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Creating / Playing in an LAN|Internet Game:
From the main menu, click 'Multiplayer'
Click 'New Internet/LAN Game'
A 'Campaign to load' screen will appear. This mimics Single-player game creation. Select the game / module you want to play
On selecting the campaign you want to play, you will be provided options for your multiplayer game at the bottom of the screen. Activate what settings you desire
Advanced options are also available under the 'Advanced Options' menu
On having all options set as is desirable, click the module / chapter name, or the 'load' button
Select your preferred pre-made character, or create a new character
Based on your option selections other players should be free to join your game
(just double checking the basics that everything is setup correctly, before we get into troubleshooting steps)
yhave you tried using a WAN IP for the DirectConnect?
When I use the local IP, the error message is:
Attempting to find server.
Direct connect and UDP hole punch failed.
Requesting relay token.
Relay access was denied.
Relay said: Server is in a private network.
Connection to server has failed
When I use the WAN IP, the error message is:
Attempting to find server.
Direct connect and UDP hole punch failed.
Requesting relay token.
Relay access was denied.
Relay said: You are connecting to a server on your own public address. Please use the Direct Connect button, or the LAN view, instead of the Internet server listing.
Connection to server has failed.
Sometimes that can have an effect. Whats the brand make and model of the hybrid and of the router connected to the hybrid. Also is the hybrid assigning a static IP to the router, or is it running its default dynamic ip?
Also have you tried disconnecting the router, and connecting both pcs in question ot the hybrid to test is they can then connect to each other?
I connected both computers to the hybrid instead of the router, and I still have the same issues. I noticed that the ip of the hybrid showed the same ip that would show when they are plugged into the router. Does this mean that the hybrid is doing everything and the router is not doing anything?
For clarification, the two computers in the same router are both macs.
What happens if you have one machine host it as a password protected internet game. Can the other machine join then?
In the meantime while waiting to see if anyone else has any ideas, I suggest also mentioning your problem on the beamdog nwn tech support forum located here: https://forums.beamdog.com/categories/nwn-technical-support
If you can get logged into the control panel for the arris you may also went to try disabling qos if its on, and disable dynamic ip and assign a static ip to the router your connecting to it. See if that gets you anywhere.
Good luck :)
Edit: Since I havent heard back on what router you have, heres a generic walk through. https://www.wikihow.com/Set-Up-Port-Forwarding-on-a-Router bear in mind the most important parts of port forwarding are 2 fold, 1 you have to have the right ports forwarded in the right protocol, and 2 it doesnt stack. So only one of the machines can be port forwarded, which is why I personally don't believe that its going to resolve a 3 computer setup issue.
Edit 2: On second thought though, if the host was the machine that was having the proper ports forwarded to it, then it just might work. Ignore my prior statement, I wasn't thinking in the correct context.