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The campaigns are already bad at providing consequences for murder-hobo play, so what's one more cheesy way of gaining xp through murder?
That's literally the definition of an exploit.
Murder Hobo is like the villian of Kotor 2, leaving everything dead. drained of their life essence for XP.
So you found an exploit just the the person from this other post. Or is it cheating?
Its just another over looked item by the devs.
one is restarting an entire chapter and takes a huge amount of time for an insignificant gain that could be accquired a myriad of other and better ways in the form of a guide.
the other is asking what the hell are the point of these specific mechanics?
theres actually a 500 XP reward coded by the devs the first time you raise deekin as well.
90% of the zones in the Module disable PvP, but some don't.
there are just so many questions.
this was something I discovered back on the island of the maker in chapter 2, something confused my team and they got team murdered in a full PvP zone area and I was like....thats rewarding me XP.
I just dont understand how they could have oversighted such a thing unless it was intended.
but its not SOME XP its 3000-1500 XP all the way up to level 24
playing the the original campaign, if the XP reward is 600, I'm sorely tempted to kill it.
Not sure how that relevant except you just wanted to post it.
if we wanted to bring DM mechanics into this raising dead deekin requires a few things, of them include the dead guys will to be returned to life. If deekin could be talked into this extra form of training for both of us, there still maintains the status of his body
but its not related to this matter.
I guess the question is how many times can deekin be griefed by his boss before he loses the will to return.
The main issue is that I don't see Deekin hanging around long after this is done. If you manage to convince him to stay after the first time, he'll learn his lesson the second time.
you apparently never listened to ANY of deekins dialogs.