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That's true too.
There is only one sniper there, are you thinking in all these soldiers back of the launch rockets and heavy machine guns?... why did you use the plural? And I agree it is significant to express the Black Mesa first night after the inncident, probably the best place for resting for Freeman, and the first mission for Freeman related with one of the few attempts to close the resonance cascade. The first time that Freeman is performing something different than trying to scape. I think it has quite of lot of things to experiment on a rail to be honest. And it has the second and last easter egg from VALVe when showing the signature of Dave Riller map designer.
It develops what thinks the soldier about Freeman with all those messages, and you can feel how they are tired at this point of the whole thing. I am not joking despite they are better covered they fight very bad compared with the first soldiers that you find. The introducing of several vehicles is clever under my point of view, and that launched rocked is epic. If it wasn't from a visual point of view amaizing, it was epic from the players point of view. Because it represents the real first success feeling for the players.
I could continue... but I think that it is enought. cheers!!!
On the other hand, going outside during the night to launch the rocket was my favorite part in the first nine levels.
However, that chapter does contain some memorable set pieces and dialogue moments that show the HECU moving through Black Messa and starting to battle the aliens. There were some great ambush rooms, the rocket launch was really nice back in 1998 (even though I didn't quite get it at the time), getting on the wrong train and being fired at from HECU an adjacent train, and watching some of the firefights break out was all good stuff.
I don't think the explanation from the guard at the beginning of the chapter is that great if I am honest. By the time you get to the rocket you aren't really sure why it needs to be launched and the environmental storytelling in that chapter is just overall a bit poor. I don't think its the worst chapter as that has to go to Residue Processing for me.
When replaying Half-Life, On A Rail, is either okay or I just rush to get through it. Depending on my mood really as I know there are more interesting chapters are after it. Playing it through on Hard can just be an exercise of Quick Save and Quick Load as the vorts can hit hard in groups and there is restricted movement. Over the years its just a chapter that I just complete in bursts.
Residue Processing is my least favorite level IMO