Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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Frostnuggets 12. juni 2019 kl. 13:08
Active skills/abilities?
Greetings.

I just wanted to know if non-spell casting classes (such as fighters) have active skills/abilities/etc (AKA keys to be pressed) and wether there is a reasonable amount of those or most of the arsenal is "passive".

The same question goes for Baldur's Gate 1 and 2 and Icewind Dale, btw.

I couldn't find precise information about this :(

Thanks in advance for any kind of help.
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Tesseract 12. juni 2019 kl. 18:10 
There are abilities from feats that you have to specifically activate, like knockdown, disarm, or called shots. There are nowhere near as many of these as a caster has spells though.
Frostnuggets 12. juni 2019 kl. 21:54 
Are those skills "daily skills" (limited uses per in-game day)? And how many of them should I expect to use? I don't like having few buttons to press, lol.

Btw, does it apply to BG 1/2 and IWD, too?
Tesseract 13. juni 2019 kl. 7:50 
Some are limited uses per day, like the Weapon Master's Ki damage. Others like Knockdown are unlimited use special attacks. Others still like Expertise are a mode that you toggle, giving you a bonus to one thing in exchange for a penalty to another.

You don't technically have to use any of them if you don't want to, it just makes certain fights a bit harder (or cost a few more healing potions). Depends on the game difficulty setting and the module's difficulty of course.

I'm not all that familiar with the Infinity Engine games but I know the rules are pretty different, being based on AD&D 2e rather than D&D 3e. Probably best to ask in the forum for those games.
red255 13. juni 2019 kl. 9:19 
Oprindeligt skrevet af Frostnuggets:
Greetings.

I just wanted to know if non-spell casting classes (such as fighters) have active skills/abilities/etc (AKA keys to be pressed) and wether there is a reasonable amount of those or most of the arsenal is "passive".

The same question goes for Baldur's Gate 1 and 2 and Icewind Dale, btw.

I couldn't find precise information about this :(

Thanks in advance for any kind of help.

so a fighter has a bunch of activated abilities he can take as perks, like Power attack which is a stance, paying 5 accuracy for 5 more damage.

so you could buy activated perks in the form of things like stances or abilities like knockdown which are activated.

Baldur's gate 1 and 2 were 2nd edition and had a different system, the Kits like the beserker kit had abilities that are once per day per so many levels. not alot of them, just enough of them. and would eventually let you dual class to a cleric or mage at a certain point if human if you wanted to have activateds.

eventually around 3 million XP you get high level abilities in baldur's gate 2, which you activate

but for this game you typically take power attack which needs to be activated if you want to use it.

and then use that to springboard to cleave which is automatic free attack after a kill.

Furthermore as you adventure you find many potions and items that have charges or uses per day you can use to well use things.

Like I made a fighter/Bard/RDD.

the one level of bard qualifies for RDD, but it also allows me to use most of the magic items on the ground as a charge thing. I can cast spells from scrolls. I can use any item with enough skill points to make use of the various things that drop.

Drops have a deal of randomness. but with the sheer amount of drops theres no real harm in using some scrolls as one off abilities
Frostnuggets 13. juni 2019 kl. 12:30 
Doesn't the combat get repetitive after a while? I mean, I like having a good amount of skills/abilities to use (and not items/consumables), and the non-spell casting classes seem to have only a few of those. In other words, I want plenty of keys to be pressed, lol.

I watched some gameplay videos, and the melee fighting, for example, seems to consist mostly of auto attacking.

Sorry for asking so many questions, btw.
Tesseract 13. juni 2019 kl. 12:33 
That's the life of a D&D fighter. You're really good at hitting things with your weapon many times per round, while not getting hit back.
red255 13. juni 2019 kl. 13:01 
the issues with melee fighters are mostly at lower levels, where you only get one attack per round. no toys in the box, no decent drops or XP per kills.

if you want to be a caster that can melee, they make the divine casters, Cleric in this game, feel druid is more of a beast in NWN2.

game has alot of trash mobs.

melee is supposed to be using its consumables for its abilities. they dont have a mana pool so they throw grenades they drink potions containing a one time use of magic.

I recall stopping playing cleric back in the day because it took too long to buff up. every time I took a nap, then another lengthy exercise in buffing up. but if you want a melee-capable caster, the cleric is pretty solid.

Bard also I suppose, a fighter/bard hybrid, but they are vulnerable to arcane spell failure.
Frostnuggets 13. juni 2019 kl. 16:03 
Fair enough. Thank you all for the answers & attention :) They helped a lot.
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