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The OCs are probably better solo, I mean they're not really designed with multiplayer in mind. There are a lot of really good multiplayer modules and persistent worlds out there if you want to play with friends.
Thank you for your advice. Colleagues I mean companion or familiar (NPC, party member). Sorry for my English. I heard NPC steals my EXP and worried about my level.
Best class is something like Fighter/Bard/RDD but RDD didn't become available until later expansions. and is rather excessively powerful.
the reason why I suggest fighter/Bard over cleric is because chapter 1, 2 and 3 have some minor quests that require arcane spell casting classes, so taking a level of bard will allow you to join the cloaktower in chapter 1 and craft in chapters 2 and three.
and the OC's randomized loot has checks to see if you have weapon focus when determining what do give you, so a fighter -type class is optimal.
Chapter 2 has a minor section I believe requiring a druid class you will not be able to use..... not sure if a Ranger/Bard would be able to manage it. but its not like wandering across the chapter for 5 tomes and bringing them back and using the tomes to craft and item.
as for the split of levels, 4 levels of fighter are needed to get weapon specialization. I used a two bladed sword, which got me a +3 weapon by level 9 which is rather strong. I'm sure other weapon choices are also valid, didn't want to use a shield. if you are using RDD class a two handed weapon is ideal because of your huge strength modifier.
3 levels of bard and preform of 9 allows you to have 3 bard songs per day that add +1 attack and +2 damage..
and RDD gets +2 strength at levels 2, 4 and at level 10 it gets +4 More strength. so a fighter 4, Bard 3 RDD 4 is getting +6 damage. good times.
"I heard NPC steals my EXP and worried about my level."
I used a companion for most of the Official Campaign. and in general. it reduces the XP gained from monster kills by 20% sure. but if you level up, you get less XP from monster kills so it evens out, also the game should spawn in more monsters to compensate for having a larger party.
I still finished the campaign at level 17 or 18. getting the last level almost at the end.
a Fighter 4 Bard 3 RDD 10.
Oh, tho if you like playing casters, the pixie familiar is an excellent rogue and solves that problem too.
Have fun :)
or if I ever did, I did have a rod of frost I used as an emergency lockpick and ranged weapon.
You get a rod of frost in the tutorial, and you can buy a second one from the mage shop in chapter 2. maybe there are more dunno.
I honestly used a piece of adamantite to make a weapon have fire damage (greatsword) in chapter 1 to cut thru chests if needed.
such a weapon gives 25 XP every time it hits a plague victim pyre so theres a good amount of free XP that way too.
But, it’s probably not the easiest character to play to begin with , as you kinda need to know intuitively the approximate duration of certain buffing spells (so that you don’t charge into combat with everything running out) , as well as what spells to pick.
more Attack bonus.
More HP.
more armor
More proficencies
and can take domains to add spells.
the melee wizard's tenser transformation is a huge step back from the Baldur's gate tenser. you can't use your gear while tenser'd in this transformation.
whereas the cleric's divine power DOES allow you to use it with gear. and the cleric can buy proficencies or just take a level of fighter if it wants to use something else.
Cleric gets darkfire instead of flame weapon.
cleric gets stoneskin with magic Domain (or strength domain)
and improved invisibility with the trickery domain.
but otherwise its what people would do instead of a melee wizard.
It's simple, effective, and is the traditional go to.
However if you want the most powerful.. or the best for a mix of casting and combat, Cleric is great.
They are a lot more combat focused than in previous editions like BG1 or 2, since they can be relied upon fairly well for melee ontop of their spells.
Admittedly with how resting is in NWN you could do it fairly easily with all the spells you have.. though I think it feels less cheesy going fighter and not having to rely on resting for all your spells all of the time.
(wizard fighter is also better in BG than it is in NWN, given how your armor is more restricted on AC than in games like BG2, and your proficiency will be a lot off.. though you also have buffs so you could make it work).
12 levels of cleric, 1 level of monk when the robes of the dark moon become available, kamas final destination.
Divine favor caps at +3 instead of +5, Greater magic weapon and divine vestment are every 4 levels instead of every 3 levels. no darkfire. Heal only restores 150 HP.
in NWN1 I would cast Divine Favor for +5 attack +5 damage (magic) and then use power attack for -5 Attack +5 damage (physical) for a total of +10 damage.
Unfortunately, the changes to Divine Favor as well as the 1/2 caster level progression really hurt Paladins.