Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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red255 Jun 13, 2019 @ 10:45am
quick question about HotU
So I'm torn between two paths of game design here. I just did something that I feel the devs probably didn't intend but if they didn't intend it...theres a good deal in there that suggests its possibly intended.

basically I started HotU with my SoU hero imported. which is fine. level 13 which is a tad low but whatever.

so the game gives you a rod of ressurection. most of the areas have PvP turned off. except the city of waterdeep. where you can murder deekin for lots of XP, then raise him and murder him again. thousands of XP for a bit.

it eventually slows down, 1500 XP, 600 XP 300 XP a kill at levels 25, 26 and 27

you can either be a cleric, or buy scrolls of raise dead from the cleric, or use the rod of ressurection they give you, combined with a magic electrifier to recharge the thing, if you have the classes for it.

So I'm sort of asking the question, IF the game doesn't intend me to murder deekin, over and over again, why does it give me these things, and why is the only Full PvP area the area outside the tavern in waterdeep?

and why are the other henchmen and chapter 1 your level -1 or -2 and deekin is your level.

if its not intended why am I being rewarded

If it IS intended I kill deekin over and over again, how many times? how many levels?

When I saw the magic electrifier in SoU I was like, Damn I need that to recharge my rod to murder deekin.

And I get to HotU and I see a second one available from the djinni for a much better price than I paid in SoU.

Not sure what else I'd be recharging with the damn thing except the rod of ressurection they give me with 1 charge per use. and not sure what I'd be needing those charges for unless I was murdering deekin on a regular basis.

So why is the magic electrifier a thing if they dont intend for me to abuse it in this fashion?

So on the one hand it feels obviously not intended and on the other hand, what other use was this item in the game for?
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Tesseract Jun 13, 2019 @ 12:30pm 
Only the HotU devs can tell you what they were thinking, but I suspect they just didn't think it through. Nothing to see, move along. :)

The campaigns are already bad at providing consequences for murder-hobo play, so what's one more cheesy way of gaining xp through murder?

if its not intended why am I being rewarded
That's literally the definition of an exploit.
red255 Jun 13, 2019 @ 12:56pm 
Murder hobo is different. I'm just killing deekin, then repairing him. then killing him again.

Murder Hobo is like the villian of Kotor 2, leaving everything dead. drained of their life essence for XP.
mikeydsc Jun 13, 2019 @ 9:28pm 
Is this the same red255 who posted this?

Originally posted by red255:
importing your character 5 times into chapter 1, *IS* cheating your allignment.

So you found an exploit just the the person from this other post. Or is it cheating?

Its just another over looked item by the devs.
so the game gives you a rod of ressurection. most of the areas have PvP turned off. except the city of waterdeep. where you can murder deekin for lots of XP, then raise him and murder him again. thousands of XP for a bit.
Last edited by mikeydsc; Jun 13, 2019 @ 9:29pm
red255 Jun 14, 2019 @ 3:39am 
Do you not see the difference?

one is restarting an entire chapter and takes a huge amount of time for an insignificant gain that could be accquired a myriad of other and better ways in the form of a guide.

the other is asking what the hell are the point of these specific mechanics?

theres actually a 500 XP reward coded by the devs the first time you raise deekin as well.

90% of the zones in the Module disable PvP, but some don't.

there are just so many questions.

this was something I discovered back on the island of the maker in chapter 2, something confused my team and they got team murdered in a full PvP zone area and I was like....thats rewarding me XP.

I just dont understand how they could have oversighted such a thing unless it was intended.
Bishop Jun 14, 2019 @ 4:20am 
Originally posted by red255:
Do you not see the difference?

one is restarting an entire chapter and takes a huge amount of time for an insignificant gain that could be accquired a myriad of other and better ways in the form of a guide.

the other is asking what the hell are the point of these specific mechanics?

theres actually a 500 XP reward coded by the devs the first time you raise deekin as well.

90% of the zones in the Module disable PvP, but some don't.

there are just so many questions.

this was something I discovered back on the island of the maker in chapter 2, something confused my team and they got team murdered in a full PvP zone area and I was like....thats rewarding me XP.

I just dont understand how they could have oversighted such a thing unless it was intended.
It was oversighted mostly because it was considered irrelevant. I mean this is not multiplayer module, if you want to grief poor Deekin 100 times in a row just for the sake of getting some exp, there's no really any reason to stop you.
captainwiseass Jun 14, 2019 @ 6:06am 
Developers not anticipating the insane things players will do with the tools they're given is a hallmark of D&D. Look up the "peasant railgun" sometime.
red255 Jun 14, 2019 @ 6:52am 
Originally posted by Bishop:
It was oversighted mostly because it was considered irrelevant. I mean this is not multiplayer module, if you want to grief poor Deekin 100 times in a row just for the sake of getting some exp, there's no really any reason to stop you.

but its not SOME XP its 3000-1500 XP all the way up to level 24

playing the the original campaign, if the XP reward is 600, I'm sorely tempted to kill it.

Originally posted by captainwiseass:
Developers not anticipating the insane things players will do with the tools they're given is a hallmark of D&D. Look up the "peasant railgun" sometime.

Not sure how that relevant except you just wanted to post it.

if we wanted to bring DM mechanics into this raising dead deekin requires a few things, of them include the dead guys will to be returned to life. If deekin could be talked into this extra form of training for both of us, there still maintains the status of his body

but its not related to this matter.

I guess the question is how many times can deekin be griefed by his boss before he loses the will to return.
mikeydsc Jun 14, 2019 @ 9:07am 
There is no will when you are dead. Animators, reanimation, necromancy, what ever you want to call it, all involves returning the dead to the living whether the deceased wants to or not.
Tesseract Jun 14, 2019 @ 10:55am 
It's not implemented in NWN, but the rules for the Resurrection spell specifically say that "the subject's soul must be free and willing to return".

The main issue is that I don't see Deekin hanging around long after this is done. If you manage to convince him to stay after the first time, he'll learn his lesson the second time.
red255 Jun 14, 2019 @ 5:24pm 
did you not understand his relationship with his previous master the white dragon?

you apparently never listened to ANY of deekins dialogs.
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Date Posted: Jun 13, 2019 @ 10:45am
Posts: 10