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I'd recommend Software for single player for authenticity and OpenGL for multiplayer for performance.
(With latest update Software Rendering works fine only if you set 16bit compatibility mode in HL.exe; without that you will got a black screen in fullscreen mode)
Always played the game in Direct3D in 1998 then in OpenGL with the Steam verion. Software mode was only for very old PC.
You don't have 1080p in Software mode btw.
"fps_max" and "fps_override" also disable "wait for vertical sync" in settings
Software seems to fix some zfighting between decals and wall textures.
It's mostly aesthetic of course, and in some ways I prefer the look of Software mode, even with the filtering disabled on opengl.
I dunno which mode I used back in 1998.
I was reading one of the guides to the Software mode that describes an error in how opengl does some kind of randomised texture tiling, or something of that nature. Also in opengl there is definitely more decal flickering, which I assume is some kind of z-fighting or whatever that glitch is called.
Is that when two textures occupy the exact same space and the renderer doesn't know which one to display on top?
As for decals, I'm not sure.