Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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Tomax May 2, 2019 @ 1:24pm
Protection from Death Magic not working
I have a character that has both the Epic Amulet of Health (immune to death magic among other things) AND the Helm of Darkness (same immunity) and I am STILL dying from that cleric instant death spell, the one that starts out as a cloudy halo at a distance and closes in on the character. I have TWO immunities to it and I'm still dying. Why?
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msrachelm52 May 9, 2019 @ 2:09am 
Immunity from Death Magic is no.t always adhered to and I have only one item immunity from Death Magic, I need only one but sometime the NPC-Enemy uses it and it works, when it should not. Save before that Cleric and reload it a second time. This causes it not not use that spell. You need a "Wand of Improved Invisability-Unlimited Uses" but I know that I am the only one who creates that Special Item. Improved Invisability gives you invisability, until you attack but Camofluge affect remains, active. You can only get that kind of Wand on my World. I carry extra of these wands, in my numerous, Specially created Containers (bags, boxes,sacks and other such named ones "of Holding".

Few Players carry these containers but I find them most useful. In my World there is an Apprentice that can place any name on a bag. It is helpful and can be used for any Items.

I hope this helps you,

Thank you,

Ms Rachel M (aka: Elverina of Talendia) :steamhappy:
Tomax May 10, 2019 @ 5:11am 
I forgot to mention that I'm only playing Infinite Dungeons. I thought the perfect solution would be the vampire rogue I just hired. But, as it turns out, it appears that undead, at least vampires, are highly susceptible to it.
fmalfeas May 10, 2019 @ 11:15am 
Undead have no constitution modifier, so their fort save tends to be poor. Normally, this is irrelevant due to them being immune to 99% of things that cause fort saves.

Then they meet a cleric who has Implosion.
Beefy79 May 17, 2019 @ 5:59am 
Implosion ignores death magic imunity unless you change the spell script in the mod to a pre hotu game script as it changed with this expansion release if i remember right.
Tesseract May 17, 2019 @ 11:50am 
Originally posted by fmalfeas:
Undead have no constitution modifier, so their fort save tends to be poor. Normally, this is irrelevant due to them being immune to 99% of things that cause fort saves.

Then they meet a cleric who has Implosion.

Oddly enough I believe the general rule in 3e is that undead are immune to any effect that requires a fortitude save and doesn't also affect objects. So although Implosion doesn't have the Death descriptor and so immunity to death magic not protecting against it is correct according to pnp rules, undead being affected by it is arguably not. (However that also makes very little sense given the description of the spell's effect; how does being a skeleton protect against being crushed into a tiny ball of bone chips?)
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Date Posted: May 2, 2019 @ 1:24pm
Posts: 20