Fell Seal: Arbiter's Mark

Fell Seal: Arbiter's Mark

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dergefata Mar 20, 2019 @ 2:50pm
Azure Fields kawa
Just can't get it, no matter what. What do I miss out on? Anything important enough to reload and grind a few levels?

Worst part of these sorts of games; not giving the player enough information on what the loss is from a failure.

Speaking of, the chest off in the corner in the map near the necromancer's house - can get to the adjacent square, but don't get an option to open the chest. Is that because the character is swimming? If so, am I meant to come back later when I have Some McGuffin to let me walk on water, or is there some other way to open the chest that I can do, but haven't figured out yet?
Originally posted by Conan The Librarian:
Originally posted by dergefata:
Jus that because the character is swimming? If so, am I meant to come back later when I have Some McGuffin to let me walk on water, or is there some other way to open the chest that I can do, but haven't figured out yet?

Precisely, there are ways to get "Floating". If you'd rather not have a direct answer, no worries, I won't spoil things for you; just know that you will be able to obtain methods of dealing with this later on. Please let me know if you want a direct / spoiler-y answer.



Originally posted by dergefata:
Just can't get it, no matter what. What do I miss out on? Anything important enough to reload and grind a few levels?

Worst part of these sorts of games; not giving the player enough information on what the loss is from a failure.

To quote the news post from Friday:

Bandit Kawa: We added another special enemy that randomly spawns during patrols. Defeating them before they flee will yield rare crafting components and weapons.

https://steamcommunity.com/games/699170/announcements/detail/1800783578474602545

Sometimes it's not that they're "not giving you necessary info" but that they want to "have some secrets / surprises for the player". So, missing out on that randomly-spawning Kawa isn't the end of the world, there will be more.
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The author of this thread has indicated that this post answers the original topic.
Originally posted by dergefata:
Jus that because the character is swimming? If so, am I meant to come back later when I have Some McGuffin to let me walk on water, or is there some other way to open the chest that I can do, but haven't figured out yet?

Precisely, there are ways to get "Floating". If you'd rather not have a direct answer, no worries, I won't spoil things for you; just know that you will be able to obtain methods of dealing with this later on. Please let me know if you want a direct / spoiler-y answer.



Originally posted by dergefata:
Just can't get it, no matter what. What do I miss out on? Anything important enough to reload and grind a few levels?

Worst part of these sorts of games; not giving the player enough information on what the loss is from a failure.

To quote the news post from Friday:

Bandit Kawa: We added another special enemy that randomly spawns during patrols. Defeating them before they flee will yield rare crafting components and weapons.

https://steamcommunity.com/games/699170/announcements/detail/1800783578474602545

Sometimes it's not that they're "not giving you necessary info" but that they want to "have some secrets / surprises for the player". So, missing out on that randomly-spawning Kawa isn't the end of the world, there will be more.
dergefata Mar 20, 2019 @ 3:46pm 
Originally posted by Conan The Librarian:
Sometimes it's not that they're "not giving you necessary info" but that they want to "have some secrets / surprises for the player". So, missing out on that randomly-spawning Kawa isn't the end of the world, there will be more.
Gotcha. Thanks for being so active on these forums and helping out.

I did see the post from Friday. But since the kawa in Azure Fields isn't random - which is what the post was describing - and "rare resources" can mean anything from "you don't get many" to "you can only get it from this one enemy this one time" (looking at you, JRPGs) I just wanted to make sure I was at most just missing out on earlier access to something I could get later.

Thanks.
BoogieMan May 4, 2019 @ 1:55pm 
Getting that thing killed in time can be difficult because suddenly you have to play counter to how you played the game up to that point which was more thoughtful and tactical. This breaks from that and necessitates a brute force attempt which is heavily influenced by your skill and party setup. Anything not in good shape in those areas makes it more difficult than the previous story battles because you have to overextend to even have a chance.

That and for me the raw damage potential of enemies seems to have increased 2-3x in the space of the same number of story battles, and I haven't imbalanced my XP to AP gain. And I have the best equip across the board you can buy at that point.

Would be better if there was just one more round before that thing flees. Or at least make it so it has to get to the edge of the map instead of teleporting away.

The game felt ever so slightly easy up until Azure fields for me. That encounter made me feel like I need to go grind up some AP.
Last edited by BoogieMan; May 4, 2019 @ 3:51pm
Bast May 4, 2019 @ 2:17pm 
Originally posted by BoogieMan:
Getting that thing killed in time can be difficult because suddenly you have to play counter to how you played the game up to that point which was more thoughtful and tactical. This breaks from that and necessitates a brute force attempt which is heavily influenced by your skill and party setup. Anything not in good shape in those areas makes it more difficult than the previous story battles because you have to overextend to even have a chance.

That and for me the raw damage potential of enemies seems to have increased 2-3x in the space of the same number of story battles, and I haven't imbalanced my XP to AP gain. And I have the best equip across the board you can buy at that point.

Would be better if there was just one more round before that thing flees. Or at least make it so it has to get to the edge of the map instead of teleporting away.

Looks like I have to go try and get more AP to achieve that goal. The game felt ever so slightly easy up until Azure fields for me.

See I haven't had any problems with progressing through the story even though it is a higher difficulty, but that is cause i am one of the crazies who grinds out ap and levels. I am 30 hours in and just at the second temple. But my units have 4 mastered classes already and hit like trucks, also Versatile-crit build for mages is amazing Q u Q. It took a bit work but my main mage who is my personal character has druid/sorc/fellblade/scoundral and wiz max and she is a beast. I am planning on getting more crit bonuses from mastering classes to get her crit even higher than it is which is 40+% right now
BoogieMan May 4, 2019 @ 2:29pm 
I've only done maybe 4 or 5 battles that I didn't have to do.
OnlyOffensive May 4, 2019 @ 3:34pm 
Ive got this Kawa with gambler + peddler combo. Gambler always has first two turns and peddlers rocks well... rock xD
Last edited by OnlyOffensive; May 4, 2019 @ 3:34pm
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Date Posted: Mar 20, 2019 @ 2:50pm
Posts: 6