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I think that is why workshop and mod support, official mod support, will benefit both the game company and the modders, and players
None of this is quite true. There are plenty of MP games on Steam with official mod support and even their own built-in managers (such as mod.io), and they have far better solutions than a toggle (which, btw, a toggle would be much simpler). For starters, some games just don't match you with people playing mods due to you not having those mods, which could cause conflicts.
What's difficult isn't making sure mods work with MP, or even... verifying if every mod works with the engine? No developer does that, because that's what official mod support is for. Modders are the ones responsible for getting their mods working properly.
The difficult part is actually developing that official mod support, and GZ's *community* has a lot to gain from it. Sadly, I don't think it won't happen because it's difficult, but rather because at this point, they're more likely to make money off of cosmetic DLCs. Mods would be mostly cosmetic if there was official support and considering the recently-released base DLC, I don't imagine they'd enjoy the community cutting their profits like that.
Mod support doesn't mean Skyrim levels of customization, even though people asking for such things tend to think modding can change a game's core experience and playerbase that much. A lot of games sure have the potential for that much modding freedom, but that's hardly most of them. Mods wouldn't heighten GZ the same way they do Skyrim, js. I'd love workshop support, but we're not looking at gameplay improvements and genuine overhauls when we talk about that for this game.
It they were working before then start acting up after the game update the culprit lies on the modder not updating his work.
As for re-skin or re-texture, Don'tGetPlayed ask about it, since it will improve visual look, but devs said official mod support takes a lot of work.
I think when official mod support becomes available, there will be a lot of custom guns, and custom uniforms of all kind.
If official mod support takes a lot of work, that means is basically a money issue.
So can't the company raise some money or seek an investor?
https://steamcommunity.com/app/704270/discussions/0/3182359786935377053/
https://steamcommunity.com/sharedfiles/filedetails/?id=2756627020
https://steamcommunity.com/sharedfiles/filedetails/?id=2756627768
https://steamcommunity.com/sharedfiles/filedetails/?id=2756629798
Why would a company go through the expense of supporting mods when all they have to do is not stop the mods from being used in game? Pick out the mods they like and add it to the official game and protect themselves behind the EULA from copyright questions?
The modding community does all the work for them, free of charge, it is verified it works by allowing it's use in the public games, not to mention to see how popular it is, then add it to the game in an update or even a
paid DLC.
The mod can be stolen, since the EULA says the software can not be modified, and used by the company that legally owns the game.
Skyrim in vanilla form needs mods just to make the characters walk properly. The story line is nice but the characters' movements keeps me from playing.