Half-Life

Half-Life

29347 Nov 29, 2016 @ 3:09pm
Why does the H.E.V. suit BLEED?
We all know that Gordon wears a kick-ass suit. But what good is it if he's constantly losing blood every time he's shot?

You may notice, blood will shoot out of him onto the walls behind him when he is injured. This implies that the bullets travel straight through the suit, through Gordon, and out of the suit again.

Using "armor energy" actually decreases the chance that blood will come out of the suit, if I am not mistaken.

What does this imply about the suit from an engineering perspective? Or a medical perspective, to be exact.

Valve could have been thinking, "blood looks more dramatic than not, so just throw it in there." This is a viable explanation, but the "energy armor" protecting Gordon from blood loss throws a shade on that theory.

I think my theory on the suit goes something like this:
+It's powered by the blood of the wearer, but only a certain amount of their blood. Obviously the individual cannot lose all of it or he would die.
+Perhaps bullets do not actually pass THROUGH the suit, but it just punctures the surface of the suit, releasing a fraction of the usable 100% of blood-fuel. This is what you see splattered across walls.
+Once the suit's "blood level" (HEALTH) reaches zero, the suit becomes unusable and powers down. This is why Gordon sees red when he dies, because the blood lost to the suit cannot re-circulate back to his blood stream, therefore affecting circulation to the head. I'm no doctor, so anyone can correct me in the comments.
+The suit uses actual electricity from the "armor" dispensers to harden the outer shell of the chassis. This protects the suit itself from excessive blood loss, allowing the wearer to survive longer.

TLDR: the suit uses Gordon's blood to power itself. "Armor" only reduces the amount of blood lost from the actual suit by creating a tough shell around the suit's circulatory system.

Obviously guys, comment below. I think this could be something.
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Showing 1-15 of 35 comments
Sikobae Nov 30, 2016 @ 8:04am 
Because that's an engine limitation. The player character isnt much different from the AI.

Your interpretation of how the health system works in this game is so dead wrong, it makes Eli Vance look alive. Blood is purely a visual effect, and means nothing for your HP. By your logic, a headcrab or AGrunt can't kill you because they don't bleed you.
Also take note in TDM games or Sven Coop games, while Friendly Fire is OFF, you can still hit teammates and cause blood decals to show up without causing damage.

The full purpose of Suit Armor is literally to absorb damage. 80% of the damage you recieve goes towards Armor points instead, and I'm pretty sure damage is also reduced a bit.

I would suggest putting down the peyote before posting here ever again.
Turambar Nov 30, 2016 @ 8:30am 
I can't be agree with you, because under my point of view, I think that bullets shock your body creating internal damages, remeber that not all parts in HEV suit are armored with metal, some parts are made with kevlar in Half-Life 2, and some other unknown material in Half-Life, therefore I think that the HEV Suit maybe could release pressure and pain from inside the body releasing it out and administrating morphine in small quantities and when needed, probably HEV suit just tell you when it do it in critical situations with extreamly detected damages. Do not forguet that in Hazardous Course, you learn how your health indicator shows you how many O2 you have inside your blood, lose of blood just is translated in less oxygen in your body cells. If you can't send enought oxygen to your body cells, your bodie dies. This could be my rational explanation despite I must agree that VALVe probably just found more dramatic do that, like the red screen.

About the red screen, you can see your own head sometimes when your body explode in lots of parts... therefor... what you said hasn't any sense, and you can't say that you are watching through your head.

However, my rational explanation for Red screen could be that we see the game not through the Gordon's eyes, except when he don't wear the HEV suit, but through the HUD point of view in most of cases, and maybe, HUD just paint all in red. After all we can see red indicators showing you the damage direction. So it looks that HUD can be painted in red with no problem when it detect the user's death.

Do not listen to Sikobae, this poor guy can't imagine how many logic is back Half-Life, he can't even imagine it. He looks Half-Life just like it is for him, just like a game, nothing more, but Half-Life for some people, I would like to think that you are one of those like me, is much more than just a game. It is something more complex that have used this game plataform to tell us something more deep. Nothing trascendant or new, sure, but something full of good universal concepts related with moral, ethic, life, dead, and religion. And he was made with great detail and precision. This is Science-Fiction, and since, of course, this HEV suit is just part of the fiction, there are plausible rational ways to imagine how it works, and I bet that VALVe imagined this things when they choose to implement them in the game, sure they wanted blood, that's all, but they put it probably because it was justified by rational and plausible concepts. So keep thinking, and you really will understand why Half-Life is so amaizing.
Last edited by Turambar; Dec 3, 2016 @ 9:27am
29347 Nov 30, 2016 @ 11:52am 
Hey thanks a bunch for the advice and support Pinhead!
Turambar Nov 30, 2016 @ 12:00pm 
Originally posted by Ducks on the Ground:
Hey thanks a bunch for the advice and support Pinhead!

^^
AeX10 Nov 30, 2016 @ 9:54pm 
Why does the armor from Halo bleed? Why does the armor from Call of Duty bleed? Why does armor from Overwatch bleed?

Who knows, you can try to explain it but personally I just don't care
Last edited by AeX10; Nov 30, 2016 @ 9:55pm
Lead Dec 2, 2016 @ 10:46am 
Originally posted by Hev Mark IV Protective Suit:
MORPHINE ADMINISTERED
Sikobae Dec 2, 2016 @ 6:42pm 
Originally posted by Pinhead:
Do not listen to Sikobae, this poor guy can't imagine how many logic is back Half-Life

First off, nice grammar.

Secondly, you and OP are complete tinfoil hat nutcases.You're looking for logical explanations for game mechanics when they DO NOT EXIST. It's illogical in of itself. You clearly do not understand that reality functions a certain way. Not everything (if anything) has a "deeper meaning", especially some shooter from '98.
29347 Dec 2, 2016 @ 9:14pm 
Originally posted by Sikobae:
Originally posted by Pinhead:
Do not listen to Sikobae, this poor guy can't imagine how many logic is back Half-Life

First off, nice grammar.

Secondly, you and OP are complete tinfoil hat nutcases.You're looking for logical explanations for game mechanics when they DO NOT EXIST. It's illogical in of itself. You clearly do not understand that reality functions a certain way. Not everything (if anything) has a "deeper meaning", especially some shooter from '98.

Well sure it can, Siko. If noone endeavored to understand hidden implications in human culture, there wouldn't have been any reason to create it in the first place. Even the most mindless, brainless games have a reason for being made. I would like to think that Valve really had reasons for making the games other than for making money. And that's really all a person can do, is hypothesize.
Turambar Dec 3, 2016 @ 5:16am 
In other words, we think that Half-Life is more a work of art than just a game. And if people weren't thinking things in this way, nobody could have never make suits for the army like these ones:

https://www.youtube.com/watch?v=8600QtaoQGs

All that is possible because some people thought "how could it work?" at one point.

With people like you, Sikobae, we could have never meet to Jules Gabriel Verne, or nobody could have traveled to the Moon and much less landed on the Moon for real.

If we were speaking about Quake or Doom, I could really be agree with Sikobae, but Half-Life reach the Work of Art status, because all the implications described by Ducks on the Ground when he said, "I would like to think that Valve really had reasons for making the games other than for making money", because I really think that VALVe wanted something more than money at that time, and years of reflections have demostrated to me that there are lots of things to think around Half-Life, and it deserve my time thinking about them. Half-Life have impulsed me to thinking in this way always, and I really think that this is not accidental at all.

And you are a proof of that sikobae, to you Half-Life is not that work of art, or if it is, is not so beautiful to you like it is to us. And what is more subjective than a real work of art? And that is subjetive because not all people can see the same things when they are watching a work of art.

One thing more, I mentioned Quake or Doom, I think that they are part of the culture for sure, but they don't want to tell you nothing but make fun, Half-Life is other totally different thing, for that reason I rememeber you it was so incredible when it was released in 1998. It wasn't famous and it hadn't prestige because the graphics like some narrow-minded people use to think, it was so famous becauese the whole implications behind it.

VALVe demotrated that if companies would like... games could be as good as a Shakespeare's work.

Unfortunately, the unique VALVe mistake, was to think that the games world had enought people with the enought sensibility and brain to see it... and make it sustainable from an economic point of view. Its a tragedy, but games like Half-Life can't be effective at these times. And people still asking why we have not Half-Life 3 yet.

I am gonna say you when we will have Half-Life 3. We will have it just if people could start missing games like Half-Life for real, instead of just wanting stupid things like cooperative mode for it and an open silly world for Half-Life 3, and if Marc Laidlaw could have ended the story before leaving the company; or we will have it as soon as the Half-Life franchise is sold to other guy that just want money, and if that happens, don't worry, because he will give you open world and or cooperative mode with no sense and no reasons but earn money. Most probably will occur the second, and then Half-Life will go to the hell destroying all the good work that VALVe made until this point, and this last thing, will happend despite all the adversities they have had to go through to reach the Episode Two.

However, with all that in mind, we will can still enjoying Half-Life at less. Each one with their own sensibility, skills, and intelligence.

However, is evident that Half-Life was a real good work of art because, it earned the respect of all kind of players. But that was at 1998, new generations can't understand it... they see Black Mesa, and they play half-Life just to compare, and that is another reason to not make Half-Life 3. Now nobody can't understand Half-Life through Black Mesa... and if new generations prefers Black Mesa, it hasn't sense to make a game that just wont have nothing to do with what you see in Black Mesa. And this is the point where people like, sikobae, maybe will say, "but if they are the same ♥♥♥♥". And just people like me and maybe the OP, will can be able to see why they are not the same at all.
Last edited by Turambar; Dec 3, 2016 @ 9:36am
Turambar Dec 3, 2016 @ 5:49am 
Originally posted by Turpow:

And how is Half-Life a work of art? Do you even know what real art is? Games are amongst the lowest forms of entertainment, and can't even be compared to real art. They can incorporate art, but they're made for commercial purposes, aimed at huge masses of potential customers (in other words, the lowest common denominator), while real art serves niche interests, and isn't supposed to be understood by everyone - you need to have a sensibility to understand real art, it's definitely not aimed at the masses, just one person.

The main reason behind Half-Life was money. As a game, it's not even that big of a revolution - many of its "innovative" gameplay mechanics have already been pioneered by older games such as System Shock 1 or the Ultima series, and the story driven gameplay already existed in many other games. It's just that people compared HL1 to other mainstream games like Quake II, and it really seemed revolutionary in that case.

When developers introduce innovative elements in video games, it's in order to attract more customers because it's a "new" thing, compared to other cookie cutter shooters that don't take much effort to make but don't even attract the eye of gamers anymore.


It is a work of art since the first instant when Marc Laidlaw wanted to make all that that you described so correctly; and this hasn't nothing to do with the independient Developers and logical goal to reach the masses. What Half-Life express, will remind through the time like any other work of art, and like any other work of art it will there just for those with enought sensibility to see it. You are very wrong if you think that a story can't be another way to make art. Not all art must be under a statue shape, or under a canvas shape.

And don't ask me to tell you what I see in Half-Life, because like any other work of art, it is a sensation, that just every one can feel or not.

And what you are saying in your last edition is totally fine and correct, and for that reason, you should think a little and ask yourself, why Half-Life never implement nothing "new"?. Because the goal wasn't make nothing "new" from a visual point of view. And that indicates that their goals wasn't since the begeanning the money like you pretend, they wanted to be inovative makeing something new, but not that kind of "new" that you described. Because if that were true, and I am not saying that they didn't want obtain benefits, I couldn't be here. But for sure even Michelangelo Buonarroti recived money, so stop mentioned the money like if that could stop an artist to make any work of art.

And I repeat that when I say all this I am thinking in Laidlaw.
Last edited by Turambar; Dec 3, 2016 @ 6:00am
Turambar Dec 3, 2016 @ 6:04am 
Originally posted by Turpow:
What are you even talking about? Half-Life is actually my favorite game, but the only things I feel while playing it is, well, having fun (although sometimes I even feel like wasting my time and shutting down the game). Satisfying a biological need to play, basically. That's all. Wasting some time after having worked on something, or just relaxing.

And if you're trying to say Half-Life's story is original...well...it's just a bit more detailed DooM's plot. Super secret research facility on a secret location + science gone wrong + aliens (or in DooM's case, demons). Of course stories can make art, in fact War and Peace is real art - but War and Peace has 2,000 pages of story, Half-Life's can't even fit on more than a few pages. In Half-Life's case, the story is only there to justify all the shooting (and make the experience of playing through the game a bit more interesting).

I'm not saying we shouldn't play games or watch movies anymore, but if we start considering them art, then that's a problem. Let me remind you that real art was always out of the reach of the masses, and not even because they were ignorant and discriminated, but because they wouldn't even understand it.

If it was really art, why don't we start playing video games at school?

For sure that you can't see-feel nothing more than all those things, but its totally different for me. And art is not sized by number of pages, since you can say a lot with just a word.

And about your last question, is simple, because VALVe failed compleatly in their goals when they made Half-Life. And sorry, but you are stupid if you think that the whole art of the universe is showed at school. All what you think, despite I like it, show me a very narrow-mind from time to time. But lets see what happens in 1000 years... Well, I tell you what will happend, we will be alienated for tech, and nobody will care about art.
Last edited by Turambar; Dec 3, 2016 @ 6:13am
Turambar Dec 3, 2016 @ 6:11am 
Originally posted by Turpow:
Well okay, I can say a lot with a few words. I guess we can all qualify as artists now, slapping a few words on a sheet of paper and calling it art. In this case the rule of quality vs quantity doesn't apply.

And as far as I know, NO games are being played at school, it's not just HL1. But yours is a good idea, I might even suggest to stop teaching literature and play Half-Life instead, and find the deep philosophical meanings in it. Like..."Kids, be careful! Don't make science go wrong, or aliens will invade Earth."...well...that's all I see in Half-Life's story.

Well, youself, however, to me is evident, that you are the person in this that can't really see what is art from what it is not... because trully, if that things are the unique things that you can see and say about Half-Life, you have a much narrow-mind that I thought.
Last edited by Turambar; Dec 3, 2016 @ 6:14am
Turambar Dec 3, 2016 @ 6:24am 
Originally posted by Turpow:
Honestly, the only narrow minded individual here is you. If you consider games as art, since you didn't even understand what art is - games only exist to satisfy a physiological need to "play", while art, by definition, exists as a search for higher purposes.

I never said that I consider games like work of arts. And you sound pathetic and narrow-minded if you really think that games can't be used for other thing than for that ♥♥♥♥. What is clear for me is that I don't use Half-Life in the same way than you and when I play other games. Half-Life make me want to be a better person, I can't imagine better purpuse than that.

Your problem is that you are that kind of person that can't be contradicted and close his mind to other posibilities. You are not the guy that have thought about Half-Life in my way, so you simply can't know if I am right or not. For that reason I am not gonna waste my time in you. What I wanted to say was said, and don't worry I know that you like have the last word in any dialogue, so don't be furstrated and write the las stupid thing. Being logical and saying logical things, can't work if you can't see nothing between words.

PD: Thanks to give me another proof to demostrate all what I said. You are the kind of player that makes impossbile to make Half-Life 3, and you are the kind of player that will kill Half-Life and will play a ♥♥♥♥♥♥ game with nosense called Half-Life 3 by who know what person...
Last edited by Turambar; Dec 3, 2016 @ 6:30am
Turambar Dec 3, 2016 @ 6:24am 
Originally posted by mbanders:
because if you type thirdperson into the console you can see he's not wearing a helmet

That is because he use Mark IV not Mark III, but I agree, probably head is a good source of blood, but at the same time it must be the more protected part of the suit to deflect any damage. In any case, its evident, that we must guess that scientist were very secured when they designed this suit without helmet.
Last edited by Turambar; Dec 3, 2016 @ 6:27am
Turambar Dec 3, 2016 @ 6:34am 

Originally posted by Turpow:
Mystery solved, you're just blinded by nostalgia and considering that feeling to be art. So if I don't agree with your opinion, that makes me a close minded person? More like a person with solid ideas. I used to believe games were art too, so I definitely understand your mindset, and don't need to go back to it in order to understand it.

To me, it looks like the only frustrated guy here is you :)

You haven't a closed mind for not being agree with me, you have it because you haven't said nothing to change my mind, and you just don't want to understand my point of view. However I understand your point of view, and I just feel my self that I should reduce my intelligence for thinking like you, that's all. And its clear that you confirmed that you don't understand what makes things being art, if you think that feelings are not involved in it. Under my point of view, you are already alienated.
Last edited by Turambar; Dec 3, 2016 @ 6:37am
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Date Posted: Nov 29, 2016 @ 3:09pm
Posts: 34