Half-Life

Half-Life

Erebus Jan 16, 2018 @ 5:07pm
So, how do i make doors?
Alright i'm using J.A.C.K to make some maps, first time ever trying to make a "3D" map (I usually use Doom Builder for old-school DOOM maps)


I'm attempting to make normal rotating doors, but from one side i can't open it, and the other i *can* but the door disappears into nothing, and i can also see the door going into that "nothingness" i can walk out, but attempting to walk back in blocks me.

What did i do wrong? Thanks
Originally posted by Jack Krauser:
It's a brush texture making doors rotate around the brush with the origin texture, just add a small cube with the origin texture on every face (it's a green texture with Gordon's face on it, make sure that every single face of the cube has the texture, otherwise it will not work) on the corner of the door (make sure the cube is inside the door), then group both the door and origin cube into a single prop_door_rotating entity, just select both the cube and the door, then press ctrl+t
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You need to add an origin to the door to keep it locked in place
Erebus Jan 16, 2018 @ 5:24pm 
Originally posted by λ CLλTURESE HUNTER ψGSUψ:
You need to add an origin to the door to keep it locked in place

An origin?
The author of this topic has marked a post as the answer to their question.
Jack Krauser Jan 16, 2018 @ 6:09pm 
It's a brush texture making doors rotate around the brush with the origin texture, just add a small cube with the origin texture on every face (it's a green texture with Gordon's face on it, make sure that every single face of the cube has the texture, otherwise it will not work) on the corner of the door (make sure the cube is inside the door), then group both the door and origin cube into a single prop_door_rotating entity, just select both the cube and the door, then press ctrl+t
Erebus Jan 16, 2018 @ 7:19pm 
Originally posted by Barney Calhoun:
It's a brush texture making doors rotate around the brush with the origin texture, just add a small cube with the origin texture on every face (it's a green texture with Gordon's face on it, make sure that every single face of the cube has the texture, otherwise it will not work) on the corner of the door (make sure the cube is inside the door), then group both the door and origin cube into a single prop_door_rotating entity, just select both the cube and the door, then press ctrl+t
Thanks i'll give that a go here in a minute.
Erebus Jan 16, 2018 @ 7:37pm 
Originally posted by Barney Calhoun:
It's a brush texture making doors rotate around the brush with the origin texture, just add a small cube with the origin texture on every face (it's a green texture with Gordon's face on it, make sure that every single face of the cube has the texture, otherwise it will not work) on the corner of the door (make sure the cube is inside the door), then group both the door and origin cube into a single prop_door_rotating entity, just select both the cube and the door, then press ctrl+t
That worked, thank you!
Jack Krauser Jan 16, 2018 @ 7:38pm 
You're welcome
Twisted Cat Jan 16, 2018 @ 11:56pm 
u made a one way door lol.
Jack Krauser Jan 17, 2018 @ 9:08am 
What are you talking about?
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Date Posted: Jan 16, 2018 @ 5:07pm
Posts: 8