Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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Ragga Moofin Sep 26, 2018 @ 1:43am
Damage resistance?
Noob question here, can anybody tell me the formula to some of the resistances like -

x resist 10 / -

Does this mean i have 10% damage reduction?
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Tesseract Sep 26, 2018 @ 5:28am 
It means the first 10 points of damage from each hit will be ignored. The - means that nothing can bypass the reduction. If it said e.g. "10/+2" then it would not reduce damage from a +2 or better weapon.
Ragga Moofin Sep 26, 2018 @ 6:31am 
Ah I see. Thankyou buddy.
Lady MacBeth Sep 26, 2018 @ 10:24am 
And to add to what Tesseract said, there are items also that have a % damage reduction. They are usually kinda crappy though if you get one. I mean 10% damage reduction vs slashing for example something is going to have to hit for over 110 pts of damage or more consistently before that beats Slashing 10/- so in other words, almost never.
There's 3 types of Damage 'reducing' effects in NWN: Damage Reduction, Damage Resistance, and Damage Immunity. Knowing the distinction comes in handy if you wanted to, say, make a Risen Lord Shifter one day.

Damage Immunity is applied first. This is treated as a % reduction of a damage type. If obtained from items [very rare], this can potentially stack additively to 100%. This can work either in a positive or negative direction, 'increasing' or 'decreasing' something's % resistance to a particular damage type. An example would be, 'Damage Immunity 50% [Slashing].

Damage Resistance is applied next. This is a flat resistance to a particular damage type, indicated by the - that comes after the / . So an example would be '20 / - Slashing Resistance'.

Damage Reduction is applied last. This can either be:

- A flat reduction of damage, e.g. 9 / - Damage Reduction from 3 Epic Damage Reduction feats,

- A reduction of damage up to a particular enhancement of weapon, with no limit on damage absorbed. E.g. 5/+1 from Ghostly Visage [which absorbs 5 physical damage from incoming weapons that are under +1 enhancement]. This can also be written as 'Damage Reduction +1 Soak 5 Damage'.

- A reduction of damage up to particular enhancement of weapon, that absorbs a finite amount of damage points. E.g. 10/+5 , up to 100 points from Stoneskin. This spell absorbs up to 10 damage from weapons that are +5 or under, and expires once the spell wears off or has absorbed 100 points worth of physical damage.

Damage Reduction also has an interaction with Creature Weapons [claws, beaks, etc.]: In the case of Damage Reduction that applies an x/+y value, the Y Value is used for creature weapons [e.g. claws] to bypass Damage Reduction. So say you were a mage that cast Stoneskin [10/+5] on a Summoned Bear [uses claws]. As well as that Bear being given Damage Reduction, their claws are also treated as ‘+5’ for the purposes of bypassing Damage Reduction ... meaning that they can now bypass opponents with Stoneskin on them ! [+5 class bypasses 10/+5 DR, meaning that no damage is reduced].



SO! Why is the order of these 3 important? Well, if you were say a Risen Lord character, then you can add all of the numbers up to attain some frankly ridiculous resistance to Physical Damage.

Say one has a Risen Lord Character with a Greater Swordsman's Belt [20/- Slashing Resistance], and Epic Damage Reduction 3 [9/- DR]. Risen Lords are 50% Immune to Slashing and Piercing Damage, and also have 15/+3 Damage Reduction.

Adding all of these together, this particular character could absorb (20+9)x 2 = 58 points of Slashing Damage every hit , or (20+15)x2 = 70 points of Slashing Damage every hit from weapons/spells with less than +3 enhancement.

This is due to the order at which things are calculated [Immunity lowers damage by half, then Resistance and Reduction apply after that]. This is not the maximum amount of physical damage that a Risen Lord can potentially absorb either: Dwarven Defender can be added to the mix to increase things even further!

Granted, there’s other things to worry about as a Risen Lord (not being able to use Healing potions/kits which creates reliance on Regeneration gear, Spell Damage, etc.), but Physical Damage from Slashing and Piercing sources is usually not one of them. :)


Lots to think about, hopefully this makes sense either way. :)
Last edited by The Flying Rodent; Oct 2, 2018 @ 11:46pm
Ragga Moofin Oct 3, 2018 @ 1:27am 
Thankyou for spending the time to write this Flying Rodent, much appreciated buddy.
No worries dude, happy to help. :)

https://nwn.wikia.com/wiki/Main_Page

If you've got other NWN mechanic/class/stat/etc. related questions, then NWN wiki is the place to go. Pretty sure NWN EE and NWN 1 are mechanically the same, so the knowledge should transfer over to EE.
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Date Posted: Sep 26, 2018 @ 1:43am
Posts: 6