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This is an overview of the whole place more or less. Furthest most people go is the shopping zone, before the path goes red.
Ooh, good point! I didn't notice that. Nice spotting.
No it's all regular down the big walkway. There's a few staff paths leading to the exhibit doors as I didn't want the crowds getting in the way of the keepers in this new segment. Or does the fact the exhibit isn't hooked up to a regular path an issue, even if there's plenty of regular path around the exhibit to view points?
Also click on the people that get the furthest, maybe the customer thought may help (ie. If they get hungry at that point, they mite turn back for food)
https://steamcommunity.com/sharedfiles/filedetails/?id=1910321368
Thanks for the tips all, and Jackal, I had the same thoughts with the species, I've got a lot of what you'd call the big draws down these ignored paths. Reckon it's time I give transport rides another go. First one wasn't really used, but if I put this one where the Snow Leopards used to be, right in the middle of the crowded zone, might be it'll have some more use.
Check your guests individually once they get to that "end" point where they stop going further. They may me tired or thirsty. Could try some benches and a water seller a little beyond that point to tempt them over.