Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't think the wisdom ac bonus shows on the sheet. Some things work but you can't see it on paper. ???
Playing with it now... my AC Is 10 in char creation with 18 wis, but it jumps to 14 when creation phase ends. The feat isnt accounted for in creation. Still looking.
4 and 4 elf monk worked for me: AC = 18 at creation. (after exit create menu thing)
and a 4/3 bonus is giving me 17 as expected.
I am not sure what you are seeing, but it appears to be working as expected for me.
and I kicked the xp up and got +1 ac per 5 levels, bumping it to 20 at level 10.
if you took dodge and tumble it would be 22 or 23 at 10, whatever, I avoided them for this testing.
Also remember that it will add AC for every 2 points in Wisdom, not every 1. For example: Wis: 12 will be a +1, Wis 14 will be +2 etc. Same rule for Dex bonus to AC.
Monks are tough to play at times. If you lack gear, which you will in the main 3 campaigns for a time, your ac just won't be good enough. Once geared up, they are a powerhouse character though. The temptation to grab something else, like a handful of cleric levels to get mage armor/cats & bulls/etc type buffs is high.
However, once in the prison, the first floor boss whooped my ass constantly. He keeps getting sneak attacks on me which I think is BS because he is not hidden.... so far only my fighter got through to the second floor. I need to keep trying though.
Sneak attacks on anyone who is not targeting you. If 3 guys jump you, and you hit guy A, and guy B is a rogue, guy B gets sneak attacks. If you hit B, he can't sneak attack, but now if A is a rogue, he can instead. Solution: doorways to fight 1 at a time.
Low str monk can't hit anything, and does reduced damage. With flurry of blows, you are attacking at -1 to hit at 13 str. If not flurry, its only +1. A +3 dex rogue in typical armor has a 10 base +3 +3 or 4 from armor has a 17 ac, so you need to get 17+ to hit it. +1 means you need 16+ to hit it with flurry off and flurry on means 18 to hit and thats a pretty basic enemy setup. I think the early guys have no armor maybe, but even so, the numbers are not good. This is going to be a tough play-through. Also with those stats your con (and hit points) may be reduced too. Ill humbly suggest a 16/16/16 for str, dex, and wis and at least a 10 con, or as close as you can get to that with an elf. Its not a lost cause, but you may need a henchman and careful play until you can get some +str items or level up a bit. Remember, even if you had a 50 dex and 50 wis, a lucky crit sneak attack will do you in at level 1 -- 20 always hits and sometimes they confirm with a double 20. You are never totally safe even with a beefed up AC. Remember you get some tricks too, knockdown can be a lifesaver if you can pull it off.
I took weapon finesse for rolls to hit with fists, thus my hit is +4 mod with my 18 dex. sure damage will be low, but i should still hit often.
on that note, isn't there a "fient" in D&D where if successful, the next attack is auto sneak damage?
not in nwn 2. D&D, yes.
When fighting groups you can kinda get screwed by attacks of opportunity as they turn your characters focus off the rogue who then gets to sneak attack you till your character faces him again.