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you also get bonuses to turn undead and other paladin abilities which I don't use that much cuz they are once daily smite evil. some people really like their smite though.
Basically lay on hands heals paladin level x charisma modifier Hit points.
I usually leave it at 14, and buff it with aura of glory and eagle's splendor. if I can get the +12 maximum it becomes +8 which makes divine might pretty handy.
Thank you! I dont use smite much cause it seems to fail all the time at Cha 18...
you get yourself the saint sword katana or something similiar to check for evil before you smite it.
I was wondering about where my 'detect evil' was. As it is I have usually used smite on characters I assume are evil not, say, bears.
Thanks Red, didn't know such items existed. I've taken greatsword improved critical so... lets see.
such a weapon is short lived but deals divine damage to evil making it obvious.
a paladin really should have a detect evil spell or ability much earlier.
as it stands you need to either take exotic weapon prof, and make the saint sword katana or check the rolls to see if the thing was getting an attack bonus from smiting.
undead are typically evil. most other things like robbers and such are actually neutral.
You get stat buffs every 4 levels. increase it to 14 or use console commands. Using gear won't help with spell levels. You need the base ability to cast spells. It only helps with spells per level remembered.
Have fun :)