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It cut down on a rail that was for me the peak of the game and the most iconic chapter in a gameplay and variety and atmosphere perspective, the chapter I played the most, and black Mesa cut that out, and I hate that because black Mesa was so good, it's a game I love, and it could've been even more with on a rail, but instead he cut that down... Am I make it too much a drama? Yes, on a rail is still very good in black Mesa, but I'm pissed anyway...
Then yeah it an upgrade, but also some things change too, the atmosphere and feeling change a lot, the graphics are different so the "artistic style/feeling" Change a lot... Though black Mesa is not empty and soulless, my god no... But for me half life has a magical touch that was better, I actually used to like black Mesa more, but then I grew up and I changed perspective...
If Half-Life didn't exist, the other games wouldn't exist either. Half-Life is a game that changed the course of gaming history.
If I asked you to name three characters from the Half-Life game, you wouldn't be able to remember them and wouldn't be able to answer.
You are talking about things that have nothing to do with logic and reality. Even if I spent an hour answering each of your sentences, I am 110 percent sure that you would not understand what I said. Call your daddy kid.
That's the only answer I can give you, I don't need to give you any other answer.
Beat it
nothing helps. black mesa is still more detailed.
Half Life kinda alternates between fights, puzzles and exploration in a pretty organic way but Black Mesa kinda goes overboard with the action, especially during Questionable Ethics and Surface tension. Not only that but a lot of the fights have questionable game design.
For example the first appearance of the tank was kinda butchered. In Half Life 1, you have a pretty open setup with a lot of options to approach the soldiers but each one is deliberately set up in a way where you always get a drop on them. Each route allows you to surprise them from a different direction and even get a pretty big advantage by flanking and destroying the tank early on. And the squad isn't terribly big so the fight feels brisk.
In Black Mesa, you have a lot of random traps and each route leads to you being ambushed and immediately swarmed by tons of grunts. So it turns into a game of peekaboo where you just get pelted by gunfire and either have to peek from ladders and take potshots or run around and get constantly hit and you just can't really pull off an ambush anymore. And it drags.
Another example would be Questionable Ethics and the beginning of Surface Tension.
In Half Life, you get a bit of downtime at the end of the chapter. You escort the scientists, they open the door for you and you're left to just explore for a few minutes. Then there's the dam, you jump down to avoid the helicopter and from there on it's a bunch of platforming and action setpieces kinda alternating and carefully set up in a way that makes the chapter flow well.
In Black Mesa, you get the over the top lobby ambush, then the fight in the tunnel, then a major action setpiece at the dam, then a bit of downtime... so essentially 3 large fights in a row barely seconds from eachother and it kinda just ruins the pace. And a lot of the additions to Surface Tension are basically just more action in places it shouldn't be.
You finish Half Life and the expansions and then check out Black Mesa and various other fan projects for a different and fresh take on the game after the original leaves you craving for more Half Life 1. It's just a different experience with it's own set of strengths and weaknesses.
Imitations and legends are not the same, they can't be.