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Duel wielding needs a few feats to be worth while, these are Two Weapon Fighting, Ambidexterity, and at later levels (about the 9 or 12 mark i think) Improved Two Weapon Fighting.
Until you have at least Two Weapon Fighting and Ambi Dexterity you will recieve quite heavy penalties to your attack bonus which dictates your hit chance.
For these feats you will need a minimum of 15 Dexterity but I would recommend 16 as every even level past 10 gives you various bonuses for depending on the attribute (10 = 0, 12 = 1, 14 = 2 etc).
Once you have these feats locked in, you can duel wield with anyone really!
Using these feats as a base, you can then decide what class you would like. you could either go rogue and get lots of bonus damage from sneak attacks with both of your weapons when attacking enemies who arent focused on you, or go as maybe a fighter and look towards swinging more often and consitently.
When you have your main class chosen you could always look at working towards one of the powerful prestige classes (and taking the pre-requisite feats for them).
Weapon Master allows you focus on using one weapon type (such as long swords or katanas etc) to a much greater ability granting you quite major bonuses to your selected weapon type such as better chances to hit and crit, and also more powerful crits.
If you went rogue, you could look at taking a single level in Shadow Dancer to vastly improve your stealth skills by getting access to the feat Hide in Plain Site, which lets you stealth right in front of an emey allowing you to sneak atack them more easily and escape nasty situations.
As far as Necromancer goes its a little more tricky as there isnt really a class archetype to support this but you could go cleric or wizard and employ a little role play :)
I have left out specific builds on purpose as playing around with your character can be a lot of fun once you get some time and understanding in the game, I hope you enjoy it too!
However you can find lots of builds in the NWN Players Steam Group forum dedicated to character builds https://steamcommunity.com/groups/NWN-Players/discussions/1/
The pale master can summon very powerful, nasty undead, but it has almost no magic ability. About 90% of mage spells are tied to the 'caster level' (this is NOT the character level) and the pale master class does NOT add to caster level. Take your basic fireball, it adds 1 d6 for every 2 caster levels or so (i don't remember exactly and the details are not the point). A mage level 3 pm 30 casts a fireball, and it does 2 d6 (but it will do 1/2 this because everything will also make its saving throw, also tied to caster level). The PM's lich pet might be able to roast everything with a spell, but your character won't do much at all. A more balanced high level wizard and PM both will be OK at spells but the summons are weaker. You do get undead summon spells as both wizard or cleric, but nothing like the ones the PM gets as his class. So you either get good summons or good spells, but not both.
The cleric domain to get an undead shadow pet seems nice, but the pets are extremely weak. Clerics DO make good summoners (less so, necromancers). Animal domain puts animal summons at +1 level, and they are very strong for much of the game, falling off once you reach 9th and epic spell levels. With a sackful of buff spells... a skeleton with stoneskin, cats/bulls buffs, protection from evil, protection from elements, flaming weapon, stone bones, and many other buffs is an amazing thing. This is really your best choice, as a fully buffed cleric pet is going to be able to at least get a few hits in and take a bit of punishment in a fight. Endgame (epic levels +) the enemy will destroy the pet PDQ, though, and buffing a replacement up in combat is a bit daunting. And, lets be honest, the undead summon spells are not super awesome: I think the top summon is a greater mummy which is I think a level 10 monster that may scale a little but nothing like level 30ish.
The blackguard gets a solid pet, but isnt really what you wanted ?
Thats the issue. The only solution I know to getting viable pets is with mods, and while at it, you may as well look for a full bore necromancer class as a mod too.
I recommend the cleric approach, just be sure to make your cleric good at other things besides summon dead (like hitting stuff, a cleric WM 7 can be very nasty, for example). The silver lining there is that clerics are one of the most powerful and flexible classes in the game. Removal of traps at the wave of a hand? Nukes and buffs? Armor and combat? Domain flavors? The class has everything except top tier BAB and sneak attack. They are at best very weak as rogue surrogates, but all you needed was to bash open a box and zap the traps, so its not too shabby. You can make it work, but don't cry when your summons are one-shot killed at level 40 :)
You can make the pale master work too, but you have to find a balance to make the character powerful. The go-to build for that is weird -- caster level 4, fighter 4, PM out and then just play a weak fighter with nasty pets. You can also make an arcane archer pet PM, giving you a meh-ish AA and a meh-ish summoner. Its just very challenging to do anything with PM except make unkillable tank char (as strange as it seems, the wizard prestiege class is only good at tanking).
This was a rather famous build back in the day. The undead lord build as it was called in the day is a melee caster hybrid capable of fighting in melee and casting. Its pretty good.
good luck fren!
I messed up the wiz level trying to do it from memory but this is the tanky poor caster, good summoner, poor fighter build I alluded to. It isnt bad if that appeals to you, but calling it a necromancer (implying a magic themed char to me?) seems misplaced.
Also I'd be interested in hybrid builds if you guys don't mind me telling me about some of em.
You could do a scythe instead if you want on the one I linked. You lose out on the sheild armor rating, and you would need weapong proficiency exotic at first level, so would have to drop a feat somewhere. But its doable.
Scythe as a weapon class has the highest damage output before duel wielding and weapon enchants.
Does need exotic weapons though :)
Only in modules that support horses (none of the basuic campaigns), and tbh theres never really a need to use them for combat, id say pass on it :)
Most builds use multiple classes. Its usually stronger. There are so many combos, we need a better idea of what you want to do. But the fun is in creating your own. Read some of the build guides... weird things matter, like keeping classes in 4 level multiples is good for BAB but not always a fit (some classes you just want 1 level, like shadowdancer sneaks).
we want to do this as one class?
probably could manage as a cleric. clerics are unbalanced. NWN2 nerfed them alot
Would assume Death and Evil domains make sense for a necromancer. death domain giving you a shadow that levels with you I guess. and evil Giving you some spells to heal the dead.
To dual wield you should have 15 DEX and 3 feats (amdexterity, Two weapon fighting and improved two weapon fighting. which will give you two off hand attacks)
your off hand weapon should be light to avoid an additional to hit penalty.
Clerics can buff themselves into being a fighter. Really only want maybe extend spell to increase duration of some of their shorter duration spells.
Monk BAB is a strange thing.
Cleric has a spell that increases its BAB to that of a fighter, which can add additional attacks per round, monks get additional attacks per round with whatever.
so you could take the cleric who has high wisdom, and just take one level of monk and use a kama in the main hand, can use whatever in the off hand and get 10 attacks per round.
greater magic weapon and darkfire on the weapon. If you have a positive CHA modifier you could take Divine might to add damage to your weapon attacks on top of Divine Favor. it gets absurd relatively quickly.
-- I think cause wounds spells heal them.