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I'm neutral on this, I'd be happy to brag about solo killing SCPs, but a main reason i enjoy the game is because i can play it so casually.
lowest rank to highest rank
1 Mexican
2 European
3 South American
4 USA Citizen
I actually made a post about this, but I have a different idea for implementation that will make everyone happy.
So everyone will be assigned a visible mmr, starting at 2000 and ranging between 1-4000. It will be “frozen” if you are below 1500 or haven’t played in a month or so, otherwise it will have a passive decay when not playing often. If you want to play competitively, you turn on your mmr “switch” and you are only allowed to play on official comp servers or verified vanilla comp servers. You either lose or gain points based on your actions. This would need heavy adjustmenting and balancing, going far deeper then just how many kills you get. For example, you could gain lots of points if you escape as dboi, and a medium amount of points if you escape as nerd. You could gain points by letting a long time, turning on or activating nuke, surviving close ScP encounters, getting high keycards, getting lots of kills (unless you are ScP, in which case kills do not receive as much as an award) and the list could go on and on. At the end of the round, you would see your score and it would be added to your mmr. If you did bad, you get a negative score, good you would be positive. Finally, as your mmr gets higher and reaches the upper limit (4000) gaining mmr would get harder and harder and losing it would be easier (exact opposite I’d you reach low mmr) and if you want to screw around without the fear of losing your mmr, just turn mmr off and you will be able to play on normal servers, just not comp ones.
I’m going on 4 hours of sleep and it’s 12 am at the time of writing and I’m on mobile, so sorry for bad writing and grammer