Half-Life

Half-Life

most useless weapon?
what do you think is the most useless weapon? i think its the snark. what reason is there even for those things? chances are they're not gonna kill whatever you throw them at, or if they do too soon before they're suppose to explode then they'll just come after you and even though the wikis say to throw them from high areas, I see them climb on top of eachother just to get to me all the time. i think it's the only weapon i've used less than the hivehand
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Showing 1-15 of 37 comments
SV BOY Oct 6, 2020 @ 3:40am 
they are good for being a decoy, so soldiers can target them instead of you to save some hp
coolman552 Oct 6, 2020 @ 3:42am 
mp5 primary fire
Sovereign Oct 6, 2020 @ 3:43am 
Snarks are terrible but I'd put the hivehand higher, utter piece of crap.
Candy Man Oct 6, 2020 @ 3:50am 
Originally posted by Sovereign:
Snarks are terrible but I'd put the hivehand higher, utter piece of crap.
I think it’s useful for the big brain guys that fly around and shooting around corners
SURVIVOR-DUP Oct 6, 2020 @ 4:05am 
Snarks are the worst. Hivehand can be decent behind corners incase you're low HP but that never happens, it's always due or die time.
PsyWarVeteran Oct 6, 2020 @ 4:20am 
Everyone is wrong here, the worst weapon in HL is tripmine. It requires you to either:


A) Run away after being spotted, place it to a wall and wait for the enemy to come.

B) Place it beforehand and lead an enemy to a previously set mine.


Both tactics ruins the game's flow. Instead of waiting an enemy to come to you or lead them from one point to another, you can easily shoot them with any other weapon. Even satchels, grenades, hivehand and snarks can be utilized then and there, so why run away or wait when you can deal with them the very moment you see them?

It can be a fun weapon but far from useful. The only time it is used is when you run out of explosives to kill a Gargantua and you just spam-arm it under it's feet to blow it.


Pointless weapons of HL, ranked from worst to best:
Tripmine > Snark > Hivehand
SURVIVOR-DUP Oct 6, 2020 @ 4:27am 
I was going to mention tripmines and satchel charges but I realized the snarks don't serve much purpose to me, or at all. Atleast with satchel I can use it offensively and defensively; tripmine I only found myself using it because I ran out of ammo and wanted to preserve what remains of it.
SV BOY Oct 6, 2020 @ 5:26am 
im only using tripmine for platforming ♥♥♥♥ lmao, i have to agree, even as utility or a weapon tripmine sucks ass
UmbralPenumbra Oct 6, 2020 @ 6:11am 
i like tripmining that first area of questionable ethics where the hecu and alien grunts encounter eachother

tripmines are mostly useful for boobytrapping enemy spawns once you know where they are during scripted events

and i actually find setting tripmines and then baiting enemies into following me to it very satisfying, like bro do you not notice the big blue laser beam? lol
UmbralPenumbra Oct 6, 2020 @ 6:14am 
satchels are best for taking out tanks and the bradley, or groups of alien grunts. i believe 5 satchels can take out the gargantua in forget about freeman, but i havent tried that in a long time so maybe im talking out of my ass
PsyWarVeteran Oct 6, 2020 @ 6:21am 
Originally posted by PC Incompatible:
i like tripmining that first area of questionable ethics where the hecu and alien grunts encounter eachother

Ironically, it's the one encounter in HL that snark actually comes in handy, not tripmines. Go up to the balcony and spam them down.


Originally posted by PC Incompatible:
tripmines are mostly useful for boobytrapping enemy spawns once you know where they are during scripted events

Thing is, you don't make a game assuming the player knows where enemies are going to be spawning.


Originally posted by PC Incompatible:
and i actually find setting tripmines and then baiting enemies into following me to it very satisfying, like bro do you not notice the big blue laser beam? lol

Satisfying but pointless, I just shoot it, then and there. Why jump through hoops?
PsyWarVeteran Oct 6, 2020 @ 6:24am 
Originally posted by PC Incompatible:
satchels are best for taking out tanks and the bradley, or groups of alien grunts. i believe 5 satchels can take out the gargantua in forget about freeman, but i havent tried that in a long time so maybe im talking out of my ass

Satchels are not really good for tanks and other immobile turrets type entities, because you need to shoot at their breakable part, which is at the top. Satchels cannot be easily thrown like grenades. They land at the bottom, indestructible part.

The best way to deal with tanks is the crowbar. Jump on top, hit it a bunch of times, jump back and finish it off with a couple of pistol bullets.
Last edited by PsyWarVeteran; Oct 6, 2020 @ 6:25am
UmbralPenumbra Oct 6, 2020 @ 6:31am 
Originally posted by PsyWarVeteran:
Satisfying but pointless, I just shoot it, then and there. Why jump through hoops?
because, as i said, its fun to lead the enemy into a trap

the player wont know where spawns will be on a first play through, but it's fun on repeated playthroughs
PsyWarVeteran Oct 6, 2020 @ 6:32am 
Originally posted by PC Incompatible:
Originally posted by PsyWarVeteran:
Satisfying but pointless, I just shoot it, then and there. Why jump through hoops?
because, as i said, its fun to lead the enemy into a trap

the player wont know where spawns will be on a first play through, but it's fun on repeated playthroughs

Not really.
UmbralPenumbra Oct 6, 2020 @ 6:34am 
Originally posted by PsyWarVeteran:
Satchels are not really good for tanks and other immobile turrets type entities, because you need to shoot at their breakable part, which is at the top. Satchels cannot be easily thrown like grenades. They land at the bottom, indestructible part.

you can dance around them while tossing them onto the destructable part, since they turn slowly enough they cant hit you. you can wack them with the crowbar but that's not as fun to me as blowing something the f*ck up
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Date Posted: Oct 6, 2020 @ 3:30am
Posts: 37