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So now all my goldsource games have no surround sound anymore?? All the games I mod and make levels for because I enjoy them more than the source games.... no more :(
ill play one of those and see if it differ from hl1
I'll try playing opposing force and blue shift mods instead, too bad there are not many of them out there :(
Looks like they majorly fudged the sound in an update:
http://steamcommunity.com/app/70/discussions/0/828934913113943429
I don't think that Valve really cares much for sound considering how harsh (compressed) everything sounds in their games. Someone probably implements changes at their rolley-movey desk, they test with their headphones and as long as there is sound then it's all good.
Now I'm just shooting my mouth off here, but the poor sound guy, with his nice little studio room, creates the audio with his large 9 speaker setup and expensive production equipment, and then Valve uses some antiquated audio middleware to make the audio work in their games, which completely butcher the dynamic range of the audio. In a world where everyone is using Wwise and FMOD, which are both awesome, Valve is using... Miles Sound System. Valve probably bought the most cost-effective license for MSS and would hate to spend a penny more on something like FMOD.
I know that HL1 was made in the days of 22kHz audio so quality isn't going to be just super, but even newer games like TF2 and Portal 2 have harsh audio. The audio is just not... "smooth" and punchy sounding, it's like audio you hear from dry-rotted paper speakers in an old car.
Anyway, they basically did the same thing to their Linux ports of Source games. Their Source engine games still have surround sound in Windows, but last time I played them in Linux they were limited to stereo. Seems like they went full ♥♥♥♥♥♥ with Half-Life 1. WHO DOES THAT!?