Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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DeMOiX Jan 26, 2020 @ 9:51am
HAK files installer?
As far as I know, to install hak files I have to open module via toolset and add hak files, compile and rebuild the module. But how to install hak files for offcial camaigns as SOU and HOTU?
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Sticky Wicket Jan 26, 2020 @ 10:45am 
The same thing. If you are going to do that it can be a lengthy process. Also its better to save official Haked modules as a different name and not overwrite them. Keep the originals as backups if anything goes wrong....

Some HAKS can be placed in the override folder, but that should not be done unless you know what you are doing since that will affect all modules and possibly cause severe conflicts.
Last edited by Sticky Wicket; Jan 26, 2020 @ 10:49am
Ettanin Jan 26, 2020 @ 11:32am 
hakpacks cannot be 'installed' in the way you think it's possible. Hakpacks are module-wide, not game-wide modifications. They are specific to one or multiple modules.

hakpacks have to be defined for their usage in the module itself (See "Custom Content" tab in the module properties inside the Toolset after opening the specific module) and placed into Documents\Neverwinter Nights\hak

It's also a bad idea to put game mechanics altering files into Documents\Neverwinter Nights\Override (do not touch NWNEE_ROOT\ovr) because you'll make yourself incompatible to most servers.
Last edited by Ettanin; Jan 26, 2020 @ 11:37am
DeMOiX Jan 30, 2020 @ 7:04am 
So I found the way. Just extract HAK files and put all to override with this tool https://neverwintervault.org/project/nwn2/other/tool/official-hak-editor
Sticky Wicket Jan 30, 2020 @ 11:45am 
Originally posted by DeMOiX:
So I found the way. Just extract HAK files and put all to override with this tool https://neverwintervault.org/project/nwn2/other/tool/official-hak-editor

Erm you do realise that is for NWN2...right?
DeMOiX Jan 31, 2020 @ 3:00am 
Originally posted by Sticky Wicket:
Originally posted by DeMOiX:
So I found the way. Just extract HAK files and put all to override with this tool https://neverwintervault.org/project/nwn2/other/tool/official-hak-editor

Erm you do realise that is for NWN2...right?
Works for NWN1 too
Originally posted by DeMOiX:
Originally posted by Sticky Wicket:

Erm you do realise that is for NWN2...right?
Works for NWN1 too
can you share any worked haks that can be used as extracted override?
thanks
DeMOiX Feb 1, 2020 @ 2:39am 
Originally posted by 𝓐𝓹𝓻𝓲𝓵𝓢𝓴𝔂:
Originally posted by DeMOiX:
Works for NWN1 too
can you share any worked haks that can be used as extracted override?
thanks
For example I wanted to play 3.5rules in NWN1 with mod https://neverwintervault.org/sites/all/modules/pubdlcnt/pubdlcnt.php?fid=8252

But I wanted this to work with Tony K. battle AI and author made 2 haks one with 3.5 rules and his AI changes (which I didn't like) and another 3.5rules but without AI changes (that means Tony K. battle AI applies if this mod installed). So grab NWNHAK extractor, open file ''35edition with BioWare AI.hak'' and extract all files and put into override. Now from 3.5rules.hak you have files in your override that works with any module including original campaigns as 3.5 dnd rules with many changes.
Keliko Feb 14, 2020 @ 6:35pm 
How do you add the custom content? I get to that page in the editor, and the add bar has no options. I tried the to import, but it will only take .erf files, which it says there are none of. I tried both the steam workshop folders and the NWN folders.

PS. I am a noob at all things coding/editing so please pardon my cluelessness :)
Proleric Feb 15, 2020 @ 4:27am 
Grab the toolset manual.

https://neverwintervault.org/project/nwn1/other/guide-building-volume-i-%E2%80%93-aurora-toolset-manual

In brief, edit > module properties > custom content. Add haks from the dropdown. You have to put the haks in the hak subfolder in Documents first.
Last edited by Proleric; Feb 15, 2020 @ 4:28am
Keliko Feb 15, 2020 @ 2:55pm 
Thanks very much.
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Date Posted: Jan 26, 2020 @ 9:51am
Posts: 10