SCP: Secret Laboratory

SCP: Secret Laboratory

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Stats and Ranking.
Currently, there is no way to track stats or experience in SCP:SL. If an experience system were to be added, it could boost player's desire to perform certain tasks in-game, such as recontaining SCPs, rescuing Class-D/Scientist, or simply surviving the entire match.Although I don't know how to indicate level, an emblem next to a user's name indicating their rank would suffice. It would also be interesting to have the ranks be themed around the SCP universe.

  1. Class-E
  2. Class-D
  3. Janitor
  4. Junior Researcher
  5. Researcher
  6. Major Researcher
  7. Research Supervisor
  8. Containment Engineer
  9. Containment Specialist
  10. Containment Supervisor
  11. Security Officer
  12. Facility Guard
  13. Nine-Tailed-Fox Cadet
  14. Nine-Tailed-Fox Lieutenant
  15. Nine-Tailed-Fox Commander
  16. Tau-5 Unit
  17. O5 1-12
  18. O5-13

Once a player reaches the O5-13 rank, their playermodel for each class could change to feature a gold medal with the Foundation logo, with it being around 939's neck and partially embedded within 106.
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Showing 1-7 of 7 comments
Shrombus Nov 28, 2018 @ 5:50pm 
-1
joaquin2006 Nov 28, 2018 @ 6:02pm 
Originally posted by KazooVEVO:
Currently, there is no way to track stats or experience in SCP:SL. If an experience system were to be added, it could boost player's desire to perform certain tasks in-game, such as recontaining SCPs, rescuing Class-D/Scientist, or simply surviving the entire match.Although I don't know how to indicate level, an emblem next to a user's name indicating their rank would suffice. It would also be interesting to have the ranks be themed around the SCP universe.

  1. Class-E
  2. Class-D
  3. Janitor
  4. Junior Researcher
  5. Researcher
  6. Major Researcher
  7. Research Supervisor
  8. Containment Engineer
  9. Containment Specialist
  10. Containment Supervisor
  11. Security Officer
  12. Facility Guard
  13. Nine-Tailed-Fox Cadet
  14. Nine-Tailed-Fox Lieutenant
  15. Nine-Tailed-Fox Commander
  16. Tau-5 Unit
  17. O5 1-12
  18. O5-13

Once a player reaches the O5-13 rank, their playermodel for each class could change to feature a gold medal with the Foundation logo, with it being around 939's neck and partially embedded within 106.
+1 but I think something like this is being added?
JAiZ Nov 28, 2018 @ 10:20pm 
Since when is this game competetive by any other aspect than the base definition?
I'm neutral on this, I'd be happy to brag about solo killing SCPs, but a main reason i enjoy the game is because i can play it so casually.
joaquin2006 Nov 29, 2018 @ 7:21am 
Originally posted by JAiZ:
Since when is this game competetive by any other aspect than the base definition?
I'm neutral on this, I'd be happy to brag about solo killing SCPs, but a main reason i enjoy the game is because i can play it so casually.
+1
76561198860112328 Nov 29, 2018 @ 12:12pm 
I prefer:
lowest rank to highest rank
1 Mexican
2 European
3 South American
4 USA Citizen
joaquin2006 Nov 29, 2018 @ 3:03pm 
Originally posted by Jack Storm:
I prefer:
lowest rank to highest rank
1 Mexican
2 European
3 South American
4 USA Citizen
+1
notryan Nov 29, 2018 @ 10:00pm 
Originally posted by KazooVEVO:
Currently, there is no way to track stats or experience in SCP:SL. If an experience system were to be added, it could boost player's desire to perform certain tasks in-game, such as recontaining SCPs, rescuing Class-D/Scientist, or simply surviving the entire match.Although I don't know how to indicate level, an emblem next to a user's name indicating their rank would suffice. It would also be interesting to have the ranks be themed around the SCP universe.

  1. Class-E
  2. Class-D
  3. Janitor
  4. Junior Researcher
  5. Researcher
  6. Major Researcher
  7. Research Supervisor
  8. Containment Engineer
  9. Containment Specialist
  10. Containment Supervisor
  11. Security Officer
  12. Facility Guard
  13. Nine-Tailed-Fox Cadet
  14. Nine-Tailed-Fox Lieutenant
  15. Nine-Tailed-Fox Commander
  16. Tau-5 Unit
  17. O5 1-12
  18. O5-13

Once a player reaches the O5-13 rank, their playermodel for each class could change to feature a gold medal with the Foundation logo, with it being around 939's neck and partially embedded within 106.

I actually made a post about this, but I have a different idea for implementation that will make everyone happy.

So everyone will be assigned a visible mmr, starting at 2000 and ranging between 1-4000. It will be “frozen” if you are below 1500 or haven’t played in a month or so, otherwise it will have a passive decay when not playing often. If you want to play competitively, you turn on your mmr “switch” and you are only allowed to play on official comp servers or verified vanilla comp servers. You either lose or gain points based on your actions. This would need heavy adjustmenting and balancing, going far deeper then just how many kills you get. For example, you could gain lots of points if you escape as dboi, and a medium amount of points if you escape as nerd. You could gain points by letting a long time, turning on or activating nuke, surviving close ScP encounters, getting high keycards, getting lots of kills (unless you are ScP, in which case kills do not receive as much as an award) and the list could go on and on. At the end of the round, you would see your score and it would be added to your mmr. If you did bad, you get a negative score, good you would be positive. Finally, as your mmr gets higher and reaches the upper limit (4000) gaining mmr would get harder and harder and losing it would be easier (exact opposite I’d you reach low mmr) and if you want to screw around without the fear of losing your mmr, just turn mmr off and you will be able to play on normal servers, just not comp ones.

I’m going on 4 hours of sleep and it’s 12 am at the time of writing and I’m on mobile, so sorry for bad writing and grammer
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Date Posted: Nov 28, 2018 @ 5:13pm
Posts: 7