Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Story-wise the grunts are the silencers, now Black Ops are the silencers of the silencers.
Black Ops were in this game, made by Valve, not Gearbox. They are the female assassins. Excuse me if I have misunderstood your post.
No. Female assassins were always part of the grunts. Gearbox retconned that and made them "Black Ops".
But since they had the same goal (cover up the BM incident and silence everyone) and were sent by the same contractor (US government), it was safe to assume they were allies on the same side.
...Until Gearbox came and retconned that with Opposing Force, just so the player can have some human enemies to fight for the sake of gameplay variety.
We're saying the exact same thing.
Oh, it's just that on the Half-Life wiki that's how they are described. Black Ops: Female Assassins. I didn't know Gearbox had changed it. Sorry for the misunderstanding.
Cleaning up the mess after the HECU was losing the battle against the Xen forces is expected as a Plan B (then Plan C is to nuke the entire facility, Raccoon City style).
Even if Opposing Force, Blue Shift and Decay are semi-canon (until told otherwise) there's no 0% chances the Black Ops would let the soldiers alive.
Even if it's to give Shepard human foes game design-wise.
My pleasure guys.
Being outside the normal military structure, and officially 'not existing' they'd be under covert orders to eliminate any and all who represented a potential security threat, and this included the HECU marines, as the mere sight of a Black Ops (who officially do not exist) is, in itself, a security threat.
Gearbox simply expanded upon this concept.
Anyway, even nuking Black Mesa won't do anything considering the portal storms shortly followed by the Seven Hours War basically destroying any governmental entity aside from the Earth Administrator, Breen.
The black ops assassins were part of the military cover up alongside the soldiers to silence witnesses but gearbox decided to make a game with a marine protagonist (a great idea) and decided to throw in human enemies in it. So, they retconned the assassins to be part of a black ops organization they fleshed out who wants to kill marines (now called the Hecu) after the marines were ordered to pull out so they considered the grunts as civilians in the way who they need to kill.
They were called the HECU from the start though.
They said
But I told them that they were called H.E.C.U. since the original Half-Life, as simple as that.