the game story. Very strange I thing the charactures were killed off and I did nothing at all :steamfacepalm::steamfacepalm:
zanathas Sep 1, 2018 @ 2:01pm 
Ok it worked and all I needed was klevtor. Thank you so much for your help :neverwintereye::spacehamster::steamhappy:
You're welcome :-) But there shouldn't have been a battle raging in the docks! Would be interested to know if you have any haks in your NWN override folder?
zanathas Sep 1, 2018 @ 4:57pm 
using the henchman inventory and battle ai mod, a font override mod, and adreanna portrait male collection that is it.
76561198440471556 Sep 2, 2018 @ 10:49am 
Thanks zanathas, that's really useful :-) I tried with the henchman inventory and battle ai mod installed, and the docks militia started attacking sailors (despite a neutral faction relationship). Hopefully that hak won't cause you any other problems for the rest of the adventure, but if it does feel free to let me know and I'll see if I can help :-)
zanathas Sep 2, 2018 @ 5:02pm 
Ah so I knew it was the game characters attacking each other. Never seen that before pretty funny though if you ask me :) And yes I will let you know if something shows up thank you. :neverwintereye::spacehamster::steamhappy:
Last edited by zanathas; Sep 2, 2018 @ 5:04pm
Julius Borisov  [developer] Sep 3, 2018 @ 2:31am 
Originally posted by Kobold Adventurer:
I find that the module is very laggy and buggy

Please report the issues you're seeing at support.baldursgate.com so that Beamdog and Ossian could investigate and fix them.
zanathas Sep 3, 2018 @ 7:10am 
Will do thank you. And my thief companion (I forget his name but he is the gnome) when we are doing the cliff side quests seems to like killing seagulls 😂😂
I think Julius' comment was more directed at the other poster, zanathas :-) But I'll investigate if there's anything that can be done to make the hak less 'intrusive', if only to spare the innocent seagulls :-)
76561198440471556 Sep 3, 2018 @ 12:43pm 
From some quick testing, I can see that the animals around Daggerford also behave oddly, e.g. oxen and cows don't stay in their stalls, chickens zoom around at high speed .... did you see similar? Any other occurrences of strange-looking behaviour or apparent glitches in enemy actions? Thanks :-)
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Date Posted: Aug 31, 2018 @ 11:40pm
Posts: 18