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Shadows of Undrentide is mediocre.
Hordes of the Underdark is pretty good.
Modules created by the community are the meat of single player. There's a lot out there. From total conversions of Diablo 1 and Eye of the Beholder to D&D campaigns and things people just made up. That's the good stuff.
Different strokes for different folks, mate. Ever since I was emotionally traumatized by Battlenet during the nineties, I've loathed multiplayer. I don't like sharing my toys. I'm reasonably sure that doesn't mean I've never actually played the real game.
That's just objectively wrong. The toolset is both good for PWs and for campaign/module creation.
Shadows of Undrentide was okay. I played it 11 times through. Best played with an elf paladin (which to an old school D&Der like me is blasphemy considering only humans can be plaldins).
Hordes of the Underdark is great. I played it through 26 times. My favorite part is a dialogue that takes place between two henchmen. I won't spoil it here, but take the kobold and the Drow.
My recommendation though would be to get the diamond edition on GOG if you are in a hurry to play it due to the insane number of game killing bugs being reported for this... revamp? Is that a good word for it? Or wait until the devs actually fixes this version up and stops trying to retire of soeone else's 17 year old expansions.
Multiplayer was never a must option for this game.