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here are all of the texture mode varible you can try
Texture Mode
Nearest neighbor interpolation for bilinear hardware
gl_texturemode "GL_NEAREST_MIPMAP_NEAREST"
Linear interpolation for bilinear hardware.
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
Nearest neighbor interpolation for trilinear hardware.
gl_texturemode "GL_NEAREST_MIPMAP_LINEAR"
Linear interpolation for trilinear hardware.
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
https://steamcommunity.com/app/70/discussions/0/154644928864849331/
into the text document but none of them did anything
and then higher your fps using fps_max (value)
by default you don´t have userconfig.cfg, that´s the file you can create for custom configs
config.cfg is the default config file
Strange how you have screen tearing, with what resolution and freq you play the game?
Normally screen tearing appears when you play with high frequency (refresh rate) or when you have a ♥♥♥♥♥♥ graphic card :D
Please specs
Specs are Asus rog gl752vw
2.6 ghz i7 processor
16 gigs of ram
Nvidia GeForce thx 960m 4gb
Windows 10 home
First off, no offense to my man Blyte or anyone else, but screen tearing happens at any and all refresh/frame rates when you're not using Vsync, not just when your frames exceed your monitor's refresh rate. (assuming a non-Freesync/Gsync monitor, of course)
Second, that's an irrelevant fact anyways, because diagonal tearing from corner to corner is not a screen tearing issue that can be remedied via Vsync/frame limiting. That is a hardware/driver issue that has nothing to do with the game itself or Vsync whatsoever. The screenshot OP posted is even culled from a NVidia thread discussing that very fact.
I'm not going to pretend to know the end-all solution to this problem, but it seems to be mostly related to mobile NVidia cards, and a quick Google seach of "NVidia diagonal screen tearing fix" should give you a pretty good idea of where to begin to remedy this issue.
Finding people that actually know anything about Vsync is so rare.. you're a legend to me now.