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SCHEMATIC POINTS AND CRAFTING
Schematic Points are needed to unlock the recipe to craft items but they must be crafted in the Apparel Station or Consumables Station using the required ingredients.
Apparel Schematic Points: Acquire 1 point by destroying a rival (leveled bots).
Experimental Schematic Points: Acquire 1 point by destroying a Fnix base (Base Assault) or defeating attacks on your base (Base Defense).
Equipment Schematics Points. Acquire 1 point by crafting an item or finding them in the world.
Ammo Schematic Points. Acquire 1 point by crafting an item or finding them in the world.
DLC Schematics Points. Earn 1 point by crafting an item.
I'm just curious how the designers got their inspiration for this game; I've seen elements of gameplay that suggest both Dead Island and Saints Row 3-4 were borrowed from. It's an interesting game, even if a bit frustrating trying to figure it out. FINALLY found the Tutorials under LOG. The tutorials are SAD, terribly lacking information of any utility.
If you bought the DLC you will have 4. If you did not, you can only have 1, the moped.
Is your DLC activated or not? If it is, you have a bug somewhere. Try starting a fresh new game to see, and check the integrity of your files.
Oh the free moped blue can be found in Asotungan Outpost, coordinate -250, 2044
If your DLC has a check mark, it is activated. On Steam's Dashboard, go to Library, click on Generation Zero, find the section called DLC and click on Manage my DLC.
https://store.steampowered.com/app/2009530/Generation_Zero__Tactical_Equipment_Pack/
https://store.steampowered.com/app/1771050/Generation_Zero__Resistance_Weapons_Pack/
https://store.steampowered.com/app/1610690/Generation_Zero__US_Weapons_Pack_2/
so you can simply ignore if you don't own them
In a way itsa cheat,because for example you can craft your way out of any tight spot.
Imho proper crafting would be weapon enhancement and addons you dont find in the
gameworld.
'S all good, man. I figured out something about the Bikes/Motorbikes DLC by exploring—I picked up what appeared to be a novelty item or collectible, a motorcycle. Turns out it's actually a motorcycle blueprint, which I discovered my next time as a vehicle crafting bench.
So, getting tired of being so severely hampered by my inability to make anything other than the pistol ammo and three really common equipment items, I googled blueprint locations and headed north to the larger islands (I've gotten up to level eight combat and have enough skill points spent to mark enemies, but not much more than that.) and I discovered something else: The difficulty gets really challenging!
When I got to the Nydala farmhouse, I was set upon by something like thirty freakin' robots! Damned good thing I was wearing a gas mask, and was in the farmhouse! And there were like five really huge monster machines, buncha canine bots and spider bots, and a few spotters keeping the alarm state on. Used up a crazy amount of ammo, but, Jeez it was a challenge!
I know stealth is the wise way to go, but I'm purposely throwing cats amongst pigeons to both raise street cred (level up in combat) and farm goodies and ammo. Considering what happened at Nydala, though, I'm going to proceed low-profile as I collect blueprints, using boom boxes, radios, flares, and fireworks to distract them while I reach my intended targets mostly unmolested.
This game seems to have borrowed elements from Dead Island, Fallout, and Saints Row, but I have to say that I'm finding it to be a diamond in the rough. I'm enjoying myself. Thanks for your help!