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Basically HL1 tells the story of how Gordon becomes a unstoppable badass while HL2 then has him run around being a badass. Character and plot progression, you see.
HL is the story of a normal guy trying to survive, HL2 makes Gordon Freeman, a nobody who was just a name and a face for the player to give life to, a hero. Why? Who knows. If anything, they should attack Freeman because it was he who started the Resonance Cascade, willingly or not.
Long, expository scenes that drag out too long just to provide, as I said before, exposition or praise Gordon as the hero that is the last hope of humanity for some reason, and as you said, you can't talk so you just awkwardly wait there for the game to "game" again.
Less weapons, less enemies, way too many gimmicky physics puzzles to show off the engine, constant exposition that stops the game, a complete seperation from the original HL.
Still, a great game, fun and just like the first game a great technological achievement. But, not without its flaws.
No one witnessed his badassery though, maybe only ones who witnessed it are that one scientist and barney who gave him the long jump module and weapons for Xen, and the other scientist who opened the portal which I am pretty sure is dead.
No one should even know who the guy is.
Come on, huuuge stretch.
Even if that was the case, they waited all these years for a myth to come save them? A guy who hasn't been around for years and more than likely died at Xen? Vortiguants never saw G-Man took Gordon after all.
And even if we ignore that, it still doesn't change the fact the gameplay suffers because of the "Hero Gordon Syndrome" in many areas. Everyone stops you to praise you, it makes the player just want that section to be over and get back into gameplay.
I think there is a reason people love Ravenholm. It is pure action and tense moments combined, just like the first game. Even Gabe Newell admitted it was a mistake to stray that far from the horror of the first game.
I am not a pure action guy, I think story is the second most important aspect of a game after gameplay, but that doesn't mean you should stop a game dead in its tracks to give exposition. The first game gave information without stopping the flow of the game. HL2 feels very staged.
Thanks to playtesters.
Valve has the worst playtesters ever, not just for HL, for every game they ever made.
The difference between HL1 and HL2 story wise is that HL2 has a much more complex plot with actual characters which have personalities, goals and interpersonal relations. This requires a lot more actual dialogue then HL1 did, which was only introducing the concept of shooters have proper stories beyond "kill all the monsters". If you don't have patience for basic storytelling that's of course your business, but looking at HL2's critical response most people clearly didn't have a problem with it.
HL tells a linear story, of course it's staged, all fictional stories are staged. That's what staged means: "planned, organized, or arranged in advance, often of an event or situation intended to seem otherwise."
A basic requirement of the game's storytelling, it simply wouldn't work if you could just gun down your friends for no logical reason.
Anyway I've said my piece on this matter, not really looking to get dragged into a debate so I'll just bow out now, I bid you adieu.
The first game could convey info without stopping the gameplay, I don't agree with the whole "bigger story, more dialogs" thing, you can show and not tell.
The Tentacle fight from the first game for example:
You hear loud banging at first, see a dying scientist that tells you to "destroy the damn thing". / Now you know that there is a creature you must face.
After that you see another scientist try to press a button just to be grabbed by the tentacle / Now you know that you must activate the buttons to destroy the creature.
You then come across a security guard that tells you to "be quiet" / Now you know that you must sneak past the creature.
And finally, you see a guard ripped to shreds by the Tentacle. / Now you know you can't use regular weapons and facing the creature head on is death.
HL2 doesn't even have proper bosses to compare this scenario with. It instead has levels dedicated only for exposition and nothing more. Black Mesa East is the biggest example. You just hang around doing nothing, even play catch with the D0g just to show off the gravity gun and physics. If the Combine hadn't attacked, how could the story progressed? No answer. That's why I call HL2's way of telling the story staged.
You can talk to the vorts standing around in HL2. They have like 30 minutes of dialogue about what Freeman means to them.