Generation Zero®

Generation Zero®

View Stats:
Kinzo Feb 10, 2022 @ 1:12pm
Mods and modding workshop
As the title states,
i think it is about time, the workshop gets involved and mod support be granted.
So not only the dev's but also the playerbase can work together to make the game better and improve it.
I would figure it be a smart and wise decision to do this, due to the fact that, the dev's get free help in fixing things, with content etc etc....
What do you all think?
< >
Showing 1-13 of 13 comments
AvMAN Feb 10, 2022 @ 1:21pm 
I agree. I think this game could use some Mod/Workshop support.
SniperGirl Feb 10, 2022 @ 2:22pm 
A lot of players are having problems with the latest update and the mods they are using.
Kinzo Feb 10, 2022 @ 2:46pm 
Originally posted by SniperGirl:
A lot of players are having problems with the latest update and the mods they are using.

I think that is why workshop and mod support, official mod support, will benefit both the game company and the modders, and players
🤪CrazyWolf🐺 Feb 10, 2022 @ 2:49pm 
It is tradition that every update fix some and break some. Having problem with mods is more of not following instruction to update them when game updates.
Madnesis Feb 10, 2022 @ 3:02pm 
Yes, proper mod support would be great.
SniperGirl Feb 10, 2022 @ 3:35pm 
And if mods were officially allowed in a game like Gen Zero they would need to remake mismatch-maker so players could pick if they want to play in a game that has mods. I don't see that happening and with the Devs of Gen Zero not stopping anyone from using mods in the public games I don't see a reason for them to support it officially. I would guess they would have to run Gen Zero through a VAC server and is Gen Zero ever going to be popular enough to be cost effective for that? it is going on close to 3 years and past it's game life. The Dev team is small and updates and bug fixes are very slow to develop, add to that verifying a mod doesn't cause issues with the Apex engine.
Last edited by SniperGirl; Feb 10, 2022 @ 3:36pm
it's a gabe Feb 10, 2022 @ 6:26pm 
Originally posted by SniperGirl:
A lot of players are having problems with the latest update and the mods they are using.
That's not a problem with the game or the mods, but rather the fact that, generally speaking, updates to any game have the potential to break a number of mods. There not being official modding support only makes that worse, but that's still true when there is official support and workshop support.
Originally posted by SniperGirl:
And if mods were officially allowed in a game like Gen Zero they would need to remake mismatch-maker so players could pick if they want to play in a game that has mods. I don't see that happening and with the Devs of Gen Zero not stopping anyone from using mods in the public games I don't see a reason for them to support it officially. I would guess they would have to run Gen Zero through a VAC server and is Gen Zero ever going to be popular enough to be cost effective for that? it is going on close to 3 years and past it's game life. The Dev team is small and updates and bug fixes are very slow to develop, add to that verifying a mod doesn't cause issues with the Apex engine.
None of this is quite true. There are plenty of MP games on Steam with official mod support and even their own built-in managers (such as mod.io), and they have far better solutions than a toggle (which, btw, a toggle would be much simpler). For starters, some games just don't match you with people playing mods due to you not having those mods, which could cause conflicts.

What's difficult isn't making sure mods work with MP, or even... verifying if every mod works with the engine? No developer does that, because that's what official mod support is for. Modders are the ones responsible for getting their mods working properly.

The difficult part is actually developing that official mod support, and GZ's *community* has a lot to gain from it. Sadly, I don't think it won't happen because it's difficult, but rather because at this point, they're more likely to make money off of cosmetic DLCs. Mods would be mostly cosmetic if there was official support and considering the recently-released base DLC, I don't imagine they'd enjoy the community cutting their profits like that.

Mod support doesn't mean Skyrim levels of customization, even though people asking for such things tend to think modding can change a game's core experience and playerbase that much. A lot of games sure have the potential for that much modding freedom, but that's hardly most of them. Mods wouldn't heighten GZ the same way they do Skyrim, js. I'd love workshop support, but we're not looking at gameplay improvements and genuine overhauls when we talk about that for this game.
Urban Samurai Feb 10, 2022 @ 6:30pm 
Sadly mods have a weird way with the game as a simple viewmodel mod breaks scopes and the RPG from being reloaded. Maybe a future update will make the game more mod friendly because I'd love to see things like weapon and cosmetic mods like historically accurate firearms and better military uniforms.
🤪CrazyWolf🐺 Feb 10, 2022 @ 7:23pm 
Originally posted by Urban Samurai:
Sadly mods have a weird way with the game as a simple viewmodel mod breaks scopes and the RPG from being reloaded. Maybe a future update will make the game more mod friendly because I'd love to see things like weapon and cosmetic mods like historically accurate firearms and better military uniforms.

It they were working before then start acting up after the game update the culprit lies on the modder not updating his work.

As for re-skin or re-texture, Don'tGetPlayed ask about it, since it will improve visual look, but devs said official mod support takes a lot of work.
Last edited by 🤪CrazyWolf🐺; Feb 10, 2022 @ 7:29pm
Kinzo Feb 17, 2022 @ 10:55am 
Originally posted by Urban Samurai:
Sadly mods have a weird way with the game as a simple viewmodel mod breaks scopes and the RPG from being reloaded. Maybe a future update will make the game more mod friendly because I'd love to see things like weapon and cosmetic mods like historically accurate firearms and better military uniforms.

I think when official mod support becomes available, there will be a lot of custom guns, and custom uniforms of all kind.

If official mod support takes a lot of work, that means is basically a money issue.
So can't the company raise some money or seek an investor?
UCEY Feb 17, 2022 @ 2:05pm 
Workshop would be great. Modding tools would be nice as well
The flag project, a modder's initiative to imprint national flags on various weapons is already on. At the moment only 6 countries: Sweden, USA, Germany, UK, Italy, and Thailand and only experimental KVM59, PVG90 and m/48 are covered
https://steamcommunity.com/app/704270/discussions/0/3182359786935377053/

https://steamcommunity.com/sharedfiles/filedetails/?id=2756627020
https://steamcommunity.com/sharedfiles/filedetails/?id=2756627768
https://steamcommunity.com/sharedfiles/filedetails/?id=2756629798
Last edited by 🐱 carbinth 🐈; Feb 17, 2022 @ 4:12pm
SniperGirl Feb 18, 2022 @ 4:48am 
Originally posted by it's a gabe:
That's not a problem with the game or the mods, but rather the fact that, generally speaking, updates to any game have the potential to break a number of mods. There not being official modding support only makes that worse, but that's still true when there is official support and workshop support.

None of this is quite true. There are plenty of MP games on Steam with official mod support and even their own built-in managers (such as mod.io), and they have far better solutions than a toggle (which, btw, a toggle would be much simpler). For starters, some games just don't match you with people playing mods due to you not having those mods, which could cause conflicts.

What's difficult isn't making sure mods work with MP, or even... verifying if every mod works with the engine? No developer does that, because that's what official mod support is for. Modders are the ones responsible for getting their mods working properly.

The difficult part is actually developing that official mod support, and GZ's *community* has a lot to gain from it. Sadly, I don't think it won't happen because it's difficult, but rather because at this point, they're more likely to make money off of cosmetic DLCs. Mods would be mostly cosmetic if there was official support and considering the recently-released base DLC, I don't imagine they'd enjoy the community cutting their profits like that.

Mod support doesn't mean Skyrim levels of customization, even though people asking for such things tend to think modding can change a game's core experience and playerbase that much. A lot of games sure have the potential for that much modding freedom, but that's hardly most of them. Mods wouldn't heighten GZ the same way they do Skyrim, js. I'd love workshop support, but we're not looking at gameplay improvements and genuine overhauls when we talk about that for this game.

Why would a company go through the expense of supporting mods when all they have to do is not stop the mods from being used in game? Pick out the mods they like and add it to the official game and protect themselves behind the EULA from copyright questions?

The modding community does all the work for them, free of charge, it is verified it works by allowing it's use in the public games, not to mention to see how popular it is, then add it to the game in an update or even a
paid DLC.

The mod can be stolen, since the EULA says the software can not be modified, and used by the company that legally owns the game.


Skyrim in vanilla form needs mods just to make the characters walk properly. The story line is nice but the characters' movements keeps me from playing.
Last edited by SniperGirl; Feb 18, 2022 @ 4:50am
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Feb 10, 2022 @ 1:12pm
Posts: 13