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If your problem is not the mobile gpu issue, then again I have never heard of a mac intel issue, so care to elaborate?
Hi. Yeah when the game first released there was an issue targeted to Macs utilizing Intel. The game would crash on area transistions (any transition loading, room to room, large area to area, etc). Early on it was mentioned in patch notes whathaveyou as them working on it. I left for a few months and returned now to see if they had fixed it.
Links provided below also referencing this issue.
https://steamcommunity.com/app/704450/discussions/0/1694917906653758041/
https://forums.beamdog.com/discussion/69976/mac-os-crashing-when-loading-new-area
https://www.reddit.com/r/neverwinternights/comments/8adurd/constant_crashes_ee/
Just ran on Multiplayer. Still crashes.
Yes.
However, we're interested in seeing the rest of crashes fixed. You can help with that. Please provide detailed info about your system and circumstances when it is crashing for you at support.baldursgate.com