Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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Dreamer (Bị đình chỉ) 23 Thg09, 2019 @ 2:41am
Upset about the treatment NWN:EE has generally received from Beamdog.
I should start off by saying that i have purchased every enhanced edition for every one of the classic old games, either here on steam or on gog.com. I want to support your company as i love these old gems and want to play them for years to come.

However, i feel like you really dropped the ball on NWN, you already had a spotty track record with poor patches for BG1/2 EE for a long time, in fact i used to play BG2 on Mplayer back in the day on 56k and it was more reliable back then, this is a little sad. At least nowdays, it's in a relatively decent state where you can play it MP most of the time.

Onto NWN though, what happened here? You had a golden opportunity to release content to a content hungry audience, to showcase or highlight some of the amazing community made mods (Some authors even revisited some of their old work to make it work again on EE). You had so much potential to bring more life back to NWN.

We did recently get Tyrants of the Moonsea and it was thorougly enjoyable little romp through the forgotten realms but why did it take so long for us to get this content? Please tell us more high quality custom content is being made. This is where your efforts should be focused imo.

Performance for NWN:EE.

This is frankly unacceptable in this day and age to have such bad performance, NWN 1.69 never had such FPS issues. Now i know that the community manager here, the nice guy that he is, will paste his usual generic response about turning off certain EE features to help with FPS issues - Why was the game released in such a state where these issues were not fixed? It's not acceptable in 2019 to tell me to turn/others graphics settings down when we have powerful machines that should be capable of running multiple copies of NWN without fps drops, let alone one instance.

NWN for Consoles?

Why did you partner up with a team to release NWN to consoles? It will never make you any money, NWN is pretty niche as it is, Gamers these days don't have the stomach for such an old hardcore RPG - anyone that would be playing NWN - Is already playing NWN. This seems like a waste of resources - though i imagine you will respond that it was seperate resources for each team, but i'm not an idiot, please don't tell me this :<


Lastly, the all mighty famous new renderer that is continually promised, could we get a real response or some info on it, not a generic PR response that it's coming soon, that you are a small company, that the sun was in your eyes yesterday, Joe was late to work on Wednesday. I'm sure you get my point.


I honestly hate to have to type up this long rambling rant but i love NWN, i love BG, i love IWD, I even supported the rubbish SoD because i wanted to support Beamdog in general. I am your target audience, why are you doing your best to make me dislike you? :<


Lần sửa cuối bởi Dreamer; 23 Thg09, 2019 @ 2:59am
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DrLoboto 26 Thg09, 2019 @ 12:14pm 
Nguyên văn bởi Etack:
My concern about this game is that when things are fixed or implemented as advertised that it won't really matter. Think about it. Larian is currently working on Baldurs Gate 3 with 5th Edition D&D rules. If that game comes out with user friendly editing tools that allow for modules like this game has I think that will probably be the end for NWN EE. You can pretty much use the Divinity OS 2 editing tools now to make some great D&D like modules. Think about what could be possible using actual D&D rules. Sword Coast Legends had a huge opportunity and fell way short. I don't think Larian with make the same mistake with Baldurs Gate 3. I think that pretty much going to be the end of NWN in any form if Larian gets it right.

I didn't really follow the news, was BG3 actually announced to include a powerful and easy-to-use toolset to create your own adventures with?

As I've said here concerning a NWN3, I find it very unlikely that a game can easily follow in NWN's footsteps and achieve the same success in building a loyal modding community, especially in these days. It's highly speculative to expect something like that from BG3, a game that isn't even out yet. These hopes (or fears?) have been uttered so many times before with other games that came with a toolset and none of them achieved what NWN did. That being said, I don't really believe in the EE's potential to reinvigorate the NWN modding community that much either. But it would certainly be cool if it at least manages to put more spotlight on and help survive what's already there by making UI and looks a bit more attractive and up-to-date.
Lần sửa cuối bởi DrLoboto; 26 Thg09, 2019 @ 3:23pm
Selphea 26 Thg09, 2019 @ 4:19pm 
In many places, the UI doesn't even exist in the first place! i've honestly lost track of all those random ini settings for borderless window mode, sticky combat modes, max hp and so on.
LordMarauder 26 Thg09, 2019 @ 9:29pm 
What kind of market is there for a game like this on console and Android? As having played the first one, and then bought the expansions, scratched CDs, and then buying the Platnium Edition so I could play again. Oh, the woes of ATI cards and NWN back in the day...

Really, who has a PC which means anyone who has played it and wanted to keep the game alive by playing something too involved for more modern players, wants to play it with limited controls on a console or phone/tablet?

For the amount of man hours how are they going to reimburse the time spent? I cannot see it as plausible. I bought this game and the DLC because when I did they were saying of bringing it back and enhanced, which means PC ya know the original market. What leprechaun convinced them to chase rainbows for a pot of gold?

It makes me wonder. It is a major waste of time and effort to chase console/mobile market. We want our memories "enhanced" not some modern click bait "RPG" that requires the memory, skill, and reflexes of a kiddie. Disappointed at the lack of intelligence and foresight to chase something out of a niche for a niche market because every other lemming is jumping off the cliff.
LordMarauder 26 Thg09, 2019 @ 9:34pm 
The original was such an important part of memories during an epic part of life. So, I will buy the new expansion. Have really loved the new NWN so far. I will keep the faith and hope they screw their heads on straight and realize who their customers are and who will buy DLC just to keep them in business. We are a small market to be honest, but we are dedicated and can keep them with a steady revenue.

So call the wench for a round and let' s wish them to get it together for the best.
Lần sửa cuối bởi LordMarauder; 26 Thg09, 2019 @ 9:35pm
Dreamer (Bị đình chỉ) 27 Thg09, 2019 @ 12:35am 
So going by https://www.eurogamer.net/articles/2019-09-25-slight-delay-in-console-release-of-baldurs-gate-pack-planescape-torment-and-icewind-dale

"In addition, an Enhanced Edition of Neverwinter Nights will be released 3rd December in the US, 6th December elsewhere, both physically and digitally."

Implies that new renderer will be done by 6th Dec, as it would be outrageously stupid to release onto consoles without that done, right?

Also, interesting in the new patch notes, it seems like nwsync will be in use for console MP? Does this mean we're gonna get a bunch of dudes connecting to PW's on their console with no way to type? :x

As for the Larian/bg3 thing above, nothing to worry about there boys.

"Based on D&D 5e rules, with changes by Larian[1]
No chance to miss on dice rolls? "You miss a lot in D&D—if the dice are bad, you miss. That doesn't work well in a videogame."[3]"

Yes, yes, let's completely forego the pinning underlying foundations of D&D because "it doesn't work well in videogames" Even though, without Baldurs Gate and IWD and other Dice rolling D&D games, their mediocre products wouldnt even exist :<
Lần sửa cuối bởi Dreamer; 27 Thg09, 2019 @ 12:38am
Tesseract 27 Thg09, 2019 @ 2:53am 
Nguyên văn bởi Dreamer:
Implies that new renderer will be done by 6th Dec, as it would be outrageously stupid to release onto consoles without that done, right?

Yes, that's been confirmed previously.
FireGryph 27 Thg09, 2019 @ 3:29am 
Nguyên văn bởi Tesseract:
Nguyên văn bởi Dreamer:
Implies that new renderer will be done by 6th Dec, as it would be outrageously stupid to release onto consoles without that done, right?

Yes, that's been confirmed previously.


Well, I might add that a 'plan' is not a promise nor a confirmation.
We are all hoping, Beamdog is also hoping, that the new renderer will be done 'close to the same time' as the console releases.
jimbobslimbob 27 Thg09, 2019 @ 5:42am 
Nguyên văn bởi Dreamer:
As for the Larian/bg3 thing above, nothing to worry about there boys.

"Based on D&D 5e rules, with changes by Larian[1]
No chance to miss on dice rolls? "You miss a lot in D&D—if the dice are bad, you miss. That doesn't work well in a videogame."[3]"

Yes, yes, let's completely forego the pinning underlying foundations of D&D because "it doesn't work well in videogames" Even though, without Baldurs Gate and IWD and other Dice rolling D&D games, their mediocre products wouldnt even exist :<
Is that for real? If so, I am now a bit worried. What other mechanics are they going to omit because they deem it "doesn't work well", even though we have 20+ years of games that DO work with it. Laziness? Or something more?
red255 27 Thg09, 2019 @ 5:55am 
people complain when they miss. instead we can have them do 1 damage, its not failure of a miss its just inconsequential damage.

I guess.

or it can be like the Dark alliance of baldurs gate for the consoles. I don't recall missing being a thing on that.

not a game people really play anymore though.
mikeydsc 27 Thg09, 2019 @ 7:29am 
Instead of creeps having 15, or 25 hp, now they have 100 and the end effect is still the same. It will still take 5 or 6 good blows with a few low blows (no pun intended) to fell an opponent. Currently it takes ~ 10 turns with missing involved to fell an opponent. Its just a bigger hp pool to shrink with strikes.
Tim 27 Thg09, 2019 @ 9:23am 
Nguyên văn bởi DrLoboto:

I didn't really follow the news, was BG3 actually announced to include a powerful and easy-to-use toolset to create your own adventures with?

As I've said here concerning a NWN3, I find it very unlikely that a game can easily follow in NWN's footsteps and achieve the same success in building a loyal modding community, especially in these days. It's highly speculative to expect something like that from BG3, a game that isn't even out yet. These hopes (or fears?) have been uttered so many times before with other games that came with a toolset and none of them achieved what NWN did. That being said, I don't really believe in the EE's potential to reinvigorate the NWN modding community that much either. But it would certainly be cool if it at least manages to put more spotlight on and help survive what's already there by making UI and looks a bit more attractive and up-to-date.
At this point I think the BG3 toolset is still an unknown. My point is if an easy to use toolset is released with BG3 it's pretty much going to make any version of NWN irrelevant.
Lần sửa cuối bởi Tim; 27 Thg09, 2019 @ 9:36am
Tim 27 Thg09, 2019 @ 9:33am 
Nguyên văn bởi Dreamer:

As for the Larian/bg3 thing above, nothing to worry about there boys.

"Based on D&D 5e rules, with changes by Larian[1]
No chance to miss on dice rolls? "You miss a lot in D&D—if the dice are bad, you miss. That doesn't work well in a videogame."[3]"

Yes, yes, let's completely forego the pinning underlying foundations of D&D because "it doesn't work well in videogames" Even though, without Baldurs Gate and IWD and other Dice rolling D&D games, their mediocre products wouldnt even exist :<
You do realize that Bioware made changes to D&D rules when creating NWN, right? Changes were also made to the other games too by BIoware and Black Isle to adapt from a tabletop enviornment to a videogame. I wouldn't be so quick to say nothing to worry about. People are already using the Divinity OS 2 editor to make D&D like modules that can be run by a GM. If BG3 comes with the same type of toolset along with 5e D&D rules and monsters, I can see NWN in any version becoming obsolete very fast.
Lần sửa cuối bởi Tim; 27 Thg09, 2019 @ 9:37am
Tim 27 Thg09, 2019 @ 9:35am 
Nguyên văn bởi jimbobslimbob:
Nguyên văn bởi Dreamer:
As for the Larian/bg3 thing above, nothing to worry about there boys.

"Based on D&D 5e rules, with changes by Larian[1]
No chance to miss on dice rolls? "You miss a lot in D&D—if the dice are bad, you miss. That doesn't work well in a videogame."[3]"

Yes, yes, let's completely forego the pinning underlying foundations of D&D because "it doesn't work well in videogames" Even though, without Baldurs Gate and IWD and other Dice rolling D&D games, their mediocre products wouldnt even exist :<
Is that for real? If so, I am now a bit worried. What other mechanics are they going to omit because they deem it "doesn't work well", even though we have 20+ years of games that DO work with it. Laziness? Or something more?
I wouldn't worry too much. NWN isn't an exact rule for rule depiction of D&D. Bioware changed things and added things to adapt D&D to a computer. I'm pretty sure that's all Larian is doing too.
jimbobslimbob 27 Thg09, 2019 @ 10:08am 
Nguyên văn bởi Etack:
I wouldn't worry too much. NWN isn't an exact rule for rule depiction of D&D. Bioware changed things and added things to adapt D&D to a computer. I'm pretty sure that's all Larian is doing too.
I hope you are right. I know NWN was not an exact translation from PnP but it was damn close. Fingers crossed.
Lần sửa cuối bởi jimbobslimbob; 27 Thg09, 2019 @ 10:08am
Pherros 1 Thg10, 2019 @ 2:53am 
@Dreamer , I agree with everything you've said in this thread.
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