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The story is utterly barebones. The only interesting element was the final conversation. Everything else was completely forgettable.
If you consider this a "good game" then....Well, I suppose that's your opinion but at least my opinion isn't blinded by simpleminded infatuation of something because "it's a classic." Spare me your childish drivel.
"this forum is for people who know what a good game is." No...No you simple little mind.. This is a forum for anyone. Don't like it? Tough. Life isn't fair.
If you want to complain about how bad this game is, the review section is always open buddy.
Playing video games since the days of the original NES and finding this game difficult simply doesn't compute. There's a reason "Nintendo-hard" exists as a term. Terrible controls were practicaly a staple of NES games. Gliding on ice is far older than Half-Life, and someone who's played NES games should know this.
I don't recall ever getting stuck on anything in the environment, whether visible or invisible, so I have nothing to say in that regard. I do remember getting stuck in plot advancement a couple times, but as I wasn't familiar with the game, I kinda expected that to happen. Though as a general rule, if you see something to shoot then you probably move in that direction. Also as a general rule, this game is pretty linear, not completely, but a good enough portion of it is.
I don't understand how wasd+mouse could possibly be bad controls. I remember playing Wolfenstein 3d and Doom 1+2 using the arrow keys, control, space, and shift. When I first started using the mouse+wasd to play an fps I found it to be a difficult transitiion but after 30 minutes or so the idea of not using the mouse... for me I guess it was like the invention of the printing press... how did we get along without it?!
As far as story goes, this game was created during a time when having all the fluff of today's games was simply not practical or even possible, especially from a technical standpoint. Regardless of the technical standpoint, I think this game actually has a "less is more" thing going for it. "If Doom were made today" (youtube that for people who don't know it) is pretty spot on. Substitute Doom with Half-life and HL would probably be pretty crappy. Half-Life 2 and the episodes definitely take things considerably further with the story, but they still don't have all the fluff of today's games and that gives them the "less is more" feeling as well. Although, I will admit there were times when I felt the games dragged on.
OP, I recommend continuing with the games completely through Episode 2. I found the games can drag on a bit, but the difference between HL 1 and HL 2+episodes is quite considerable. The story and execution of it really takes off in HL 2 and it is definitely worth bearing through any bad moments you might experience through the series.
Being critically acclaimed doesn't make something good. Being a Game of the Year doesn't make it good. Being a level 0 doesn't invalidate what someone says. Having a private profile doesn't invalidate what someone says. I will grant there is a good chance OP is trolling, but assuming so based on the information in your post just makes you worse. You might as well have said, with the same snide tone, "racism is bad because those affected by it don't like it..." Great argument you got there.
The game is largely linear. I had some trouble getting through a couple points, I will admit that readily, but overall the game is pretty linear. Also, this forum is for anyone that feels like posting in it. But at least you attempted a meaningful discussion, which, to tell the truth, I think is more than what even the OP started with.
This post is much longer than I originally intended so that's it for now.