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Your interpretation of how the health system works in this game is so dead wrong, it makes Eli Vance look alive. Blood is purely a visual effect, and means nothing for your HP. By your logic, a headcrab or AGrunt can't kill you because they don't bleed you.
Also take note in TDM games or Sven Coop games, while Friendly Fire is OFF, you can still hit teammates and cause blood decals to show up without causing damage.
The full purpose of Suit Armor is literally to absorb damage. 80% of the damage you recieve goes towards Armor points instead, and I'm pretty sure damage is also reduced a bit.
I would suggest putting down the peyote before posting here ever again.
About the red screen, you can see your own head sometimes when your body explode in lots of parts... therefor... what you said hasn't any sense, and you can't say that you are watching through your head.
However, my rational explanation for Red screen could be that we see the game not through the Gordon's eyes, except when he don't wear the HEV suit, but through the HUD point of view in most of cases, and maybe, HUD just paint all in red. After all we can see red indicators showing you the damage direction. So it looks that HUD can be painted in red with no problem when it detect the user's death.
Do not listen to Sikobae, this poor guy can't imagine how many logic is back Half-Life, he can't even imagine it. He looks Half-Life just like it is for him, just like a game, nothing more, but Half-Life for some people, I would like to think that you are one of those like me, is much more than just a game. It is something more complex that have used this game plataform to tell us something more deep. Nothing trascendant or new, sure, but something full of good universal concepts related with moral, ethic, life, dead, and religion. And he was made with great detail and precision. This is Science-Fiction, and since, of course, this HEV suit is just part of the fiction, there are plausible rational ways to imagine how it works, and I bet that VALVe imagined this things when they choose to implement them in the game, sure they wanted blood, that's all, but they put it probably because it was justified by rational and plausible concepts. So keep thinking, and you really will understand why Half-Life is so amaizing.
^^
Who knows, you can try to explain it but personally I just don't care
First off, nice grammar.
Secondly, you and OP are complete tinfoil hat nutcases.You're looking for logical explanations for game mechanics when they DO NOT EXIST. It's illogical in of itself. You clearly do not understand that reality functions a certain way. Not everything (if anything) has a "deeper meaning", especially some shooter from '98.
Well sure it can, Siko. If noone endeavored to understand hidden implications in human culture, there wouldn't have been any reason to create it in the first place. Even the most mindless, brainless games have a reason for being made. I would like to think that Valve really had reasons for making the games other than for making money. And that's really all a person can do, is hypothesize.
https://www.youtube.com/watch?v=8600QtaoQGs
All that is possible because some people thought "how could it work?" at one point.
With people like you, Sikobae, we could have never meet to Jules Gabriel Verne, or nobody could have traveled to the Moon and much less landed on the Moon for real.
If we were speaking about Quake or Doom, I could really be agree with Sikobae, but Half-Life reach the Work of Art status, because all the implications described by Ducks on the Ground when he said, "I would like to think that Valve really had reasons for making the games other than for making money", because I really think that VALVe wanted something more than money at that time, and years of reflections have demostrated to me that there are lots of things to think around Half-Life, and it deserve my time thinking about them. Half-Life have impulsed me to thinking in this way always, and I really think that this is not accidental at all.
And you are a proof of that sikobae, to you Half-Life is not that work of art, or if it is, is not so beautiful to you like it is to us. And what is more subjective than a real work of art? And that is subjetive because not all people can see the same things when they are watching a work of art.
One thing more, I mentioned Quake or Doom, I think that they are part of the culture for sure, but they don't want to tell you nothing but make fun, Half-Life is other totally different thing, for that reason I rememeber you it was so incredible when it was released in 1998. It wasn't famous and it hadn't prestige because the graphics like some narrow-minded people use to think, it was so famous becauese the whole implications behind it.
VALVe demotrated that if companies would like... games could be as good as a Shakespeare's work.
Unfortunately, the unique VALVe mistake, was to think that the games world had enought people with the enought sensibility and brain to see it... and make it sustainable from an economic point of view. Its a tragedy, but games like Half-Life can't be effective at these times. And people still asking why we have not Half-Life 3 yet.
I am gonna say you when we will have Half-Life 3. We will have it just if people could start missing games like Half-Life for real, instead of just wanting stupid things like cooperative mode for it and an open silly world for Half-Life 3, and if Marc Laidlaw could have ended the story before leaving the company; or we will have it as soon as the Half-Life franchise is sold to other guy that just want money, and if that happens, don't worry, because he will give you open world and or cooperative mode with no sense and no reasons but earn money. Most probably will occur the second, and then Half-Life will go to the hell destroying all the good work that VALVe made until this point, and this last thing, will happend despite all the adversities they have had to go through to reach the Episode Two.
However, with all that in mind, we will can still enjoying Half-Life at less. Each one with their own sensibility, skills, and intelligence.
However, is evident that Half-Life was a real good work of art because, it earned the respect of all kind of players. But that was at 1998, new generations can't understand it... they see Black Mesa, and they play half-Life just to compare, and that is another reason to not make Half-Life 3. Now nobody can't understand Half-Life through Black Mesa... and if new generations prefers Black Mesa, it hasn't sense to make a game that just wont have nothing to do with what you see in Black Mesa. And this is the point where people like, sikobae, maybe will say, "but if they are the same ♥♥♥♥". And just people like me and maybe the OP, will can be able to see why they are not the same at all.
It is a work of art since the first instant when Marc Laidlaw wanted to make all that that you described so correctly; and this hasn't nothing to do with the independient Developers and logical goal to reach the masses. What Half-Life express, will remind through the time like any other work of art, and like any other work of art it will there just for those with enought sensibility to see it. You are very wrong if you think that a story can't be another way to make art. Not all art must be under a statue shape, or under a canvas shape.
And don't ask me to tell you what I see in Half-Life, because like any other work of art, it is a sensation, that just every one can feel or not.
And what you are saying in your last edition is totally fine and correct, and for that reason, you should think a little and ask yourself, why Half-Life never implement nothing "new"?. Because the goal wasn't make nothing "new" from a visual point of view. And that indicates that their goals wasn't since the begeanning the money like you pretend, they wanted to be inovative makeing something new, but not that kind of "new" that you described. Because if that were true, and I am not saying that they didn't want obtain benefits, I couldn't be here. But for sure even Michelangelo Buonarroti recived money, so stop mentioned the money like if that could stop an artist to make any work of art.
And I repeat that when I say all this I am thinking in Laidlaw.
For sure that you can't see-feel nothing more than all those things, but its totally different for me. And art is not sized by number of pages, since you can say a lot with just a word.
And about your last question, is simple, because VALVe failed compleatly in their goals when they made Half-Life. And sorry, but you are stupid if you think that the whole art of the universe is showed at school. All what you think, despite I like it, show me a very narrow-mind from time to time. But lets see what happens in 1000 years... Well, I tell you what will happend, we will be alienated for tech, and nobody will care about art.
Well, youself, however, to me is evident, that you are the person in this that can't really see what is art from what it is not... because trully, if that things are the unique things that you can see and say about Half-Life, you have a much narrow-mind that I thought.
I never said that I consider games like work of arts. And you sound pathetic and narrow-minded if you really think that games can't be used for other thing than for that ♥♥♥♥. What is clear for me is that I don't use Half-Life in the same way than you and when I play other games. Half-Life make me want to be a better person, I can't imagine better purpuse than that.
Your problem is that you are that kind of person that can't be contradicted and close his mind to other posibilities. You are not the guy that have thought about Half-Life in my way, so you simply can't know if I am right or not. For that reason I am not gonna waste my time in you. What I wanted to say was said, and don't worry I know that you like have the last word in any dialogue, so don't be furstrated and write the las stupid thing. Being logical and saying logical things, can't work if you can't see nothing between words.
PD: Thanks to give me another proof to demostrate all what I said. You are the kind of player that makes impossbile to make Half-Life 3, and you are the kind of player that will kill Half-Life and will play a ♥♥♥♥♥♥ game with nosense called Half-Life 3 by who know what person...
That is because he use Mark IV not Mark III, but I agree, probably head is a good source of blood, but at the same time it must be the more protected part of the suit to deflect any damage. In any case, its evident, that we must guess that scientist were very secured when they designed this suit without helmet.
You haven't a closed mind for not being agree with me, you have it because you haven't said nothing to change my mind, and you just don't want to understand my point of view. However I understand your point of view, and I just feel my self that I should reduce my intelligence for thinking like you, that's all. And its clear that you confirmed that you don't understand what makes things being art, if you think that feelings are not involved in it. Under my point of view, you are already alienated.