Half-Life

Half-Life

joseli May 13, 2016 @ 11:51am
Why did they remove friendly fire in half life 2
Yes, I know there are major allies that can't be killed without breaking the game, but what about minor allies (rebels and all that)?
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Showing 1-15 of 35 comments
Yeah that is kind of dumb. Killing scientists and security guards in the first game for ammo or just because you're a sadist was fun in a twisted sort of way.
elderstyx May 13, 2016 @ 4:42pm 
Originally posted by ChiefErik:
Yeah that is kind of dumb. Killing scientists and security guards in the first game for ammo or just because you're a sadist was fun in a twisted sort of way.
Have you tried Brutal Half-Life? It's basically Scientist Slaughter Simulator: Now with Extra Gore!
Sikobae May 13, 2016 @ 7:47pm 
Would destroy narrative since it's a story driven game. Makes sense, but I think the "Subject / Status" fadeout would have been better, as well as having Resistance members shoot back at you.
Originally posted by VonHootie02:
Originally posted by ChiefErik:
Yeah that is kind of dumb. Killing scientists and security guards in the first game for ammo or just because you're a sadist was fun in a twisted sort of way.
Have you tried Brutal Half-Life? It's basically Scientist Slaughter Simulator: Now with Extra Gore!

Yeah i've tried brutal half-life, it's pretty fun. Makes the game very satisfying, all the guns feel like they have more impact.
Iggy Stardust May 17, 2016 @ 7:53am 
Originally posted by VonHootie02:
Originally posted by ChiefErik:
Yeah that is kind of dumb. Killing scientists and security guards in the first game for ammo or just because you're a sadist was fun in a twisted sort of way.
Have you tried Brutal Half-Life? It's basically Scientist Slaughter Simulator: Now with Extra Gore!

Can I get a link to that, please? <evil grin>
Iggy Stardust May 17, 2016 @ 7:55am 
Oh, something else.... if you turn on cheats, and give yourself the gravity gun...... then upgrade it(via another console command)..... you CAN kill friendlies...... and yes, it does break the game.
MechWarden May 17, 2016 @ 12:11pm 
Originally posted by A Lonely Drop:
According to the CombineOverwiki: "Half-Life 2 originally featured friendly fire, as with Half-Life. Valve found this to be annoying to playtesters, as they would often accidentally kill their teammates, so it was changed so the weapons do no damage to friendlies".
That I can easily believe that. When not being a sadistic @#$% (which actually wasn't that often), accidentally hitting the security guard in HL, or other friendy soldiers in HL: Opposing Force, often resulted in a Battletoads-like in-fighting... but with guns, and wasted bullets shot into people's faces.

It could make for amusing 'Let's Play' fail moments, but that's about it.
Last edited by MechWarden; May 17, 2016 @ 12:17pm
joseli Aug 4, 2016 @ 9:10am 
I wonder what would the rebels say if you shot at them
Felicia Aug 27, 2018 @ 10:31am 
If you want friendly fire, put this in the console..

ent_create ai_relationship targetname newrel subject npc_citizen target !player disposition 1 reciprocal 1 startactive 1
RadioActiva Aug 28, 2018 @ 9:43am 
Originally posted by El ultimo saxista:
I wonder what would the rebels say if you shot at them
Theres actually an unused sound file in hl2 when played it sounds like : hey im on your side
Zimmerman Aug 13, 2020 @ 4:26pm 
(Basically all I said in the long text below was that I don't know why they didn't include friendly fire in HL2, but did in HL1.)

In Half-Life 1, you actually do have priority allies. Allies that, once killed, cause the game to restart from your last save. Examples being the Surgery Room scientists, or the scientists who open the portal to Xen. Why you can kill allies in the first game, but not the second game is frustrating to me too.

When you kill Priority Allies in Half-Life 1, it does have the same effect as it does in Half-Life 2. If you play the Half-Life 2 Campaign through Garry's Mod, you can kill of people like Eli Vance, or Judith Mossman. Because there never was a planned fail safe, it simply results in scripted events stalling indefinitely.

No matter which way you really look at it, there really is no difference in killing the Surgery Room scientists, or killing Eli Vance at Black Mesa East. Both are crucial to the continuation of the campaign.
Zimmerman Aug 13, 2020 @ 4:28pm 
Originally posted by rainbowFelix Whiston:
If you want friendly fire, put this in the console..

ent_create ai_relationship targetname newrel subject npc_citizen target !player disposition 1 reciprocal 1 startactive 1
I know what this is, it creates a ai_relationship point entity that sets all Citizens to hate the player at sight. Because you cannot attack citizens, this does nothing but give citizens the ability to kill you.

EDIT: I stand corrected. It actually works.
Last edited by Zimmerman; Aug 13, 2020 @ 4:31pm
Zimmerman Aug 13, 2020 @ 4:46pm 
Originally posted by joseli:
I wonder what would the rebels say if you shot at them
Actually, there are scripted lines geared for that player interaction. I forget the actual sentence name, probably says something about "Player_Injure_Citizen".

They say stuff like:
"Stop it, Freeman!"
"Watch what you're doing!"
"Freeman! We're on your side!"

You can find this in Garry's Mod when you shoot Half-Life 1 Security Officers and Scientists in sight of Half-Life 2 Citizens. Strangely not when you attack other citizens, though.
Last edited by Zimmerman; Aug 13, 2020 @ 4:48pm
Ikagura Aug 16, 2020 @ 5:11am 
Originally posted by ChiefErik:
Yeah that is kind of dumb. Killing scientists and security guards in the first game for ammo or just because you're a sadist was fun in a twisted sort of way.
It's just a videogame...
OffensiveName Nov 2, 2020 @ 7:11am 
Originally posted by Ikagura:
Originally posted by ChiefErik:
Yeah that is kind of dumb. Killing scientists and security guards in the first game for ammo or just because you're a sadist was fun in a twisted sort of way.
It's just a videogame...

Yes it is. And? What are you doing in steam forums if you're going to say that
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Date Posted: May 13, 2016 @ 11:51am
Posts: 35