Half-Life

Half-Life

Jazm Jul 17, 2013 @ 10:04am
How to get 144hz/fps?
Where do I go to lift the 100hz/fps cap I'm getting?
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Showing 1-15 of 17 comments
Jazm Jul 17, 2013 @ 3:32pm 
I tried the v-sync on/off, but no change, still cap'ed at 100 fps. I can't find any ini files that lets me do anything either, but I know the CS pros un-caps the engine somehow.

I guess I could play HL1 source, but it just ain't the same I tell ya!
mahtava mole Mar 3, 2016 @ 5:12am 
ayy. You probably haven't cared for several years now, but "fps_override 1" should do the trick.
Hel22 Mar 3, 2016 @ 7:54am 
thx
Jimsonweed Mar 3, 2016 @ 9:56pm 
Halflife/valve > Config.cfg "Max_fps "100" Change to 144 or w/e
EDIT: it's "fps_max" so you won't find it in the m's, lol.
From what I've heard, it's an old engine that doesn't play nice with high fps, and that's why they have it capped. Won't hurt anything to try it.
glhf
Last edited by Jimsonweed; Mar 3, 2016 @ 10:12pm
Veio da Lancha Mar 4, 2016 @ 9:43pm 
So can anyone tell me what happens when you play at 144 FPS?
Does the game behaves normally or does it glitches?
MrMcSwifty Mar 5, 2016 @ 5:40am 
I've never encountered any issues with HL1 with high fps (200+). Not in singleplayer anyways. The only issue I ever had was in TFC when my concjumps would suddenly stop working.
Jimsonweed Mar 7, 2016 @ 1:23am 
Originally posted by McSwifty:
I've never encountered any issues with HL1 with high fps (200+). Not in singleplayer anyways. The only issue I ever had was in TFC when my concjumps would suddenly stop working.
Thanks for your reply. Always better to learn from somebody who knows, rather than somebody who "heard."
Wonder if this dude ever came back to check his thread for answers.
maksha Mar 8, 2016 @ 10:25am 
fps_override 1 or developer 1
Jazm Mar 9, 2016 @ 7:24am 
Thanks guys, I stoped playing it shortly after I posted the first time, but will pick it up again now in glorious 144fps!
krickit Mar 10, 2016 @ 6:28pm 
Originally posted by Toaster Box:
So can anyone tell me what happens when you play at 144 FPS?
Does the game behaves normally or does it glitches?
The most major gameplay affecting problems are:
1. NPC rotation is inversely framerate dependent, so while running the game at 144fps if an enemy needs to turn to face you it will do so very slowly. (Keep in mind once a vortigaunt has started to charge its attack it will always hit you if you're in view). This also affects scientists and guards who you may need to escort.
2. The speed at which you move objects is reduced. I'm unsure if there are any boxes which become unmoveable because of this. This is less of a problem as you can (for some reason) accelerate most moveable objects to great speed.
Otherwise, there aren't any game breaking bugs. If you run the game at 144 fps you will definitely notice a difference, but if you leave the framerate uncapped, (i.e. getting 500+ fps) the game may lose all challenge as the enemies will be unable to face you in time.
Last edited by krickit; Mar 10, 2016 @ 6:29pm
Coast To Coast Oct 13, 2019 @ 9:47pm 
Originally posted by mk*:
fps_override 1 or developer 1
"fps_override 1" this cmd works :D ty my friend
M3atY Nov 19, 2019 @ 12:58pm 
Originally posted by mahtava mole:
ayy. You probably haven't cared for several years now, but "fps_override 1" should do the trick.

you sir are a legend :qlexcellent:
Albert Lollipop Jul 26, 2023 @ 11:04am 
Originally posted by Jazm:
Where do I go to lift the 100hz/fps cap I'm getting?
fps_max 999 fps_override 1
maksha Jul 31, 2023 @ 6:13am 
Originally posted by dogcaca31:
Originally posted by Jazm:
Where do I go to lift the 100hz/fps cap I'm getting?
fps_max 999 fps_override 1
don't recommend him 999 fps, game engine breaks. If you really want to play above 100 just lock it to your monitor refresh rate, 144/240, even 240 is too much for old ass goldsrc engine
Last edited by maksha; Jul 31, 2023 @ 6:13am
SiEgE Jul 31, 2023 @ 6:49am 
Originally posted by maksha:
Originally posted by dogcaca31:
fps_max 999 fps_override 1
don't recommend him 999 fps, game engine breaks. If you really want to play above 100 just lock it to your monitor refresh rate, 144/240, even 240 is too much for old ass goldsrc engine
As "Non-Euclidean Dryline Space" already stated, npc rotation speed slows the higher your fps limit is over the norms, and the norm is 60/75 fps. If you go any higher - your game will NOT behave the way it was made to be. Even 100 is not recommended.

If the game/mod you're playing is full of enemies you need to fight - I'd recommend to stick with 60 fps. That will ensure the proper difficulty of your gameplay. If your game/mod has lots of "observing" stuff, almost no fighting, or you're playing a multiplayer mod - you can set your fps to any value you want.
BUT be aware that if you're hosting games with bots, then setting high fps can also break bots. That is absolutely true for mods like The Specialists or Vampire Slayer.
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Date Posted: Jul 17, 2013 @ 10:04am
Posts: 17