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There are no hackers for ages in HLDM. It's just how gauss works. You shoot behind the wall and everybody behind wall dies. You shoot lamp above you and everybody around you dies. Etc.
https://youtu.be/dAi7MZjyxRw
Sometimes I play bad and end up getting 200:40 k/d, some times it's like this guy on the video. Most of the fun you can get is if there are few good guys on the server and you try to dominate the map. Also adrenaline gamer is awesome. Only pros play there and you can boost your skills (with gauss included) to skies. Sadly it's not very popular anymore because of the age of the game.
There is difference between lucky based rely on sound and straight non-stop kills throught walls even when you make no sound or sign where are you. Besides, yes, gauss was quite the cancer of the game.
Also gauss was blessing of half-life since the beginning not the cancer. It's one of the reasons why half-life dm is still alive and some pro players are still mastering hldm.
And reason why even left the game. People prefer fersatile gameplay, not sticking to broken one-shot hitscan that become ultimate unbearable meta 90% of players use. Even in quake series railgun in multiplayer did only about 80 damage instead of instakill and had more significant cooldown to not make it the only weapon you ever need.
Considering I haven't played it in about 8 years and only check random servers, that's not really the achievement. Besides, if you gonna hit through walls, that would only be suspicious if you're not cheating, and if you're not, that only further proves how broken this weapon is. The reason I'm even getting it back is because I heard there appears many mods that I rather check, although amount of wallhackers hasn't decreased.
Not really. Half-life Deathmatch is still alive after 19 years. And all those games with "versatile, not broken mechanics" die in few months of existence. People prefer to stick with games which have a learning curve (which is very deep in half-life) and master them for years. This guy from video mastered his skills for years and years. It doesn't come in 8 hours after you played the game, which is not the case with new casualised games. You can't just pick up gauss and be as good as one in the video. That's the reason why games like Quake 3 and Half-Life are still being played.
So Half-life mechanics is far from broken and almost perfect instead. Almost...
Adrenaline Gamer mod is what perfected HLDM.
The fallacy is strong with this one.
Half-Life mp is not dead only because it's a really famous title and after recent update it got rewind so only more players get to play since like 2014.
If games\mods with "versatile, not broken mechanics" die in few months, why so many players play let's say Magicka, and make so many mods for old games, that have more than same quake series?
And the sense of aim comes to senses, you can "master" hitscan weapon in 40 hours if you're really get it's feel. After "linux" update, the half-life mouse sense feels like a mess. Although if you're really wanna see my hitscan aiming le 1337 skills, come to play fortress forever with me, with it's huge skill curve that unfortunatelly more dead than versatile nooby TF2 made for casualties that have like 10 times more players than TFC, FF, HL, and all quakes together.
Fallacy...
It's been lively on servers since it's release. And not since 2014.
Half-Life is really famous title for reasons, you know.
I am sorry, I haven't played Magicka, and I don't know what this game is about so I am not competent enough to discuss it in this topic.
I also love good old games. I have created mods myself for Morrowind and for Half-Life previously. I haven't created any mods for quake series though, but I like all these games.
Well... If I am good at Half-Life It doesn't make me good at fortress forever automatically. Or at any other game really. Why would I want to see your 1337 skills and hitscan aiming in fortress forever anyway?
Regarding TF2, I also don't really know why so many people play it. It feels really boring to me. First thing that comes to my mind though is that you can notice how young are people who play TF2.
If TF2 will still be popular at the age of 19 then it must be something I missed about this game. Who knows? Time will show.
P.S. And once again, coming back to your original question. Are there many hackers in hldm? There aren't. I think I haven't seen a single cheater in last ~2 years on hldm servers.
P.P.S Oh, and I believe you that you are good at some other game and can dominate me there! Like fortress forever! :D I have never questioned your competence regarding this statement.
Where did I said it was dead? I said opposite thing, and I said it got a wave of new players since around 2013-2014 after it got rewind. Besides, most servers I see that either run some mod or not have tau gun at all.
yes, singleplayer.
You're the one who said fallacy (or hinted\implied to that, at least) that gauss is something super skillful weapon that you can't master in 8 hours, even though that depend of the person and his senses\feelings of sensitivity of aim. If you're good at aim in hl, you're basically will be good in cs and tfc regardless, at least it was for me, since both use same engine. Besides, sniper in TFC and FF takes far more skill than gauss because 1) it have serious cooldown after shot 2) it slows you down, makes you vulnerable target 3) it actually takes time to charge to have lethal shot, not pathetic 1-2 second gauss charge. Yet everyone agree that sniper is overpowered and broken, simple because he has undodgeable hitscan instakill weapon.
People of all ages play TF2 really, even some of late 50's. People actually like versatile games that doesn't bent to boring ultimate overpowered weapon like in some of the old titles. TF2 get tossed with even more new ♥♥♥♥ and that's why it's not dying. The games with imaginary "skill curve" which eventually bends to only exclusive weapon only only appeal to these players who like to use that weapon yet it forces everyone to leave. In fact, the only players who play these titles play exclusively for these overpowered broken weapons and have serious ego issues to dominate everyone using them. That's how it rolls and the only players who disagree that some weapon is insanely broken and overpowered (even though it's obvious that it's meta and over 90% of players that slightly above potato level play use it) are the players who use it most.
When a same player hit you through walls and you do not even making walking sound on ANY type of map, not just crossfire, that gets at best suspicious.
That's why your argument of "Let's go 1v1" won't work because you obviously would know more tricks and lifehacks that me. Although it's argueble if a lifehack\tricks\engine exploit\bug exploit is not a cheating only because it's not a thirdparty programm.
If you think that gauss is somehow ultimate power of destruction in half-life, then you can't really imagine how wrong you are. I have seen such exceptional hl players which skills are so far beyond average good players (who can obviously dominate pubs with gauss) that no one could ever reach them.
Exceptional aim is only the tip of an iceberg.
Handling gauss in pubs is really nothing compared to what god-tier players (I am not one of them) can do in this game.
This is the only reason I wanted to argue with you a little bit. It's just laughable, that you find gauss as cheat/bug/broken mechanic, when in fact gauss is only the first/second step people start mastering when they begin to learn hldm.
So, in other words... There are 10 levels of skills.
1 is you average player in hldm. 2 is the guy who has changed their controls, and feels comfortable in switching between weapons and using them properly. Level 3 is the guy who can use gauss and dominate pubs with it. Level 4 is the guy who knows all maps exceptionally. Level 5 is exceptionally creative about navigating those maps. Level 6+.... Those guys are absolute machines of destruction. I can't really describe how good they are. Let's just say their speed, precision in movements and execution of every action they make is just unimaginable. I have nothing but respect to those guys who have mastered half-life to such degree.
Any level 3.5+ player absolutely dominates any cheat available on the internet.
Once again, if those average guys who can dominate with gauss put you to misery then you clearly can't talk about skill curve.
Your arguments lack of sense and very biased (besides, you start contradict yourself later on). Any "skill curve" are subjective and depend of player, therefore they cannot be anything else but imaginary. Of course pretty much every single weapon in every single game takes skill and there is infinite "skill ceiling" to master. Even with same gluon gun, a person with 7000 hours spent in to it is more likely to dominate the user with 5000 hours spend in to it if both use it. But only because some people label things as hardest and other as easiest doesn't objectively make them to be.
Besides, if gauss is not "ultimate power of destruction", why is it it's used +90% of time by these "6+ level" players? The only time when it's not used is when they do not have it\out of ammo, which only proves how biased the meta goes around this gun.
I didn't gauss users put me in the missery, I just point out that this weapon is cancer of half-life and that it seems many using wallhack (since there is no other way to excuse wall shot when I'm not making any sound and they didn't even knew I'm spawned\located in that building). You haven't made a single point proving they are not cheating other than posting a pub video with some casual hitting through walls with random luckshots (or actually saw them through wallhack, demo doesn't record visual deviation that third party programms applied).
Not sure if those gauss wall shooters are wall hacking, since it's easy to predict people's movement behind walls if you happen to see them running behind it but wouldn't surprise me if they all are hacking.
It seems like you continue to argue for the sake of arguing.
Ok, I will try to forget what we have discussed here and try to give you very consistent explanation of cancer of half-life.
1. Gauss can kill people through walls.
2. When you shoot with gauss into wall, you DO NOT need to know where exactly the enemy is behind the wall.
3. When gauss beam hits the wall, it doesn't go through it like a bullet in counter-strike, instead it hits everyone in some radius like explosion.
4. When you hit wall with gauss, and there are two+ people behind the wall in different locations but in radius of gauss shot, everyone will die.
5. When you respawn on map you make very loud sound (sounds like you pick ammunition).
6. Every average player knows every spawn location on map and will know exactly where you have spawned.
7. Spawn sound can be heared from far distances.
8. You can shoot not only through walls but use corners to kill enemies near obstacles.
9. Gauss can hit multiple walls if shot into small rectangular objects like lamps.
10. There is a limit of wall thickness which gauss can shoot through.
11. Most of gauss wall shots are not lucky shots as you call them, instead people who practice gauss, know exactly where you are without any cheats and where they need to shoot to kill you.
12. If you play on public server with 10+ players, chances are you die of wall shot because gauss shooter was hunting somebody else.
13. Since gauss can kill people while shooting corners, this mechanic can be used to kill people in windows, on balconies etc.
14. When shooting walls/other obstacles with gauss it can kill you if you shoot it in wrong degree,
15. Some thick walls can instantly kill you if you shoot them with gauss, so you need to be carefull and know what is permitted when using gauss and what is not.
16. Since gauss can hurt/kill you if you charge it for too long it's necessary to shoot it once in a while to prevent overcharge.
17. When you nullify your gauss charge, it's best to shoot respawn points/popular places to get kills if you don't know where the enemy is exacly. That's where most of lucky shots come to play. They are not that lucky really though, since you know where every player on the map is.
18. Movement is the key to survive. If you crouch near spawn location, you are far more likely to die from gauss wall shot.
19. If you try to hide from gauss wall shooters behind.... walls, then you are dead. Open areas is where you want to challenge them.
20. You can wall shoot wall shooters.
21. Wall shooters are extremely easy to detect since they always make noise.
22. When you know the location of wall shooter, you are best to stay away from specific locations on the map. It depends on the location of wall shooter.
23. If you sit in 4x4m room in one of the corners, wall shooter doesn't need to know where you are and can shoot anywhere and get you killed, because gauss hits everything in radius of that room.
24. You don't need wallhack because you don't need to know the exact 1:1 location of enemy. You will kill him anyway.
25. If you think that 24 contradicts with 6/11 then it's not. Even if one doesn't need to know exact location of enemy to kill it through wall, in most cases he knows it.
By these "6+ level players"?
You haven't encountered even one of those guys.
Once again... Handling gauss is nothing compared to what AG players can do.
I am sorry but you are lying about your ability to use gauss and that you can abuse it to get game-breaking cheesy kills. If you weren't lying you would absolutely know that none of gauss wall shooters hack, or better to say, none of them need any hacks due to the way the gauss works.
I'd be more impressed by people that can consistently snipe with the 357/Crossbow.