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What PsyWar Veteran said is true but not compleatly. These maps are a mess without any logic from an arquitectual point of view. Fixed however, in PS2 version where Gearbox added doors to justify how people entered certain areas.
The hole is there with all the water under the labs to dissipate all the energy from the rocket. Rememeber that Black Mesa was a Silo facility during war reformed to become a facility research.
All radioactive residuals from Black Mesa are managed in some way or other. Those sewers are part of that intrincated system but is not atached to any particular place, we see several places along the saga to process wastes. Several times inside Half-Life. In fact.
And I would like to add an advice never use Wikipedia and follow your own conclusions by looking around the games theirselfs. Wikipedia is made by people like "PsyWarVeteran" totally afraid of thinking and imaging beyond those "Plot Holes". So people like him will never permit theirselfs any way to consider that Half-Life really was made with sense and hard work. For him and others is just a game.
But I really think that Half-Life is good in one only thing. And is giving most of the information you need through the details. And belive me if I tell you that having in mind all the details at the same time to reach any conclusion is not easy at all. Specially when adding the rest of the games. And wiki doesn't take in mind most of such details. So it reach silly and wrong conclusions.
So no. The hole was not there because the tentacle. In fact there is a ladder in the upper hole. If the hole was created by the tentacles... why put any ladder there in middle of such situation? The tentacles born/ apparead downside and found it's way up. And that places just conect with a residue processing area that is close to the rail system. Nothing that complicated.
What's very interesting when you ask... Why the pipes that allowed you to do all that walk were empty and opened? The answer is G-Man. Maybe he set all those places in that way before the accident to allow Freeman pass there, or he just waited to those places to be like that to choose the accident day. But in any case that was not a coincidence. And that my friend add to the plot.
Would like to add that I didn't mean "wikipedia" but "half-life wikia" (which is hosted on "fandom" hosting these days) - they have pages that describe every Sector in Black Mesa. Looks like it can not be trusted at all.
p.s.
As for the pipes... somehow at first I forgot they I need to walk on them, and instead was trying to "take a ride" on barrels. Silly me...
Anyway, here's some facts for the uninformed:
1- Anything other than the base HL1 is irrevelant.
Expansions, different ports etc. They are made by different people other than the original devs and are basically fanfiction. Valve gave full creative freedom to Gearbox with offering a few pointers and nothing else. None of their work is the vision of the original developers.
2- You can "think and imagine" all you want, in the end you are just inventing stuff to justify things not making sense mapping wise.
This isn't even a secret, during the development the mappers were mapping separately from each other and only afterwards the maps were connected. Not everything is planned ahead or has a purpose, commonly many sections are just connectors that connect section A to section B, thinking otherwise is just naive.
3- There is no point in inventing things just to justify aspect that make no sense.
This comment is hilarious for this very reason:
"Why the pipes that allowed you to do all that walk were empty and opened? The answer is G-Man. Maybe he set all those places in that way before the accident to allow Freeman pass there, or he just wate to those places to be like that to choose the accident day. But in any case that was not a coincidence. And that my friend add too the plot."
^ A total headcanon with zero proof. The real answer is because the mapper had to invent a way for the player to travel to the next area and since HL is a seamless experience most of the time, you can't just take the player from a silo down to the underground train tracks, so bring forth the pipes.
4- "Never use wikipedia and follow your own conclusions" is awful advice.
You can follow your conclusions all you want, it won't change the facts. And please, lose the wiki-allergy of yours, it's ridiculous. Those who are afraid of the wiki only do so because they don't know the actual wiki that's free from misinformation. ONLY visit this site for your HL needs and nothing else:
https://combineoverwiki.net/wiki/Main_Page
That's all. I hope you learned something today.
From a quick look, it doesn't goes in details with that area, though (except screenshot subtitled "the tunnel beneath the silo" and "reveals a set of tunnels" phrase). Which means what Turambar said about using logic and paying attention to details stays true...
Stays true how? All it says is "it reveals tunnels" Well, duh? You can also see that with your eyes when you get there. You asked what the tunnels were, not asked for confirmation that yes, those are tunnels.
In this context "logic" and "paying attention to details" is a nicer way of saying "I don't know what this supposed to be so I'll just guess and go with that".
Meanwhile Turambar explained that water below tunnels is some needed counter-measure against fuel flame used for rocket engine. I have no idea how such engine testing centers would work, but ok. I still don't understand why there are fans/ventilation systems in that water though.
Meanwhile Turambar "invented" that water below tunnels is some needed counter-measure against fuel flame used for rocket engine. He's speculating, not speaking facts.
Cool, one issue though: Real diverter pits aren't filled with green toxic waste flowing in an endless river with barrels floating on it.
Uh oh.
Half-Life² and Portal 1&2 tried to bring more realism to their architecture (thus leading to the catwalks being really common in Valve's game during the Source era).
There's nothing wrong with speculating with other people. I mean even after the death of an author people are making analysis and theories around the stories in books.
Either the Resonance Cascade created a leak of radioactive waste or just because Valve found it fun to put some obstacles since Half-Life still had roots from Quake.
Sometimes the truth is no longer available, it's still fun to speculate even if we never find it.
I mean if we stopped because we couldn't know then historians and archeologists would just stop bothering to do searches.