Half-Life

Half-Life

Mother 3 Jan 6, 2024 @ 8:10am
Who is Gordon Freeman?
Wrong answers only
< >
Showing 1-15 of 49 comments
PsyWarVeteran Jan 6, 2024 @ 8:12am 
Gordon Freeman is the silent protagonist of the Half-Life video game series, created by Gabe Newell and designed by Newell and Marc Laidlaw of Valve. His first appearance is in Half-Life. Gordon Freeman is depicted as a bespectacled white man from Seattle, with brown hair and a signature goatee, who graduated from MIT with a PhD in theoretical physics. He was an employee at the fictional Black Mesa Research Facility. Controlled by the player, Gordon is often tasked with using a wide range of weapons and tools to fight alien creatures such as headcrabs, as well as Combine machines and soldiers. Gordon Freeman's character has been well received by critics and gamers, and various gaming websites often consider him to be one of the greatest video game characters of all time, including UGO and GameSpot. Valve president and Half-Life director Gabe Newell coined the name "Gordon Freeman" during a conversation with the game's writer Marc Laidlaw in his car. Laidlaw had originally named the character "Dyson Poincaré", combining the names of physicist and philosopher Freeman Dyson and mathematician Henri Poincaré. The texture for Gordon's head was "too big of a job for just one person", so Valve designers combined references from four people. An earlier model of Gordon, known as "Ivan the Space Biker", had a full beard that was subsequently trimmed. Other iterations of Gordon's concept featured different glasses, a ponytail, and a helmet. Gordon wears a special full-body hazmat suit, known as the Hazardous Environment Suit (or HEV Suit). The suit is designed to protect the user from radiation, energy discharges, and blunt trauma during the handling of hazardous materials. The suit's main feature is its "high-impact reactive armor", an electrically powered armor system that, when charged, absorbs two-thirds of the damage that Gordon would ordinarily suffer in Half-Life and 80% in Half-Life 2.[citation needed] A fully charged suit can survive several dozen hits from small arms and even one direct hit from an RPG. The suit can be charged by various means, and has its own oxygen supply and medical injectors, such as morphine and a neurotoxin antidote. It comes with a built-in flashlight, a radio, various tracking devices, a compass, and a Geiger counter. The suit contains an on-board computer system that constantly monitors the user's health and vital signs, and reacts to any changes in the user's condition. It also projects a heads-up display (HUD) which displays Gordon's health and suit charge level, remaining ammunition, and a crosshair. As a means of immersing the player in the role, Gordon never speaks, and there are no cutscenes or mission briefings—all action is viewed through Gordon's eyes, with the player retaining control of Gordon's actions at nearly all times. The images of Gordon are only seen on the game's cover and menu pages, and also in advertisements, making them marketing tools rather than pictures of what Gordon is "really like". Gabe Newell has stated that Valve sees no reason to give Gordon a voice. In Half-Life, Gordon wears the Mark IV suit. Later in the game, the suit is equipped with an optional long-jump module so Gordon can leap great distances. It is charged using power modules throughout Black Mesa. In Half-Life 2 Gordon receives the upgraded Mark V suit, which lacks the long-jump module but gains several new abilities. It features a visual zooming capability, limited sprinting, an anti-venom injector, an optional ammo and health counter on the crosshair, and has been modified to use Combine power nodes to charge the suit. The Mark V initially used a single power source for the flashlight, sprinting, and oxygen supply; in Half-Life 2: Episode Two the flashlight was given a separate power source to improve gameplay. The symbol on Gordon's HEV suit is the lower case Greek letter Lambda, λ. This symbol is used by scientists to denote the decay constant of radioactive elements (related to the half-life of an element). As well as appearing on Gordon's suit, the symbol replaces the letter "a" in the game title (Hλlf-Life), and is the name of the complex in the Black Mesa Research Facility where teleportation experiments are conducted in the first game. The Lambda symbol is also seen in Half-Life 2 as a marking of the human resistance, seen close to hidden supplies and on the arm bands of better equipped resistance fighters. In Half-Life, Gordon Freeman is part of a research team performing an experiment that inadvertently creates an inter-dimensional rift in spacetime. Intelligent (and confused) alien lifeforms from the Xen dimension come pouring through multiple breaches inside the Black Mesa facility, attacking anyone in sight. As scientific, military and civilian personnel fall under the alien onslaught, Freeman finds himself targeted not only by the alien monsters, but also the Hazardous Environment Combat Unit (HECU), a U.S. Marine Corps military force sent to contain the situation. The untrained theoretical physicist somehow manages to survive the chaos, impressing the few surviving scientists and security guards with his heroic acts, while quickly becoming the HECU's high-priority target. Freeman is eventually transported to Xen by a few surviving Lambda Sector scientists. After the successful elimination of the alien leader Nihilanth, Freeman meets the G-Man, who has been remotely observing Freeman throughout the entire Black Mesa Incident. He briefly teleports Freeman to several locations throughout Earth and Xen, ending on a train (much like how the game begins) where he offers Freeman a choice, either agree to work for him and his mysterious "employers" or be left to die on Xen. The two expansions for Half-Life feature different playable characters and take place during the events of the main game, and as such Gordon is seen at certain points of the games. In these appearances, Gordon maintains his silence, even though he is not the protagonist. In Half-Life: Opposing Force, Adrian Shephard only encounters Gordon once when he witnesses Gordon teleport to Xen in the Lambda Complex. Attempts to follow him through the same portal will result in a "temporal paradox" which sends Shephard falling through Xen's void and ends the game. Gordon is also seen three times by Barney Calhoun during the course of Half-Life: Blue Shift. Barney first sees Gordon passing by in a tram at the beginning of the game, later heading towards the HEV storage area through a surveillance camera, and lastly being dragged to a trash compactor by a pair of HECU troops.
Luna Jan 6, 2024 @ 8:15am 
the person above me, is just speaking straight facts. no bs whatsoever.
Naho-Garou Jan 6, 2024 @ 8:34am 
Gaydon furrman is the main character in the bayonetta 3 beta
Pudim de Pão Jan 6, 2024 @ 9:41am 
Walter White long lost brother
Cat Jan 6, 2024 @ 10:02am 
Originally posted by PsyWarVeteran:
Gordon Freeman is the silent protagonist of the Half-Life video game series, created by Gabe Newell and designed by Newell and Marc Laidlaw of Valve. His first appearance is in Half-Life. Gordon Freeman is depicted as a bespectacled white man from Seattle, with brown hair and a signature goatee, who graduated from MIT with a PhD in theoretical physics. He was an employee at the fictional Black Mesa Research Facility. Controlled by the player, Gordon is often tasked with using a wide range of weapons and tools to fight alien creatures such as headcrabs, as well as Combine machines and soldiers. Gordon Freeman's character has been well received by critics and gamers, and various gaming websites often consider him to be one of the greatest video game characters of all time, including UGO and GameSpot. Valve president and Half-Life director Gabe Newell coined the name "Gordon Freeman" during a conversation with the game's writer Marc Laidlaw in his car. Laidlaw had originally named the character "Dyson Poincaré", combining the names of physicist and philosopher Freeman Dyson and mathematician Henri Poincaré. The texture for Gordon's head was "too big of a job for just one person", so Valve designers combined references from four people. An earlier model of Gordon, known as "Ivan the Space Biker", had a full beard that was subsequently trimmed. Other iterations of Gordon's concept featured different glasses, a ponytail, and a helmet. Gordon wears a special full-body hazmat suit, known as the Hazardous Environment Suit (or HEV Suit). The suit is designed to protect the user from radiation, energy discharges, and blunt trauma during the handling of hazardous materials. The suit's main feature is its "high-impact reactive armor", an electrically powered armor system that, when charged, absorbs two-thirds of the damage that Gordon would ordinarily suffer in Half-Life and 80% in Half-Life 2.[citation needed] A fully charged suit can survive several dozen hits from small arms and even one direct hit from an RPG. The suit can be charged by various means, and has its own oxygen supply and medical injectors, such as morphine and a neurotoxin antidote. It comes with a built-in flashlight, a radio, various tracking devices, a compass, and a Geiger counter. The suit contains an on-board computer system that constantly monitors the user's health and vital signs, and reacts to any changes in the user's condition. It also projects a heads-up display (HUD) which displays Gordon's health and suit charge level, remaining ammunition, and a crosshair. As a means of immersing the player in the role, Gordon never speaks, and there are no cutscenes or mission briefings—all action is viewed through Gordon's eyes, with the player retaining control of Gordon's actions at nearly all times. The images of Gordon are only seen on the game's cover and menu pages, and also in advertisements, making them marketing tools rather than pictures of what Gordon is "really like". Gabe Newell has stated that Valve sees no reason to give Gordon a voice. In Half-Life, Gordon wears the Mark IV suit. Later in the game, the suit is equipped with an optional long-jump module so Gordon can leap great distances. It is charged using power modules throughout Black Mesa. In Half-Life 2 Gordon receives the upgraded Mark V suit, which lacks the long-jump module but gains several new abilities. It features a visual zooming capability, limited sprinting, an anti-venom injector, an optional ammo and health counter on the crosshair, and has been modified to use Combine power nodes to charge the suit. The Mark V initially used a single power source for the flashlight, sprinting, and oxygen supply; in Half-Life 2: Episode Two the flashlight was given a separate power source to improve gameplay. The symbol on Gordon's HEV suit is the lower case Greek letter Lambda, λ. This symbol is used by scientists to denote the decay constant of radioactive elements (related to the half-life of an element). As well as appearing on Gordon's suit, the symbol replaces the letter "a" in the game title (Hλlf-Life), and is the name of the complex in the Black Mesa Research Facility where teleportation experiments are conducted in the first game. The Lambda symbol is also seen in Half-Life 2 as a marking of the human resistance, seen close to hidden supplies and on the arm bands of better equipped resistance fighters. In Half-Life, Gordon Freeman is part of a research team performing an experiment that inadvertently creates an inter-dimensional rift in spacetime. Intelligent (and confused) alien lifeforms from the Xen dimension come pouring through multiple breaches inside the Black Mesa facility, attacking anyone in sight. As scientific, military and civilian personnel fall under the alien onslaught, Freeman finds himself targeted not only by the alien monsters, but also the Hazardous Environment Combat Unit (HECU), a U.S. Marine Corps military force sent to contain the situation. The untrained theoretical physicist somehow manages to survive the chaos, impressing the few surviving scientists and security guards with his heroic acts, while quickly becoming the HECU's high-priority target. Freeman is eventually transported to Xen by a few surviving Lambda Sector scientists. After the successful elimination of the alien leader Nihilanth, Freeman meets the G-Man, who has been remotely observing Freeman throughout the entire Black Mesa Incident. He briefly teleports Freeman to several locations throughout Earth and Xen, ending on a train (much like how the game begins) where he offers Freeman a choice, either agree to work for him and his mysterious "employers" or be left to die on Xen. The two expansions for Half-Life feature different playable characters and take place during the events of the main game, and as such Gordon is seen at certain points of the games. In these appearances, Gordon maintains his silence, even though he is not the protagonist. In Half-Life: Opposing Force, Adrian Shephard only encounters Gordon once when he witnesses Gordon teleport to Xen in the Lambda Complex. Attempts to follow him through the same portal will result in a "temporal paradox" which sends Shephard falling through Xen's void and ends the game. Gordon is also seen three times by Barney Calhoun during the course of Half-Life: Blue Shift. Barney first sees Gordon passing by in a tram at the beginning of the game, later heading towards the HEV storage area through a surveillance camera, and lastly being dragged to a trash compactor by a pair of HECU troops.
This :steamthis:
Gordon freeman is the guy you play with :D
Naho-Garou Jan 6, 2024 @ 1:35pm 
But later Gaydon Furrman got replaced by old grandma Bayonetta because the producer of the Bayonetta series was high on meth But Gaydon Furrman will return in the sequel of the highly critically acclaimed masterpiece Hunt Down The Freeman
Ikagura Jan 6, 2024 @ 5:43pm 
Originally posted by PsyWarVeteran:
Gordon Freeman is the silent protagonist of the Half-Life video game series, created by Gabe Newell and designed by Newell and Marc Laidlaw of Valve. His first appearance is in Half-Life. Gordon Freeman is depicted as a bespectacled white man from Seattle, with brown hair and a signature goatee, who graduated from MIT with a PhD in theoretical physics. He was an employee at the fictional Black Mesa Research Facility. Controlled by the player, Gordon is often tasked with using a wide range of weapons and tools to fight alien creatures such as headcrabs, as well as Combine machines and soldiers. Gordon Freeman's character has been well received by critics and gamers, and various gaming websites often consider him to be one of the greatest video game characters of all time, including UGO and GameSpot. Valve president and Half-Life director Gabe Newell coined the name "Gordon Freeman" during a conversation with the game's writer Marc Laidlaw in his car. Laidlaw had originally named the character "Dyson Poincaré", combining the names of physicist and philosopher Freeman Dyson and mathematician Henri Poincaré. The texture for Gordon's head was "too big of a job for just one person", so Valve designers combined references from four people. An earlier model of Gordon, known as "Ivan the Space Biker", had a full beard that was subsequently trimmed. Other iterations of Gordon's concept featured different glasses, a ponytail, and a helmet. Gordon wears a special full-body hazmat suit, known as the Hazardous Environment Suit (or HEV Suit). The suit is designed to protect the user from radiation, energy discharges, and blunt trauma during the handling of hazardous materials. The suit's main feature is its "high-impact reactive armor", an electrically powered armor system that, when charged, absorbs two-thirds of the damage that Gordon would ordinarily suffer in Half-Life and 80% in Half-Life 2.[citation needed] A fully charged suit can survive several dozen hits from small arms and even one direct hit from an RPG. The suit can be charged by various means, and has its own oxygen supply and medical injectors, such as morphine and a neurotoxin antidote. It comes with a built-in flashlight, a radio, various tracking devices, a compass, and a Geiger counter. The suit contains an on-board computer system that constantly monitors the user's health and vital signs, and reacts to any changes in the user's condition. It also projects a heads-up display (HUD) which displays Gordon's health and suit charge level, remaining ammunition, and a crosshair. As a means of immersing the player in the role, Gordon never speaks, and there are no cutscenes or mission briefings—all action is viewed through Gordon's eyes, with the player retaining control of Gordon's actions at nearly all times. The images of Gordon are only seen on the game's cover and menu pages, and also in advertisements, making them marketing tools rather than pictures of what Gordon is "really like". Gabe Newell has stated that Valve sees no reason to give Gordon a voice. In Half-Life, Gordon wears the Mark IV suit. Later in the game, the suit is equipped with an optional long-jump module so Gordon can leap great distances. It is charged using power modules throughout Black Mesa. In Half-Life 2 Gordon receives the upgraded Mark V suit, which lacks the long-jump module but gains several new abilities. It features a visual zooming capability, limited sprinting, an anti-venom injector, an optional ammo and health counter on the crosshair, and has been modified to use Combine power nodes to charge the suit. The Mark V initially used a single power source for the flashlight, sprinting, and oxygen supply; in Half-Life 2: Episode Two the flashlight was given a separate power source to improve gameplay. The symbol on Gordon's HEV suit is the lower case Greek letter Lambda, λ. This symbol is used by scientists to denote the decay constant of radioactive elements (related to the half-life of an element). As well as appearing on Gordon's suit, the symbol replaces the letter "a" in the game title (Hλlf-Life), and is the name of the complex in the Black Mesa Research Facility where teleportation experiments are conducted in the first game. The Lambda symbol is also seen in Half-Life 2 as a marking of the human resistance, seen close to hidden supplies and on the arm bands of better equipped resistance fighters. In Half-Life, Gordon Freeman is part of a research team performing an experiment that inadvertently creates an inter-dimensional rift in spacetime. Intelligent (and confused) alien lifeforms from the Xen dimension come pouring through multiple breaches inside the Black Mesa facility, attacking anyone in sight. As scientific, military and civilian personnel fall under the alien onslaught, Freeman finds himself targeted not only by the alien monsters, but also the Hazardous Environment Combat Unit (HECU), a U.S. Marine Corps military force sent to contain the situation. The untrained theoretical physicist somehow manages to survive the chaos, impressing the few surviving scientists and security guards with his heroic acts, while quickly becoming the HECU's high-priority target. Freeman is eventually transported to Xen by a few surviving Lambda Sector scientists. After the successful elimination of the alien leader Nihilanth, Freeman meets the G-Man, who has been remotely observing Freeman throughout the entire Black Mesa Incident. He briefly teleports Freeman to several locations throughout Earth and Xen, ending on a train (much like how the game begins) where he offers Freeman a choice, either agree to work for him and his mysterious "employers" or be left to die on Xen. The two expansions for Half-Life feature different playable characters and take place during the events of the main game, and as such Gordon is seen at certain points of the games. In these appearances, Gordon maintains his silence, even though he is not the protagonist. In Half-Life: Opposing Force, Adrian Shephard only encounters Gordon once when he witnesses Gordon teleport to Xen in the Lambda Complex. Attempts to follow him through the same portal will result in a "temporal paradox" which sends Shephard falling through Xen's void and ends the game. Gordon is also seen three times by Barney Calhoun during the course of Half-Life: Blue Shift. Barney first sees Gordon passing by in a tram at the beginning of the game, later heading towards the HEV storage area through a surveillance camera, and lastly being dragged to a trash compactor by a pair of HECU troops.
Very concise explanation.
Jer Jan 6, 2024 @ 5:48pm 
hes that famous cook from hell's kitchen
PsyWarVeteran Jan 6, 2024 @ 5:52pm 
Originally posted by Ikagura:
Very concise explanation.
I know.
wildsam1234 Jan 6, 2024 @ 6:26pm 
he is the leader of the alien cult
Pics Clips Jan 6, 2024 @ 7:13pm 
He's not with the science team
Naho-Garou Jan 6, 2024 @ 8:25pm 
Gaydon Furrman will be the antagonist in Hunt Down The Freeman 2
imw Jan 6, 2024 @ 8:40pm 
Originally posted by Im Obsessed with Boomer Shooters:
Wrong answers only

SUBJECT:
Gordon Freeman
Male, age 27

EDUCATION:
Ph.D., MIT, Theoretical Physics

POSITION:
Research Associate

ASSIGNMENT:
Anomalous Materials Laboratory

CLEARANCE:
Level 3

ADMINISTRATIVE SPONSOR:
Classified

DISASTER RESPONSE PRIORITY:
Discretionary
IAN Jan 7, 2024 @ 1:27am 
idk
< >
Showing 1-15 of 49 comments
Per page: 1530 50

Date Posted: Jan 6, 2024 @ 8:10am
Posts: 49