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Edit: No, it was HIPS assassin. I HIPSed and paralyzed all mobs I could.
Rougue is probably not the best choice to pair with assassin as you say their skill set is too similar.
1. Add a level of Shadowdancer and Death Attack can be very powerful.
2. Use poison is.., well, all poison is next to useless for the player.
3. Don't use rogue to qualify? Other classes have the right skills and then there's wizard. It'll take a while to get assassin with wizard, but with a W/A/SD you won't be wasting spells on minions saving them all for the boss.
4. Yeh, that's really annoying. I think in the PnP of the same rules they get 6 as well. Another reason to go wiz and increase INT tho ;)
5. Feats, not spells tho. Cannot be dispelled by anything.
I am biased by my W26/A13/SD1 https://www.tapatalk.com/groups/nwnecbguild/shadow-of-death-wizard-26-shadowdancer-1-assassin--t515345.html The criticism by Kail highlights better routes than I originally chose (the SP feats instead of Illusion focus especially).
Anyway, for you, now. try a level of SD and see how it goes?
Have fun :)
Now this is an interesting build that might make proper use of the Assassin class. Very little "waste" to speak of in terms of overlapping abilities. Can't wait to hear how it turns out if you decide to implement Kail's advice in your future trails.
but yes my impression of it is a rogue that gets less skill points per level up. I'd rather have the skill points as a rogue over whatever the assasin gets.
but if I was some big burly warrior and took dunno 3 levels of assasin for the 2d6 sneak attack, I wouldn't incur an XP penalty that I would hit otherwise
the ass has some gimmicks that weren't utilized much in the campaign, mainly poison.
While I can see some potential for Assassin I still think it is a very lackluster prestige class that could use a some tweaks to make it better carry itself..
It is not viable in MP, you never see them. I have thousands of hours in MP and I have seen two times an Assassin. Hilariously enough I remember them both.
I think the PRC fixes some of these problems but I don't use that mod, so I can't comment.
In NWN it's mostly used for skill access for characters that would get a multi-class penalty from taking Rogue or Bard. The DC on death attack (10+int modifier+Assassin level) can also get pretty high, but Freedom of Movement blocks the paralysis effect, so it's a bit iffy to base a character on it.