Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Or because it is the route to Divine Might, or more usually, Cleave, Great Cleave (and on to Devastating critical if your character is having a mid life crisis).
Have fun :)
For example if you're a Paladin and already have a 100% hit chance unbuffed, if you cast Divine Favor you get +5 Attack and Damage, but that Attack goes to waste since you were hitting for free anyway. So you turn on Power Attack to convert that into +0 Attack and +10 Damage.
And suppose that Paladin was fighting some caster in a robe and Taunted them for that 30% Spell Failure, the caster would also lose up to 6AC and Power Attack would effectively increase their Concentration checks' difficulty by 5 too.
Power Attack isn't useful if player can't adjust from 1 to 5 damage in exchange for accuracy.
I have strange habits in this game.
I never play with companions or even familiar because of exp reduction. I beat this game like 10 times back in the past, mostly as sorcerer, cleric, monk, rogue and paladin and I never summon anything or hire merceneries (I take them to speak and progress in their quests only for items).
Anyway, I'm playing Pool of Radiance right now and back then in first edition AD&D armor class was rather low. Most enemies are pretty easy to hit. I'm not sure how NWN trasnlates monster manuals from D&D 3, but I find power attack tradeoff useless in most fights.