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Rapporter et oversættelsesproblem
Btw, does it apply to BG 1/2 and IWD, too?
You don't technically have to use any of them if you don't want to, it just makes certain fights a bit harder (or cost a few more healing potions). Depends on the game difficulty setting and the module's difficulty of course.
I'm not all that familiar with the Infinity Engine games but I know the rules are pretty different, being based on AD&D 2e rather than D&D 3e. Probably best to ask in the forum for those games.
so a fighter has a bunch of activated abilities he can take as perks, like Power attack which is a stance, paying 5 accuracy for 5 more damage.
so you could buy activated perks in the form of things like stances or abilities like knockdown which are activated.
Baldur's gate 1 and 2 were 2nd edition and had a different system, the Kits like the beserker kit had abilities that are once per day per so many levels. not alot of them, just enough of them. and would eventually let you dual class to a cleric or mage at a certain point if human if you wanted to have activateds.
eventually around 3 million XP you get high level abilities in baldur's gate 2, which you activate
but for this game you typically take power attack which needs to be activated if you want to use it.
and then use that to springboard to cleave which is automatic free attack after a kill.
Furthermore as you adventure you find many potions and items that have charges or uses per day you can use to well use things.
Like I made a fighter/Bard/RDD.
the one level of bard qualifies for RDD, but it also allows me to use most of the magic items on the ground as a charge thing. I can cast spells from scrolls. I can use any item with enough skill points to make use of the various things that drop.
Drops have a deal of randomness. but with the sheer amount of drops theres no real harm in using some scrolls as one off abilities
I watched some gameplay videos, and the melee fighting, for example, seems to consist mostly of auto attacking.
Sorry for asking so many questions, btw.
if you want to be a caster that can melee, they make the divine casters, Cleric in this game, feel druid is more of a beast in NWN2.
game has alot of trash mobs.
melee is supposed to be using its consumables for its abilities. they dont have a mana pool so they throw grenades they drink potions containing a one time use of magic.
I recall stopping playing cleric back in the day because it took too long to buff up. every time I took a nap, then another lengthy exercise in buffing up. but if you want a melee-capable caster, the cleric is pretty solid.
Bard also I suppose, a fighter/bard hybrid, but they are vulnerable to arcane spell failure.