Half-Life

Half-Life

Mad Squirrel Aug 29, 2015 @ 2:59pm
Map Will Not Run On Half-Life 1 SDK
Look, I don't care if people are not interested in using the SDK for Half-Life 1. All of that crap about how low the graphics are and such are not something I care about. Half-Life is a classic, and it's founded by the very people who made Steam. I'm compiling a map for a test run; but instead of running the map, it just goes to the game's main menu. What am I doing wrong? Here's what the compiler has shown me. Further note, the map is in the .rmf format.


** Executing...
** Command: Change Directory
** Parameters:


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\test.map" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\test.map"


** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~4\HAMMER~1\tools\qcsg.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\test"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\test.map

************ ERROR ************
Token too large on line 10


** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~4\HAMMER~1\tools\qbsp2.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\test"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----

************ ERROR ************
Can't open C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\test.p0

** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\hl.exe
** Parameters: convert +map "test"
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Showing 1-7 of 7 comments
IronCore Aug 29, 2015 @ 9:18pm 
Seems it did not compile. Either a crappy compiler or there's something wrong in your set-up.
tschumann Aug 29, 2015 @ 9:52pm 
What's the convert parameter on the last line?
Mad Squirrel Aug 30, 2015 @ 7:14am 
Originally posted by tschumann:
What's the convert parameter on the last line?
What last line?
www.slackiller.com/tommy14/errors.htm#token

more than 8 wad files listed? paths/set up is possibly wrong in your hammer set up.
tschumann Sep 3, 2015 @ 3:59am 
Originally posted by seansdibbun:
Originally posted by tschumann:
What's the convert parameter on the last line?
What last line?

The last line of the compiler output you posted.
Internet Monster Nov 12, 2017 @ 12:37am 
i'm in the same boat. wish I could find answers too.
LiveWire Nov 13, 2017 @ 11:08am 
https://steamcommunity.com/sharedfiles/filedetails/?id=830153981

The compilers that come with the SDK are very old they need to be updated with either ZHLT or preferably VHLT linked below.

http://zhlt.info/download-zhlt.html
https://forums.svencoop.com/showthread.php/38059-ARCHIVE-Custom-ZHLT-by-vluzacn

If you use VHLT texture lights and water will be dark without a light_surface entity which makes them emit light.
Use func_detail instead of func_wall to prevent face splitting. Have a read though the sven forum thread it covers everything.

There is a new version of hammer 3.5 that adds model support but most Goldsrc mappers are now using J.a.c.k as it has many extra features.

http://jack.hlfx.ru/en/

Last edited by LiveWire; Nov 13, 2017 @ 11:11am
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Date Posted: Aug 29, 2015 @ 2:59pm
Posts: 7