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so if you have a magic weapon equiped on the druid the minotaur's axe gets some of the properties of the weapon, the minotaur being a larger form creature gets a bonus to knockdown.
if you were a halfling druid you would be both small and large.
A druid shifter eventually gets the outsider form allowing it to shift into a Rakasha who is immune to all spells under a certain level.
there was a guy who was really proud of his druid/shifter/rogue. which was something of a utlity character able to shift to fill many rolls.
you use some druid buffs though like stoneskin and bulls strength, then shift to minotaur and knock things down. its not the greatest per se but its fully functional.
Dragon Shape Unbuffed Stats:
Hitpoints: 854
STR: 48
DEX: 36
CON: 32
AB: 49/46/43/40/37 (factoring in the +6 claws and -2 size modifiers)
AC 65
2d8+19 damage (+2d6 sneak attack, 19-20 x2 Crit)
Saves (Fortitude/Will/Reflex): 33/33/29
Dragon Shape Self-Buffed Stats (no items):
Hitpoints: 975
STR: 60
DEX: 40
CON: 38
WIS: 44
AB: 55/52/49/46/43 (factoring in the +6 claws and -2 size modifiers).
AC: 77 (87 in Improved Expertise mode)
2d8+25 damage (+2d6 sneak attack, 19-20 x2 Crit)
Saves (Fortitude/Will/Reflex): 37/41/32
I plan to play as dragon form.
I forget if there were any other classes that went well with this build. I do know that you don't need shifter to get to dragonshape though, just druid.
Champion of Torm gets great wisdom as an Epic Bonus feat, so if you take levels 2,4,6,8, and 10 you'd get epic bonus feats which would allow up to 5 extra wisdom for 10 levels.
30 WIS is quite the hike. this allows you to get there much sooner.
assuming 18 starting WIS we'd have 23 WIS at level 20, 21 GREAT WIS (24) 22 Great WIS (25), 24 +1 WIS (26) (great WIS Great WIS 28) 26 Great WIS (29) 28,,,
before level 30 is what I mean. otherwise Dragon form is extremely high level.
The first and the one I prefer to play is 5 druid, 29 shifter, 6 monk. As it gives you Ikd for free. Obviously self buffing and spell casting are out in this build, but it gets every shifte form, and has dragon form by lvl 33 easily thanks to great wisdom feats. The other common buld went along the lines of Druid 21/Shifter 17/monk 2.
Of course like everything there are exceptions to the rules, like the Druid/shifter/dwarven defenders that take advantage of the bug that lets you pick an epic shifter feat at shifter 10 instead of having to wait till shfiter 11 and they stack on the damage reduction from feats and dd to become pretty much immune to all slashing and piercing damage.
Because if you do not, NWN is steep learning curve (it was my first encounter with DnD and boy was that a ride)
- Most of the spells that make them part of CoDzilla in 3.x weren't included in the game. They also can't craft Ironwood gear.
- Item merging in NWN is a little weird, and tends to work to the Druid's disadvantage. It's even more confusing with Shifters. It doesn't help that there's no Natural Spell feat (they can't cast spells while shifted).
- Unlike Clerics they aren't strong melee characters. They don't have a lot of buffs to help them in melee, they have some buffs that help their Animal Companion (like Awaken and Greater Magic Fang), but not that much for themselves (Blood Frenzy, Bull's Strength, Barkskin).
- They don't have a Wizard/Sorcerer's spell defenses, concealment spells, damage shields, epic spell selection or CC abilities. They do have Harm, but otherwise they don't have spells like the Bigby spells or missile storm spells that aren't resisted by saving throws.
- They don't get the Cleric's domain spell, granted this is a bug in NWN's spell implementation, but it means they effectively get 1 less spell per level than a Cleric of the same level.
They kind of end up playing like a Cleric without the melee capabilities. If a Cleric, even a caster Cleric, is fighting a monster they can't take out with spells, they can buff up and beat them to death in melee. A Druid doesn't have that option, at least until they get Dragon Shape. Even then Dragon Shape only tends to be good as long an enhancement levels are under +7 or +8.As for playing a Shifter, it's a bit like playing rock/paper/scissors with the enemies. You have to have metaknowledge of the enemies abilities so you can pick the right shape to use against them. You also have know the capabilties of your shapes and which item properties get carried over to which form when shifted. It's not something I would recommend to a new player.