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Again though, 5e is built more for pen and paper. I don't think it would translate nearly as well to a PC game compared to 3.5e/Pathfinder.
It's less optimal than 3.5e/Pathfinder because 5e relies more on the DM and the players' imaginations. For a computer game's core, this is bad because, as said above, computers can only do whatever they're told. They can't make up situations unless given specific parameters to and they can't adapt to whatever player's decide to do unless those reactions are explicitly written in.
In 5e, things are purposefully written to be vague sometimes so as to give the DM more control while still making a core ruleset that balances certain things together. And in any case, even if we disregard this completely, 3.5e/Pathfinder simply has more build options and attack options than 5e that are ready to go.
- Slower Leveling
- Armor Caped
- Lower BAB - Keeps players from mowing through lower level mobs.
- All classes don't get multiple attacks
- SavesThrows - that allow players to still fail at higher level
- Advantage and Disadvantage - Going away from really high Advantages so high level
characters can still be challenged
- Far less feats
- Spells - the power of spells tweaked / weakened a little.
Changes like these help to keep players from blowing through content. Which allows for content that DM's/Creators create to be used longer, without have to keep buffing up encounters as much and/or pumping out new content to try and keep the game challenging for players. So I see all kinds of upsides to using 5e with computer games.
These are just some of the reasons I really hope someone makes some haks and scripts to run NWN1 like 5e.
If anyone is working or knows of someone who is working on creating 5e for NWN1 could you please point me to them.
Thanks for your time.
If you do want to write a new ruleset, it's possible in NWN2. You couldn't change the old rules, but you could write your own rules and tell the game to use those instead of the hard-coded ones. IIRC this is what the turn-based mod for that game did. I don't think you can do same with NWN since it doesn't have many of the functions or UI modification options that NWN2 does.
I think it's also possible with DOS2's toolset although I haven't played around with that much.
Was the Witcher 1 built in this engine or Jade Empire's engine? Anyway, I believe they ended up rewriting most of it. I'm not saything there isn't room for improvement, but I don't see Beamdog giving us Witcher (or NWN2) improvements.
5e is also purposefully more vague to account for Rule 0 whereas 3.5/Pathfinder esque rules tend to spell everything out, which is incredibly optimal if you're trying to write that into a PC game. A computer can't handle vagueness. It's gonna follow exactly what the code says and no more.
Also, I'm not asking for a straight port of 3.5e, but an evolution of it. Something even more complex with perhaps some things tweaked.
This is an observation I just don't get. I modded in both NWN and NWN2. I'll admit that NWN2 was rough on release, and that didn't really didn't improve until a couple of patches after MotB, but the toolset was so much more powerful it's like comparing clay (NWN2) to lego (NWN).
The toolset may have been more powerful, but I'm not really referring to that. I'm talking about the game itself. The experience kept getting undermined with alllll these little problems. And it's a shame because I truly hoped it would take NWN's place.
Instead, if anything, that honor goes to D:OS2.