Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Well, I really cannot say exactly what I mean because it's been years, but I definitely remember the control and camera being awkward.
So what exactly is ehanced if none of the mechanics changes? Is it just graphics upgrade?
You can also view their FAQ here[www.beamdog.com].
A showcase of some of the graphical upgrades can be found here:
http://blog.beamdog.com/2018/03/march-23-livestream-recap.html
http://blog.beamdog.com/2018/03/march-16-livestream-recap.html
http://blog.beamdog.com/2018/03/march-9-livestream-recap.html
Other Links:
Forum For Trello Board[forums.beamdog.com]
Roadmap Trello board[trello.com]
Input Trello board[trello.com]
Lastly, a quote from one of the developers:
OK. Thanks for that, I'll check it out.
To be clear Neverwinter Nights 2 started off with a camera that was basically the same as NWN for the most part with the Z unlocked.
It was slightly adjusted in Patch 1.03/1.04 and then changed to the strategy multi-cam selection buttons we have now in Patch 1.07 and adjusted from there.
Dont remember why it was changed but it can be adjusted to act like its previous behavior and will remain that way if not adjusted again.
Neverwinter Nights 2 Patches[nwn2.fandom.com]