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BTW: how do the DLCs work when doing multiplayer? Is it needed for each, or the host having them is enough for all players in the game to have them?
For instance, not using the size specified types defined in stdint.h (long int has different size in linux compared to windows, as an example) and not making sure the network code is using network byte order to avoid endian problems (ARM has big endian while intel and amd has little, as an example).
It's not rocket science.